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Change: Implement Previously Unused Nuke Helix Texture #888
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* Add first version of WndReference text document * Move csf and big file information * Remove leading semicolons from FXListInfo.ini * Convert some txt documents to md format * Add dds documents * Add git cheat sheets to help git noobs
…na Outposts Missing Detection Sound Effect (#349)
… Or Engaging Airborne Targets (#374)
…uments (#379) * Add WorldBuilder tool and documents * Add IniChecker tool * Add PositionConverter tool * Add ParticleEditor tool * Add ini document * Add scb document
Does this reveal any secret Upgrade information to the opponent? |
All Upgrades have visuals to tell what the helix has, Napalm/Nuclear Bomb Gives them those little Side wings I like this change, also does Nuke Mig and Nuke Ovie have similar models as well? If not i think having it would be cool, a small nuclear decal would look sick on both. |
No, but it reveals the faction. In theory the opponent could just click on the Helix and see that "Napalm Bomb" is replaced with "Nuke Bomb" and know anyway, but this does make it more obvious. I don't think that is a problem though.
Nuke Mig already uses a different texture with the red star replaced by a radiation sign. Overlord does not have an alternative texture. Nuke Cannon has one where the red star is also replaced with a radiation sign, however, the Nuke Cannon is identical unit wise, so idk. |
Yes it has, i just checked.
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I think it's quite cool to have faction visual changes. Maybe on earlier units it would make a diff in FFA games, but other units I don't think it matters. |
There is an unused texture for the Nuke Helix. Since the Nuke Helix can indeed drop nuclear bombs, I think using this would be neat.