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Merge conflicts #8

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merged 78 commits into from
Mar 22, 2022

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a-chancey
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Category "Brief description"

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Testing

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Faalagorn and others added 30 commits March 6, 2022 13:09
Update aux_nested.json
Update emit.json
Also added ability to use oxytorch and hacksaw on open chainlink fence.
Resolves #56161

* Un-shadowed the following recipes, allowing them to be crafted:
  * armor_scrapsuit
  * armor_tiresuit
  * chem_hmtd
  * chem_nitric_acid
  * gambeson_vest
  * gambeson_vest_xs
  * k_gambeson_vest
  * k_gambeson_vest_xs
  * lc_chainmail_arms
  * pistol_stock
  * pot_copper
  * propane_cooker
  * thread (Spinning Wheel versions)
  * tshirt
  * xl_ch_chainmail_hood
  * xl_gambeson_vest
  * xl_hc_chainmail_hood
  * xl_k_gambeson_vest
  * xl_lc_chainmail_arms
  * xl_lc_chainmail_hood
  * xl_mc_chainmail_hood
  * xl_qt_chainmail_hood
  * xs_armor_lightplate
Cutting chainlink fence will now yield wires, not steel chunks
Update Magiclysm Mosin name to match other
Mosin-Nagant 91/30 Boreal → 1891/30 Boreal
Fix jackolantern → jack o'lantern
Routine i18n updates on 19 March 2022
haveric and others added 27 commits March 20, 2022 11:53
Properly fix conflicting `uilist` keys
Tacoma - Convert buying logs to json
Fix missing appliance removal prompt
Tacoma grammar updates. Change knife spear to simple knife spear
fix: don't validate empty summary descriptions
Add comma to hi_q_shatter description
…-flags

Update XL/XS items to use extend flags
Co-authored-by: AtomicFox556 <[email protected]>
Add Bōjutsu to mutation description
Prevent potential null pointer dereferencing in talk_effect_fun_t::set_spawn_monster()
Fix book plurals + minor typos
Consistent Marloss/Mycus/Mycal case
@a-chancey a-chancey merged commit 7b0b28a into a-chancey:TailoringRecipeOverhaul-Cotton Mar 22, 2022
a-chancey pushed a commit that referenced this pull request Nov 29, 2023
* Prevents game occasionally seemingly hanging when moving to new submaps

The reason for the previous problem was an infinite loop caused by:
1. `map::spawn_monsters_submap` for-loops the list of `current_submap->spawns`
2. for every spawned monster, it calls `monster::on_load`
3. `monster::on_load` calls `monster::try_reproduce`, which in turn calls
   `map::add_spawn`
4. So a new spawn is added, thus invalidating the iterator used in step 1
5. Undefined behavior caused by using invaliated iterators.

On my compiler (gcc 13.2.0), the above problem had the following effect:
* The reference `spawn_point &i` pointed to something totally different, so
  that in particular, `i.count` had garbage values
* Instead of `i.count` being reasonable values such as `3` or `1`, the above
  undefined behavior made it have values such as `925969776` or `-632214304`
* `i.count` is the upper bound for the inner for-loop in
  `map::spawn_monsters_submap`, so depending on the garbage value, it might
  seem like an infinite loop.

Stacktrace of app when frozen and problem happened:
```
 #0  0x000055a1eaf36dcb in creature_tracker::find(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&) const ()
 #1  0x000055a1eaf39253 in Creature* creature_tracker::creature_at<Creature>(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&, bool) ()
 #2  0x000055a1eaf393b5 in Creature* creature_tracker::creature_at<Creature>(tripoint const&, bool) ()
 #3  0x000055a1eb357a53 in map::spawn_monsters_submap(tripoint const&, bool, bool)::{lambda(tripoint const&)#1}::operator()(tripoint const&) const ()
 #4  0x000055a1eb3a976e in random_point(tripoint_range<tripoint> const&, std::function<bool (tripoint const&)> const&) ()
 #5  0x000055a1eb37dd2d in map::spawn_monsters_submap(tripoint const&, bool, bool) ()
 #6  0x000055a1eb37de77 in map::spawn_monsters(bool, bool) ()
 #7  0x000055a1eb093981 in game::update_map(int&, int&, bool) ()
 #8  0x000055a1eb094451 in game::update_map(Character&, bool) ()
 #9  0x000055a1eb09530f in game::place_player(tripoint const&, bool) ()
 #10 0x000055a1eb0b3a0e in game::walk_move(tripoint const&, bool, bool) ()
 #11 0x000055a1ead27490 in avatar_action::move(avatar&, map&, tripoint const&) ()
 #12 0x000055a1eb0f338c in game::do_regular_action(action_id&, avatar&, std::optional<tripoint> const&) ()
 #13 0x000055a1eb0f6e63 in game::handle_action() ()
 CleverRaven#14 0x000055a1eafbd9ea in do_turn() ()
 CleverRaven#15 0x000055a1eaa5ec13 in main ()
```

This commit instead changes the loop in step 1 above so that it explicitly
*not* uses iterators, but instead old-fashioned indexed loop. The intention
with the change is to allow other parts of the code to add items to the vector
`current_submap->spawns` while we are iterating it here. If new items are
added, they will be handled in later steps of the loop.
a-chancey pushed a commit that referenced this pull request Aug 6, 2024
Prevents segfault that could previously occur if the item being repaired
was invalidated. The target item being repaired could get invalidated
for various reasons, such as a follower moving it via zone sorting, the
item could burn up in a fire, etc.

Previous segfault that this commit attempts to prevent:
```
 #0  0x0000555555ef9057 in item::is_null (this=this@entry=0x0) at src/item.cpp:943
 #1  0x000055555602322c in repair_item_actor::can_repair_target (this=this@entry=0x555560003e80, pl=..., fix=..., print_msg=print_msg@entry=true, check_consumed_available=check_consumed_available@entry=true) at src/iuse_actor.cpp:2920
 #2  0x00005555560243c2 in repair_item_actor::repair (this=this@entry=0x555560003e80, pl=..., tool=..., fix=..., refit_only=refit_only@entry=false) at src/iuse_actor.cpp:3106
 #3  0x00005555559d5b55 in repair_item_finish (act=0x5555580cdf58, you=0x5555580cd890, no_menu=false) at src/activity_handlers.cpp:2477
 #4  0x0000555555a00f52 in std::function<void (player_activity*, Character*)>::operator()(player_activity*, Character*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0x5555580cdf58, __args#1=<optimized out>, __args#1@entry=0x5555580cd890) at /usr/include/c++/13/bits/std_function.h:591
 #5  0x00005555559ff229 in activity_type::call_finish (this=<optimized out>, act=act@entry=0x5555580cdf58, you=you@entry=0x5555580cd890) at src/activity_type.cpp:168
 #6  0x00005555564e368b in player_activity::do_turn (this=0x5555580cdf58, you=...) at src/player_activity.cpp:393
 #7  0x0000555555cec856 in do_turn () at src/do_turn.cpp:532
 #8  0x0000555555776e74 in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```

Instead, this commit adds a message shown to the player if the target
item is no longer valid for whatever reason.
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