-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
changing span into typography #233
Conversation
Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 eslint
src/components/Layouts.jsx/MainLayout.jsxOops! Something went wrong! :( ESLint: 7.32.0 ESLint couldn't find the config "react-app" to extend from. Please check that the name of the config is correct. The config "react-app" was referenced from the config file in "/package.json". If you still have problems, please stop by https://eslint.org/chat/help to chat with the team. WalkthroughThe pull request modifies the Changes
Sequence DiagramsequenceDiagram
participant MainLayout
participant AudioElement
participant GameState
MainLayout->>GameState: Check game state
GameState-->>MainLayout: Return game data
MainLayout->>AudioElement: Attempt audio play
alt Audio found
AudioElement-->>MainLayout: Play audio
else Audio not found
MainLayout->>MainLayout: Handle error
end
MainLayout->>MainLayout: Update UI based on game state
Possibly related PRs
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
Documentation and Community
|
Quality Gate failedFailed conditions See analysis details on SonarQube Cloud Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
🔭 Outside diff range comments (2)
src/components/Layouts.jsx/MainLayout.jsx (2)
Line range hint
1-1164
: Consider restructuring props for better maintainabilityThe component has grown quite large and handles multiple responsibilities. Consider breaking it down into smaller, focused components and grouping related props into objects.
Example restructuring:
- const MainLayout = (props) => { + const MainLayout = ({ + gameState: { isShowCase, startShowCase, gameOverData }, + audio: { handleAudioPlay, audioRefs }, + progress: { currentPracticeStep, currentPracticeProgress }, + navigation: { handleNext, handleBack }, + ...otherProps + }) => {
Line range hint
391-421
: Simplify game state management using useReducerThe component manages multiple related states (isShowCase, startShowCase, gameOverData) that could be simplified using a reducer pattern.
Example implementation:
const gameReducer = (state, action) => { switch (action.type) { case 'START_SHOWCASE': return { ...state, startShowCase: true }; case 'GAME_OVER': return { ...state, gameOverData: action.payload }; default: return state; } }; // In component: const [gameState, dispatch] = useReducer(gameReducer, initialGameState);Also applies to: 422-450
🧹 Nitpick comments (3)
src/components/Layouts.jsx/MainLayout.jsx (3)
Line range hint
32-38
: Extract audio handling logic into a custom hookThe audio playback logic is currently mixed with the component logic. Consider extracting it into a custom hook for better reusability and separation of concerns.
Example implementation:
const useAudioPlayer = () => { const [audioPlaying, setAudioPlaying] = useState(null); const audioRefs = useRef([]); const handleAudioPlay = (index) => { // ... existing audio logic }; return { audioPlaying, audioRefs, handleAudioPlay }; };Also applies to: 391-421
Line range hint
451-1164
: Improve UI rendering and style organizationThe component has multiple nested conditional renders and duplicate style definitions. Consider:
- Extracting common styles into theme constants
- Breaking down the render logic into smaller components
- Using CSS-in-JS or styled-components for better style management
Example refactor:
const GameOverCard = ({ gameOverData, onAction }) => { // Extract game over UI logic }; const ProgressBar = ({ progress }) => { // Extract progress bar UI logic }; // In component: return ( <Box sx={styles.container}> {gameOverData && <GameOverCard {...gameOverProps} />} {showProgress && <ProgressBar {...progressProps} />} </Box> );
Line range hint
1-1164
: Optimize component performanceConsider implementing the following performance improvements:
- Memoize expensive calculations and child components using useMemo and React.memo
- Lazy load images and implement proper loading states
- Use windowing for long lists in the game over state
Example optimization:
const MemoizedProgressBar = React.memo(ProgressBar); const MemoizedGameOverCard = React.memo(GameOverCard); // Lazy load images const LazyImage = React.lazy(() => import('./LazyImage'));
Summary by CodeRabbit
New Features
pageName
prop in theMainLayout
component to enhance navigation and game state handling.Bug Fixes
Typography
component.Improvements
Card
component.