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Compiling G2p Models
- G2p Resources: OpenUtau/py
- Set up IDE (Recommended: Visual Studio)
- Compile OpenUtau from source
- Begin learning C# from official Microsoft tutorials
Examples of G2p Models that are included in OpenUTAU:
- English: ArpabetG2P
- French: FrenchG2p
- German: GermanG2p
- Italian: ItalianG2p
- Portuguese: PortugueseG2p
- Russian: RussianG2p
- Spanish: SpanishG2p
- After packing the G2p model into a zip file, place the zip file on
\OpenUtau\OpenUtau.Core\G2p\Data
- open the
Resources.resx
and drag and drop the g2p zip file on the window then save. This will automatically update theResources.Designer.cs
to add the zip file as a data resource.note:
theResources.Designer.cs
has a bug that redirects the resources toG2p.Data.Resouces
instead of the root directoryOpenUtau.Core.G2p.Data.Resources
. Please rename the line 42 in order to make the G2p's work properly.- Replace
G2p.Data.Resouces
toOpenUtau.Core.G2p.Data.Resources
.
- Before:
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("G2p.Data.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
- After:
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenUtau.Core.G2p.Data.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
- Create the
.cs
file on\OpenUtau\OpenUtau.Core\G2p
. - Set up the
graphemes
andphonemes
that matches the G2p model. - Edit the
LoadPack
code and link the G2p zip file.
- Add the G2p to
PhoneticAssistantViewModel.cs
on\OpenUtau\OpenUtau\ViewModels
. The G2p name must match the name of the.cs
file.
- Add the G2p to
LyricsHelper.cs
on\OpenUtau\OpenUtau.Core\Util
. The G2p name must match the name of the.cs
file.
- After packing the G2p model into a zip file and created the initial external phonemizer, place the zip file on a folder called
Resources
. - Create the
Resources.resx
and drag and drop the G2p zip file on the window then save. Rename theCustom Tool Namespace
same as the name of the project.Custom Tool Namespace
are found on the properties panel orAlt + Enter
. -
Resources.Designer.cs
will update as well and make sure the resources directory are correct. It should be(project-name.Resources)
- Create the
.cs
file. - Set up the
graphemes
andphonemes
that matches the G2p model. - Edit the
LoadPack
code and link the G2p zip file.- Example tree view:
This will make the G2pPack class uses entries from dict.txt first. If not found, it uses g2p.onnx to generate phonemes.
- Editing the order of the code will make the G2ppack prioritize the
dict.text
over theg2p.onnx
.- from:
private static object lockObj = new object(); private static Dictionary<string, int> graphemeIndexes; private static IG2p dict; private static InferenceSession session; private static Dictionary<string, string[]> predCache = new Dictionary<string, string[]>(); // public class name of the g2p GraphemeIndexes = graphemeIndexes; Phonemes = phonemes; Dict = dict; Session = session; PredCache = predCache;
- to:
private static object lockObj = new object(); private static IG2p dict; private static Dictionary<string, int> graphemeIndexes; private static InferenceSession session; private static Dictionary<string, string[]> predCache = new Dictionary<string, string[]>(); // public class name of the g2p Dict = dict; PredCache = predCache; GraphemeIndexes = graphemeIndexes; Phonemes = phonemes; Session = session;
G2p (Grapheme to phoneme) can convert lyrics in natural languages to phoneme sequences. OpenUTAU has built-in G2ps for multiple languages, implemented using a machine learning model, which can cover most of the words in the language, and can predict the pronunciation of new words that have not been seen before. Using a unified G2p can make the pronunciation of the same lyrics consistent on different phonemizers.
For languages with a large number of words, and words cannot be converted into phoneme sequences through simple logic, such as English, French, and Russian, please use OpenUTAU's built-in G2p.
Custom pronunciation dictionary
On the basis of G2p, considering that some voicebanks have custom phonemes, a phonemizer should support custom dictionaries. Custom dictionaries can be loaded using G2pDictionary.
No matter which encoding the voicebank uses, yaml dictionaries should always use UTF-8 encoding.
Here is an example of custom dictionary:
%YAML 1.2
---
symbols:
- {symbol: aa, type: vowel}
- {symbol: ae, type: vowel}
- {symbol: ah, type: vowel}
- {symbol: ao, type: vowel}
- {symbol: aw, type: vowel}
- {symbol: ay, type: vowel}
- {symbol: b, type: stop}
- {symbol: ch, type: affricate}
- {symbol: d, type: stop}
- {symbol: dh, type: fricative}
- {symbol: eh, type: vowel}
- {symbol: er, type: vowel}
- {symbol: ey, type: vowel}
- {symbol: f, type: fricative}
- {symbol: g, type: stop}
- {symbol: hh, type: aspirate}
- {symbol: ih, type: vowel}
- {symbol: iy, type: vowel}
- {symbol: jh, type: affricate}
- {symbol: k, type: stop}
- {symbol: l, type: liquid}
- {symbol: m, type: nasal}
- {symbol: n, type: nasal}
- {symbol: ng, type: nasal}
- {symbol: ow, type: vowel}
- {symbol: oy, type: vowel}
- {symbol: p, type: stop}
- {symbol: r, type: liquid}
- {symbol: s, type: fricative}
- {symbol: sh, type: fricative}
- {symbol: t, type: stop}
- {symbol: th, type: fricative}
- {symbol: uh, type: vowel}
- {symbol: uw, type: vowel}
- {symbol: v, type: fricative}
- {symbol: w, type: semivowel}
- {symbol: y, type: semivowel}
- {symbol: z, type: fricative}
- {symbol: zh, type: fricative}
entries:
- grapheme: openutau
phonemes: [ow, p, eh, n, w, uw, t, ah, w, uw]
When reading and writing yaml files, OpenUtau always uses yaml 1.2 syntax. If you're developing third-party tools to parse or generate these yaml files, please use ruamel.yaml
instead of pyyaml
library.
NOTE:
Since Openutau doesn't have a built-in dictionary editor yet. Use Openutau Dictionary Editor for edit the YAML dictionary. This tool can be used as external plugin for Openutau by placing it to the plugins
folder
- vowels:
aa, ae, ah, ao, aw, ay, eh, er, ey, ih, iy, ow, oy, uh, uw
- consonants:
b, ch, d, dh, f, g, hh, jh, k, l, m, n, ng, p, r, s, sh, t, th, v, w, y, z, zh
- vowels:
aa, ae, ah, ao, aw, ax, ay, ee, eh, er, ex, ih, iy, oe, ohh, ooh, oy, ue, uh, uw, yy
- consonants:
b, cc, ch, d, dh, f, g, hh, jh, k, l, m, n, ng, p, pf, q, r, rr, s, sh, t, th, ts, v, w, x, y, z, zh
- vowels:
a, a1, e, e1, EE, i, i1, o, o1, OO, u, u1
- consonants:
b, d, dz, dZZ, f, g, JJ, k, l, LL, m, n, nf, ng, p, r, rr, s, SS, t, ts, tSS, v, w, y, z
- vowels:
a, a~, e, e~, E, i, i~, o, o~, O, u, u~
- consonants:
b, d, dZ, f, g, j, j~, J, k, l, L, m, n, p, r, R, s, S, t, tS, v, w, w~, X, z, Z
- vowels:
a, aa, ay, ee, i, ii, ja, je, jo, ju, oo, u, uj, uu, y, yy
- consonants:
b, bb, c, ch, d, dd, f, ff, g, gg, h, hh, j, k, kk, l, ll, m, mm, n, nn, p, pp, r, rr, s, sch, sh, ss, t, tt, v, vv, z, zh, zz
- vowels:
a, e, i, o, u
- consonants:
b, B, ch, d, D, f, g, G, gn, I, k, l, ll, m, n, p, r, rr, s, t, U, w, x, y, Y, z