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Improved user guidance through surface quest #76
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Actually, I tried to implement scrolling down to make the expanded elements visible but failed. Don't know how to. :-(
Hm I don't know, this is a matter of taste in my opinion. This will be a generic problem for any such quests whose answer selection takes up the whole screen space and more. So I think this should be solved generically for any quest. I thought about perhaps making the buttons at the bottom floating the scrolling area, OK invisible as long as nothing has been input yet. However, this is something for later versions. |
How about using a paging feature, like a sideshow, or one of those installers with next/previous buttons? In fact, using this approach we don't even need to have all the options visible at once, and thus avoid scrolling altogether :) Here's how it could work: We could have the three main options as small squares side by side, which would fit in the bottom part of the screen, without scrolling; then, when one main option is selected, the page would slide left to give way to the sub-options page, and throughout this process there could be either prev/next links below the images (with the "next" link turning into "finish" or "ok" at the end) or alternatively, small arrows at the left and right borders of the pages (with the right arrow turning into a checkmark at the end). What do you guys think? |
Ah, iOS style. Well, it is also a valid choice to select one of the "categories". If the view slides into the subpage right away, how can I then just "unpaved"? |
Maybe one of the sub-options could be "Other" or "Generic"? |
You could try to put the OK button to the top... |
Oh yeah, that would work@waldyrious |
As a first time user of StreetComplete I found the road surface quest to be a bit hard to understand. I think the quest flow can benefit from a few interaction improvements to guide the user through the flow:
The following is a mock of suggestions 2 and 3:
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