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view_clipadd
#View.ClipAdd
##Syntax View.ClipAdd (x1, y1, x2, y2 : int)
##Description The View.ClipAdd procedure adds another rectangle specified by (x1, y1) - (x2, y2) to the clipping region. This only works on systems that support complex clipping regions. If no clipping region has been specified, then the rectangle becomes the complete clipping region.
A clipping region is the region that the output will appear in. If the rectangle is specified as the clipping region, any drawing done outside the rectangle will not appear.
To set the initial clipping, or remove the old region and replace it with a new one, use View.ClipSet. To set the clipping region back to the entire screen or window, use View.ClipOff.
These commands only work in "graphics" mode.
##Example This program sets the clipping region to five rectangles and then draws random circles. The circles will only appear (or partially appear) in the rectangles.
const maxx13 : int := maxx div 3
const maxx23 : int := 2 * maxx div 3
const maxy13 : int := maxy div 3
const maxy23 : int := 2 * maxy div 3
View.ClipSet (0, 0, maxx13, maxy13)
View.ClipAdd (maxx23, 0, maxx, maxx13)
View.ClipAdd (maxx13, maxy13, maxx23, maxy23)
View.ClipAdd (0, maxy23, maxx13, maxy)
View.ClipAdd (maxx23, maxy23, maxx, maxy)
% Draw the random ovals in the box
var x, y, clr : int
loop
x := Rand.Int (0, maxx) % Random x
y := Rand.Int (0, maxy) % Random y
clr := Rand.Int (0, maxcolor) % Random color
Draw.FillOval (x, y, 30, 30, clr)
end loop
##Status Exported qualified.
This means that you can only call the function by calling View.ClipAdd, not by calling ClipAdd.
See also View.ClipSet and View.ClipOff functions.