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view_update
#View.Update
##Syntax View.Update
##Description The View.Update procedure updates a Run window from an offscreen bitmap. It is used with the command View.Set ("offscreenonly") which prevents the Run window from being updated until the View.Update command is given.
##Example This program displays 30 circles bouncing around the screen. To seethe effect without View.Update, comment out the lineView.Set ("offscreenonly")
% Place some circles around the screen
const RADIUS : int := 30
const NUM_BALLS : int := 20
var x, y, dx, dy, clr : array 1 .. NUM_BALLS of int
for i : 1 .. NUM_BALLS
x (i) := Rand.Int (RADIUS, maxx - RADIUS)
y (i) := Rand.Int (RADIUS, maxy - RADIUS)
dx (i) := Rand.Int (-3, 3)
dy (i) := Rand.Int (-3, 3)
clr (i) := Rand.Int (1, 15)
end for
% Now, any drawing to the screen won't appear until a
% View.Update is given.
View.Set ("offscreenonly")
loop
cls % Clear the offscreen window
for i : 1 .. NUM_BALLS
if x (i) + dx (i) < RADIUS or
x (i) + dx (i) > maxx - RADIUS then
dx (i) := -dx (i)
end if
if y (i) + dy (i) < RADIUS or
y (i) + dy (i) > maxy - RADIUS then
dy (i) := -dy (i)
end if
x (i) := x (i) + dx (i)
y (i) := y (i) + dy (i)
Draw.FillOval (x (i), y (i), RADIUS, RADIUS, clr (i))
end for
% All the circles have been drawn. Now update the screen.
View.Update
Time.Delay (5)
end loop
##Details All Turing Run windows have both an onscreen visible window and an offscreen window. Whenever any output is sent to the screen, both the onscreen window and the offscreen window are updated. When the Run window needs to be updated (for example when another window is moved over top of it and then removed), Turing copies the offscreen window onto the onscreen window.
When the View.Set ("offscreenonly") command is given, Turing no longer draws to the onscreen window when any drawing command is given. However, it does update the offscreen window. When the View.Update command is given, the entire offscreen window is copied to the onscreen window.
This can be used to provide smooth, flicker-free animation. Animated objects flicker when the object being animated disappears from the onscreen window for a period of time. By using View.Set ("offscreenonly") / View.Update, the onscreen window is never blank. Instead, the offscreen window drawn over top off the on screen window, replacing it. This means that the on-screenwindow is never blanked out, eliminating the flickering found in the animation.
##Details It's very easy to forget that no output will appear in the Run window when using View.Update. Remember to use View.Set("nooffscreenonly") to turn off this feature sending output for debugging purposes.
##Details View.Update should not be used in conjunction with the Sprite module. Sprites can be considered a limited version of this technique. View.Update also works well when the entire background is changing.
##Status Exported qualified.
This means that you can only call the function by calling View.Update, not by calling Update.
##See also view_set.html for the "offscreenonly" and "nooffscreenonly" options.
view_updatearea.html for updatingpart of the window at a time.