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Hmm the problem here is that it is already "smoothed" out by increasing the scan steps of the field border.
BUT when we set it back to the old value, you have again a higher chanze that the scan step jumps over to the next field and you will have the problem again that 2 fields are marked together. Thats what we wanted to solve with this.
Is it possible to smooth it out some more after scanning the field border?
Maybe consider only the coordinates for the smoothing that head roughly in the same direction?
- Fix for #3491
- Fix for #3493
- Fix for #3506
- Fix for #3512
- Fix for #3515
- Fix for #3522
- Fix for #3524
- Fix invalid waypoint direction
- Added global setting for refilling fuel, so the driver won't stop when it run out of fuel. Players can drive near it with a tank wagon and it will fill up itself.
- Added vehicle setting for refilling consumables for basically all kind of consumables. The Driver will wait until the consumable is added by placing container near it or fill it up with a shovel or auger wagon. When nothing more is near the driver or nothing more is filled in withint a specific timethe driver will continue it's work.
- Smoother headlands #3510
Hopefully found the last bugs :)
Preparing now for ModHub? :)
What is the problem this feature/enhancement solves?
If the field border is not 100% smooth, the course generated for the headland is very uneven.
Describe the solution you'd like
I would like to have some sort of smoothing of the generated headland course.
Additional context
I have used Courseplay version 7.4.2.3 and here I made a short video of the generated headland and it's behavior in the game.
Video link
https://youtu.be/yRfQ2xNVDt0
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