-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Issue #ALL-000 fix: Updated correct image. #177
Issue #ALL-000 fix: Updated correct image. #177
Conversation
Quality Gate passedIssues Measures |
WalkthroughThe pull request introduces modifications to the Changes
Possibly related PRs
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
Documentation and Community
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (4)
src/components/Layouts.jsx/MainLayout.jsx (4)
Line range hint
180-205
: Audio playback logic improvement looks good.The updated
handleAudioPlay
function effectively manages audio playback, including pausing the previously playing audio when a new one starts. This is a good improvement in user experience.Consider adding error handling for cases where audio playback fails. For example:
audioElem.play().catch(error => { console.error("Error playing audio:", error); // Optionally, update UI to inform user of playback failure });
Line range hint
629-629
: Ensure non-negative percentage display.The current logic might display a negative percentage if
percentage
is less than or equal to 0. This could lead to a confusing user experience.Consider using
Math.max()
to ensure the displayed value is never negative:{Math.max(0, percentage)}/100This will display 0/100 instead of a negative value when
percentage
is less than or equal to 0.
Line range hint
1012-1028
: Good improvement in PropTypes, but further refinement possible.Changing
handleNext
fromany
tofunc
is a positive step towards more precise prop type checking. This helps catch potential type-related bugs earlier in development.Consider further refining the PropTypes for better type safety:
- Replace remaining
any
types with more specific types where possible.- Add PropTypes for all props used in the component.
- Use
isRequired
for props that are essential for the component to function correctly.Example:
MainLayout.propTypes = { contentType: PropTypes.string, handleBack: PropTypes.func, disableScreen: PropTypes.bool, isShowCase: PropTypes.bool, showProgress: PropTypes.bool, setOpenLangModal: PropTypes.func, points: PropTypes.number, handleNext: PropTypes.func.isRequired, enableNext: PropTypes.bool, showNext: PropTypes.bool, showTimer: PropTypes.bool, nextLessonAndHome: PropTypes.bool, startShowCase: PropTypes.bool, setStartShowCase: PropTypes.func, loading: PropTypes.bool, storedData: PropTypes.array, resetStoredData: PropTypes.func, pageName: PropTypes.string, // Add any missing props here };
Line range hint
1-1028
: Consider refactoring for improved maintainability.While the individual changes in this PR are generally improvements, the
MainLayout
component has grown quite large and complex. This can make it difficult to maintain and understand.Consider the following refactoring suggestions:
Break down the
MainLayout
component into smaller, more focused components. For example, create separate components for the game over screen, audio player, and progress display.Use custom hooks to encapsulate complex logic, such as audio playback management.
Consider using a state management library like Redux or MobX for managing complex state that's shared across multiple components.
Implement lazy loading for components that are not immediately necessary, to improve initial load time.
Example of breaking out a component:
const GameOverScreen = ({ gameOverData, percentage, fluency, handleRestart }) => { // ... implementation }; // In MainLayout {gameOverData && <GameOverScreen gameOverData={gameOverData} percentage={percentage} fluency={fluency} handleRestart={() => { // ... restart logic }} />}These changes would significantly improve the maintainability and readability of the code.
@@ -882,7 +882,7 @@ const MainLayout = (props) => { | |||
/> | |||
) : ( | |||
<img | |||
src={correctImage} | |||
src="https://raw.githubusercontent.com/Sunbird-ALL/all-learner-ai-app/refs/heads/all-1.2-tn-dev/src/assets/correct.svg" |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Consider using a more robust method for asset URLs.
While updating the image source is good, using a raw GitHub URL for production assets is not recommended. It can lead to potential issues with caching, versioning, and availability.
Consider the following alternatives:
- Host the image on a CDN or your application's asset server.
- Import the image as a module in your React component.
- Use environment variables to manage asset URLs across different environments.
Example of importing as a module:
import correctImage from '../../assets/correct.svg';
// Then in your JSX
<img src={correctImage} alt="correctImage" />
Need to correct the image issue in next build - merging for now |
Issue #ALL-000 fix: Updated correct image.
Issue #ALL-000 fix: Updated correct image.
Summary by CodeRabbit
New Features
Bug Fixes
Refactor
Documentation
MainLayout
component.