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ImGui to respect fonts.json
#75920
Merged
Merged
ImGui to respect fonts.json
#75920
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Info / User Interface
Game - player communication, menus, etc.
[C++]
Changes (can be) made in C++. Previously named `Code`
<Bugfix>
This is a fix for a bug (or closes open issue)
json-styled
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Aug 24, 2024
Could this possibly also fix #75818? |
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Aug 24, 2024
Don't think so. That seems related to division by zero mentioned in Discord#development yesterday |
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Aug 24, 2024
Yeah, it's division by zero, but most likely resulting from something like an uninitialized font. |
This was referenced Aug 25, 2024
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astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
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Summary
Bugfixes "ImGui doesn't respect font settings #73019"
Purpose of change
Fix #73019
Describe the solution
The original
typefaces
vector was empty, soensure_unifont_loaded()
would makeunifont.ttf
the only font used by ImGui.Now
load_fonts
is given the the game's list of typefaces to start with.Describe alternatives you've considered
None.
Testing
Built SDL/Tiles on Windows/MSVC in CMake. It worked, see screenshots.
Additional context
Before
After