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gui_setxor
Tristan Hume edited this page Apr 23, 2012
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#GUI.SetXOR
##Syntax GUI.SetXOR (widgetID : int, xor : boolean)
##Description Sets the "xor mode" of the canvas specified by widgetID. If the xor parmeter is set to true, the canvas is set to xor mode. When in xor mode, all the Draw... procedures of a canvas are treated as if the View.Set ("xor") statement had been executed before the Draw procedure.
##Example See GUI.SetDisplayWhenCreated for an example of GUI.Show.
import GUI in "%oot/lib/GUI"
View.Set ("graphics:400;300")
var canvas1, label1, canvas2, label2 : int
canvas1 := GUI.CreateCanvas (10, 20, maxx div 2 20, maxy 30)
label1 := GUI.CreateLabelFull (10, 2, "XOR", maxx div 2 20, 0,
GUI.CENTER, 0)
canvas2 := GUI.CreateCanvas (maxx div 2 + 10, 20,
maxx div 2 20, maxy 30)
label2 := GUI.CreateLabelFull (maxx div 2 + 10, 2, "Normal",
maxx div 2 20, 0, GUI.CENTER, 0)
GUI.SetXOR (canvas1, true)
for i : 1 .. 20
var x : int := Rand.Int (0, maxx div 2 20)
var y : int := Rand.Int (0, maxy 20)
var c : int := Rand.Int (1, 15)
GUI.DrawFillStar (canvas1, x 20, y 20, x + 20, y + 20, c)
end for
GUI.SetXOR (canvas2, false)
for i : 1 .. 20
var x : int := Rand.Int (0, maxx div 2 20)
var y : int := Rand.Int (0, maxy 20)
var c : int := Rand.Int (1, 15)
GUI.DrawFillStar (canvas2, x 20, y 20, x + 20, y + 20, c)
end for
##Status Exported qualified.
This means that you can only call the function by calling GUI.SetXOR, not by calling SetXOR.
##See also GUI.CreateCanvas.