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T_Aurora_EffectsEngine_EffectFrame
Anton Pupkov edited this page Aug 8, 2016
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1 revision
A class representative of one frame. Contains a list of EffectLayers as layers and overlay layers.
System.Object
Aurora.EffectsEngine.EffectFrame
Namespace: Aurora.EffectsEngine
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class EffectFrame : IDisposable
The EffectFrame type exposes the following members.
Name | Description | |
---|---|---|
EffectFrame | A default constructor for EffectFrame class |
Name | Description | |
---|---|---|
AddLayers | Adds layers into the frame | |
AddOverlayLayers | Add overlay layers into the frame | |
Dispose() | ||
Dispose(Boolean) | ||
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetLayers | Gets the queue of layers | |
GetOverlayLayers | Gets the queue of overlay layers | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |