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[Enhancement]Turn recovery need to drive further back (maybe depending on turn radius?) - general recovery function for different modes #3391

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Roby1164 opened this issue Sep 3, 2024 · 7 comments
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enhancement New feature or request FS25 Will check for fs25

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@Roby1164
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Roby1164 commented Sep 3, 2024

Actual behavior
A clear and concise description of what happen.

Expected behavior
With this release, there are problems with the turn at the end of the field, where there are obstacles, the vehicle first tries to follow the path created, but finding the obstacle it stops, recalculates, but then, sometimes it starts to work freewheeling, no longer following the path, but making turns at full speed skipping part of the work, while sometimes it goes completely crazy and takes a road outside the field, stopping against the first obstacle it finds on its way.
I do not have screenshots or videos, but I believe that from the log you can trace the problem, since it contains various tests done, redoing the work paths, trying various solutions, but I have not found a solution.
Screenshots
If applicable, add screenshots to help explain your problem.

Courseplay version
Version used: 7.4.2.0

Log

Vehicles/ implements involved
Which vehicle or implement?
Mod yes/no ? YES

Relevant script mods
Mods like Autodrive or VCA and so on. Yes

log.txt

@Roby1164 Roby1164 added the bug Something isn't working label Sep 3, 2024
@Tensuko
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Tensuko commented Sep 3, 2024

Sharp Corner turn? And only when while in the turn it gets "blocked" ?
A screenshot (or more) would help a lot here...

@Tensuko Tensuko added the waiting for user User answer needed label Sep 3, 2024
@Roby1164
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Roby1164 commented Sep 3, 2024

Sharp Corner turn? And only when while in the turn it gets "blocked" ? A screenshot (or more) would help a lot here...

Ok, I'll try to do some more tests, with debugging enabled, and some screenshots...

@Roby1164
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Roby1164 commented Sep 3, 2024

I made a video (weight 1.21 Gb :( ), recreating the situations.
With, initially set the turn out of the field, and then with the turn in the field. With the second setting, it started with a turn out of the field, to then correct and make it in the field, but, from there it loses control, and no longer uses the regular path, but starts to go up and down, without ever slowing down and collecting the product completely.
I hope it is useful together with the log.
log.txt

https://drive.google.com/file/d/1SKmBh8FtXPxiBKc2nZq6DtlvlyJmtvLD/view?usp=drive_link

@Roby1164
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Roby1164 commented Sep 3, 2024

And it is impossible to go back to the previous version of the CP, it gives an error and it gets stuck at 85% in loading.
See the screenshot
Screenshot_25

@Tensuko
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Tensuko commented Sep 3, 2024

Reason is simple, the old version doesnt know the new stuff, how could it?
#3392 (comment)

@bbielcentennial
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You can revert to a previous version by loading the save with the updated version, deleting all saved courses, then saving and reverting to the old version and recreate the courses.

@Tensuko
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Tensuko commented Sep 5, 2024

Video is not headland turn.
Turn recovery needs improvement -> low priority. (Got nothing to do with generator).

@Tensuko Tensuko changed the title [BUG_SP]Problems with the headland turn [Enhancement]Turn recovery need to drive further back (maybe depending on turn radius?) Sep 5, 2024
@Tensuko Tensuko added enhancement New feature or request low priority more a nice to have then rly needed and removed bug Something isn't working waiting for user User answer needed labels Sep 5, 2024
@Tensuko Tensuko added FS25 Will check for fs25 and removed low priority more a nice to have then rly needed labels Oct 20, 2024
@Tensuko Tensuko changed the title [Enhancement]Turn recovery need to drive further back (maybe depending on turn radius?) [Enhancement]Turn recovery need to drive further back (maybe depending on turn radius?) - general recovery function for different modes Oct 20, 2024
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