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[BUG_SP] The vehicle ignores sharp turns after detecting a collision. #3512
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A complete logfile would have been helpful here. |
log.txt |
- Fix for #3491 - Fix for #3493 - Fix for #3506 - Fix for #3512 - Fix for #3515 - Fix for #3522 - Fix for #3524 - Fix invalid waypoint direction - Added global setting for refilling fuel, so the driver won't stop when it run out of fuel. Players can drive near it with a tank wagon and it will fill up itself. - Added vehicle setting for refilling consumables for basically all kind of consumables. The Driver will wait until the consumable is added by placing container near it or fill it up with a shovel or auger wagon. When nothing more is near the driver or nothing more is filled in withint a specific timethe driver will continue it's work. - Smoother headlands #3510 Hopefully found the last bugs :) Preparing now for ModHub? :)
Hello Team, Today, the issue occurred again during the round ballers operation. The machine's behavior was exactly as previously described. Attached are the log and a screenshot showing where the bug appeared again. As you can see in the log, I stopped the machine and restarted it. Since then, it has been working correctly. It seems this bug only occurs during round ballers operation, as I don’t recall encountering it during other tasks, like plowing, when the machine was blocked. |
So it is only during baling? |
Today, I noticed this issue again during baling. I will test it with other tasks and keep you updated. |
So, I confirm that the problem still exists. I tested vehicles during baling, plowing, and cultivation of the field. I used two different tractors and three machines. The problem occurs when the vehicle tries to turn on the field for the next path. As I reported during version 4.3 (maybe something happened during the repair of other bugs?), this issue persists. This confirms the issue during plowing. The vehicle fails to lift the plow and turn it. And also the confirmation durin the cultivation field: Blocking machine by the balle. Beahvior after the vehicle find alternative path: Log: |
Additionally, this issue seems very similar to what I found. The vehicle behavior is identical. However, I'd like to confirm that the courses generated on my screen are indeed new. I want to be sure all courses are freshly created. |
For the record: what happened here is that the ProximityController keeps calling the blocking object listener of the RecoveryTurn (instead of calling it once only) while the pathfinder is still running and this throws off the logic. As far as I can tell, has nothing to do with the latest changes. |
Also, proximity controller calls the blocked object listener once only, then restarts the timer. #3512
Hi Pvaiko. |
I think it never worked properly if the pathfinding took longer than 4 update loops, but don't waste your time with it, if you want, test the pull request. |
READ FIRST
https://github.com/Courseplay/Courseplay_FS22/wiki
It's my first bug, so i'm sorry in advance when i some reported wrong.
Steps to reproduce
Steps to reproduce the behavior:
When the vehicle encounters a collision, it attempts to find an alternative route to return to its course.
Actual behavior
When it finds a way to return to the course, the vehicle ignores sharp turns from that moment onward.
Expected behavior
When the vehicle finds an alternative route, it should not ignore sharp turns on the course, because certain areas may be missed during the operation; for example, the baler might not collect all the grass.
Screenshots
If applicable, add screenshots to help explain your problem.
Screenshots below
Courseplay version
Version used: 7.4.2.3 (the problem start form 7.4.2 version)
Log
Please attach a log with all debug channels active.
For help with the debug channels,
please check out the readme at the github front page.
I'm not sure what part of log describe a ignoring point's.
Map
Map played on: Szpakowo
Vehicles/ implements involved
Which vehicle or implement? URSUS 4 Pack from kasztan and Samasz hay rake
Mod yes/no ? Yes
Relevant script mods
Mods like Autodrive or VCA and so on. N/A
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