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[pull] master from CleverRaven:master #27
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Knut-Aage-Hofseth
merged 5,029 commits into
Knut-Aage-Hofseth:master
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CleverRaven:master
Aug 25, 2024
Merged
[pull] master from CleverRaven:master #27
Knut-Aage-Hofseth
merged 5,029 commits into
Knut-Aage-Hofseth:master
from
CleverRaven:master
Aug 25, 2024
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github-actions
bot
added
[C++]
[JSON]
[Markdown]
[Python]
<Documentation>
Code: Tests
EOC: Effects On Condition
Fields / Furniture / Terrain / Traps
NPC / Factions
Missions
Mutations / Traits / Professions/ Hobbies
Translation
Mods: Aftershock
Mods: Magiclysm
Mods: Xedra Evolved
Mechanics: Enchantments / Spells
Monsters
Mods
Mods: Mind Over Matter
labels
Jan 17, 2024
[MoM] Add variable to Lifting Field update EoC
[Xedra Evolved] Wolves Can't Talk
[Xedra Evolved] Add werewolf start scenario
Add jack-o'-lantern recipe byproducts
Prevent automatic assignment of hotkeys to passive mutations
* Add PHASE_DISTANCE to Astral Projection * Remove custom wall-passing power
* Initial commit * grammar fixes * Add spawn groups + fixes
Fix driveway of in-construction house_01
…g restrictions (#75891) * Add must wake up near humans fae ban * Adjustments * EoC to prevent purifying away food traits * Fix spelling error * Fix parentheses * contat -> contact * Check for threshold too
* Fix the security container mission * Lint Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: Anton Simakov <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* fail to feed, initial commit * refine calculations, add field for guns also, add debug tool to damage items * add jams, apply not a single jam, but random from group * move quick fixing to aim activity actor * better calculations for jam chance * swap fault functions because github do not show them correctly * mics changes * Prevent loop of "fixed fail to feed - found the gun failed to feed" * mics changes * mics changes * finishing bits * document thing * add manual fault fixes * Astyle Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Apply suggestions from code review --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Made human products get human 'vitamin' and vitamin inheritance * Update data/json/items/comestibles/carnivore.json Co-authored-by: Karol1223 <[email protected]> --------- Co-authored-by: Karol1223 <[email protected]>
ImGui to respect `fonts.json`
Fix superglue density
Fix python speedloader
#75852) * Add sleep_data * Add comfort calculations * Rework handle_action::sleep() * Add sleep aid msg to avatar::try_to_sleep Add fall asleep msg to Character::fall_asleep * Cleanup old functions, add comfort to json * Fix code and json errors * Move sleep messaging into sleep.h/cpp * Commented code * Documented comfort data and conditions * Fix typo in mutations.json * Update msvc-full-features/Cataclysm-lib-vcpkg-static.vcxproj * Appease clang-tidy * Fix discomfort messaging * Renamed comfort_data::condition::category to ccategory to appease GCC --------- Co-authored-by: Maleclypse <[email protected]>
Fixes the condition for Hub-01 to repair salvaged exoskeletons
* Initial commit * Homullus * Salamander * Generalized fae bans * humnan -> human
Knut-Aage-Hofseth
merged commit Aug 25, 2024
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Knut-Aage-Hofseth:master
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Labels
Appliance/Power Grid
⤵️ pull
Bionics
[C++]
Character / World Generation
Code: Build
Code: Infrastructure / Style / Static Analysis
Code: Tests
Code: Tooling
Crafting / Construction / Recipes
<Documentation>
EOC: Effects On Condition
Fields / Furniture / Terrain / Traps
Game: Achievements / Conducts / Scores
Game: Defense Mode
Info / User Interface
Items: Ammo / Guns
Items: Archery
Items: Armor / Clothing
Items: Battery / UPS
Items: Containers
Items: Food / Vitamins
Items: Gunmod / Toolmod
Items: Magazines
[JSON]
Limbs
Lore
Map / Mapgen
[Markdown]
Martial Arts
Mechanics: Enchantments / Spells
Mechanics: Weather
Melee
Missions
Mods: Aftershock
Mods: Bombastic Perks
Mods: Dark Days of the Dead
Mods: Desert Region
Mods: DinoMod
Mods: Generic Guns
Mods: Innawood 🌲
Mods: MA
Mods: Magiclysm
Mods: Mind Over Matter
Mods: MMA
Mods: No Hope
Mods: Sky Island
Mods: Tamable Wildlife
Mods: TropiCataclysm 🌴
Mods: Xedra Evolved
Mods
Monsters
Mutations / Traits / Professions/ Hobbies
NPC / Factions
Player Faction Base / Camp
[Python]
Scenarios
SDL: Tiles / Sound
Spawn
Translation
Vehicles
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