Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Revert "Revert "Add mansion basecamp" (merged to wrong branch)" (now to the right branch) #49357

Conversation

anothersimulacrum
Copy link
Member

Summary

None

Reverts #49356 - merge the basecamp PR into the right branch.

Lamandus and others added 30 commits June 14, 2021 18:06
Currently, .travis.yml has a 'development' branch specified as one to run tests for; the current equivalent is the 0.F-dev branch.
* Moved mine_entrance OMT from the list of hardcoded locations to industial locations

Also removed mine_shaft OMT and replaced it with mine_shaft_middle and mine_shaft_lower OMTs.
Also added mine_entrance_roof OMT.

* Added mine_entrance and mine_shaft to the list of obsoleted terrains

* Added a zombie miner and its death drops

* Created a json-version of mine entrance and its roof

* Created a json-version of mine shaft (middle and lower variants)

* Changed overmap special definition of a mine to include new json chunks

* Applied migration of hardcoded mine_entrance and mine_shaft OMTs to new json variants

* Made hardcoded mine chunks generate to the west of lower section of new mine shaft OMT

Also removed mine_entrance and mine_shaft from the list of hardocoded mapgen.

* Completely removed build_mine_room function as all mine rooms are now defined in json

Also removed hardcoded generation of mine entrance and mine shaft.

* Removed mentions of mine rooms from mapgen.h

* Updated alt_map_key mod

* Updated graphical overmap mod

* Added missing harvest

* Appease clang and constify

* Quickfix

* Appease clang one more time
(Getting 0.F-dev working with Travis appears to require additional settings by someone with permissions.) This change enables both pushes and pull requests of 0.F-dev to get checked by the General Matrix. As it is, if one bases a PR off of 0.F-dev, it doesn't get checked by Github.
* Added mine_materials item group

* Added Trolley vehicle

* Expanded and tweaked above-ground and underground levels of mine entrance
BrettDong and others added 4 commits June 14, 2021 18:06
* Flight gear
Co-authored-by: Binrui Dong <[email protected]>
Added Two-Way Radio to the helmet when on, in-built radio was a common functionality with the helmets I researched.
Co-authored-by: fae <[email protected]>
Co-authored-by: faefux <[email protected]>
Co-authored-by: Anton Burmistrov <[email protected]>
Co-authored-by: chaohedgehogs <[email protected]>
@anothersimulacrum anothersimulacrum force-pushed the revert-49356-revert-49241-basecamp_mansion branch from fce2b67 to f8fd64b Compare June 18, 2021 15:19
@actual-nh actual-nh added (P2 - High) High priority (for ex. important bugfixes) 0.F Content Freeze Player Faction Base / Camp All about the player faction base/camp/site labels Jun 18, 2021
@actual-nh actual-nh removed the (P2 - High) High priority (for ex. important bugfixes) label Jun 18, 2021
@ZhilkinSerg
Copy link
Contributor

I am gonna close it in favor of manual commit 0ce9cae, so I would not have to mess with conflict resolution.

@anothersimulacrum anothersimulacrum deleted the revert-49356-revert-49241-basecamp_mansion branch June 21, 2021 22:50
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Player Faction Base / Camp All about the player faction base/camp/site
Projects
None yet
Development

Successfully merging this pull request may close these issues.