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Add some extra descs for leg clothing #49218

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merged 269 commits into from
Jun 14, 2021
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@faefux faefux commented Jun 7, 2021

Summary

Content "Snippets for 3 pants items"

Purpose of change

To give some surface-level variation to common items.

Describe the solution

A simple aesthetic change. Added snippets categories to jeans denim_shorts & army_pants.

Describe alternatives you've considered

I had a idea to ask for a bunch of descriptions on Discord or Reddit and add the best 3-5 for each item. I did not want to make new social-media accounts though for various reasons but am open to another doing the same thing.

Testing

style-json'd and loaded game. went in to the item list and clicked through the new descriptions for all new items. Everything seems to be in order.

Additional context

I know some of these are not good so i am very open to criticism here. If we do not want to add many of these that is fine, I think the military pants are the strongest of the bunch though..

Edit: I think this will finally work. My repo was/is a mess and i was afraid of wiping my pending pulls. Sorry for all that.

NeviNovat and others added 30 commits May 31, 2021 10:27
Currently, .travis.yml has a 'development' branch specified as one to run tests for; the current equivalent is the 0.F-dev branch.
* Moved mine_entrance OMT from the list of hardcoded locations to industial locations

Also removed mine_shaft OMT and replaced it with mine_shaft_middle and mine_shaft_lower OMTs.
Also added mine_entrance_roof OMT.

* Added mine_entrance and mine_shaft to the list of obsoleted terrains

* Added a zombie miner and its death drops

* Created a json-version of mine entrance and its roof

* Created a json-version of mine shaft (middle and lower variants)

* Changed overmap special definition of a mine to include new json chunks

* Applied migration of hardcoded mine_entrance and mine_shaft OMTs to new json variants

* Made hardcoded mine chunks generate to the west of lower section of new mine shaft OMT

Also removed mine_entrance and mine_shaft from the list of hardocoded mapgen.

* Completely removed build_mine_room function as all mine rooms are now defined in json

Also removed hardcoded generation of mine entrance and mine shaft.

* Removed mentions of mine rooms from mapgen.h

* Updated alt_map_key mod

* Updated graphical overmap mod

* Added missing harvest

* Appease clang and constify

* Quickfix

* Appease clang one more time
(Getting 0.F-dev working with Travis appears to require additional settings by someone with permissions.) This change enables both pushes and pull requests of 0.F-dev to get checked by the General Matrix. As it is, if one bases a PR off of 0.F-dev, it doesn't get checked by Github.
* Added mine_materials item group

* Added Trolley vehicle

* Expanded and tweaked above-ground and underground levels of mine entrance
@ZhilkinSerg ZhilkinSerg changed the base branch from master to 0.F-dev June 14, 2021 14:28
@ZhilkinSerg ZhilkinSerg merged commit 3d82c63 into CleverRaven:0.F-dev Jun 14, 2021
@ZhilkinSerg ZhilkinSerg mentioned this pull request Jun 14, 2021
14 tasks
@faefux faefux deleted the pants-3rd branch June 14, 2021 20:17
anothersimulacrum pushed a commit to anothersimulacrum/Cataclysm-DDA that referenced this pull request Jul 3, 2021
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Labels
<Enhancement / Feature> New features, or enhancements on existing Items / Item Actions / Item Qualities Items and how they work and interact [JSON] Changes (can be) made in JSON
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