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T_Aurora_Profiles_Dota_2_GSI_Nodes_Hero_Dota2
Anton Pupkov edited this page Aug 8, 2016
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1 revision
Class representing hero information
System.Object
Aurora.Profiles.Node
Aurora.Profiles.Dota_2.GSI.Nodes.Hero_Dota2
Namespace: Aurora.Profiles.Dota_2.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class Hero_Dota2 : Node
The Hero_Dota2 type exposes the following members.
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
_ParsedData | (Inherited from Node.) | |
BuybackCooldown | The buyback cooldown | |
BuybackCost | The buyback cost | |
HasDebuff | A boolean representing whether the hero is debuffed | |
Health | Hero health | |
HealthPercent | Hero health percentage | |
ID | Hero ID | |
IsAlive | A boolean representing whether the hero is alive | |
IsBreak | A boolean representing whether the hero is broken | |
IsDisarmed | A boolean representing whether the hero is disarmed | |
IsHexed | A boolean representing whether the hero is hexed | |
IsMagicImmune | A boolean representing whether the hero is magic immune | |
IsMuted | A boolean representing whether the hero is muteds | |
IsSilenced | A boolean representing whether the hero is silenced | |
IsStunned | A boolean representing whether the hero is stunned | |
Level | Hero level | |
Mana | Hero mana | |
ManaPercent | Hero mana percent | |
MaxHealth | Hero max health | |
MaxMana | Hero max mana | |
Name | Hero name | |
SecondsToRespawn | Amount of seconds until the hero respawns |