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Haxe Roundup 581 #875

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skial opened this issue May 27, 2021 · 51 comments
Closed
1 task done

Haxe Roundup 581 #875

skial opened this issue May 27, 2021 · 51 comments

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@skial
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skial commented May 27, 2021

To add to the roundup todo list, use the following markdown format.

- [ ] optional description [link name](/link/to/item)

So it generates the following:

@skial
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skial commented Jun 2, 2021

  • [core] JSON parsing slow and memory intense on eval - due to Reflect.setField issue.

@skial
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skial commented Jun 2, 2021

  • [open source] hx-ios-uikit git - An extern for Haxe to write native IOS applications.

@skial
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skial commented Jun 2, 2021

  • [community] Nullable/Non-Nullable function return type depending on nullability of input question.

@skial
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skial commented Jun 2, 2021

  • [core/js] Added -D js-global to customizes the global object name pull request.

@skial
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skial commented Jun 2, 2021

  • [core] Allow passing null values to Std.string() when null-safety is enabled pull request.

@skial
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skial commented Jun 2, 2021

  • [core/python/php] Null Safety false positive issue.
  • [core/python] Null Safety false positive issue.

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

  • [open source] monaxe git - Monaxe - ReactiveX Library For Haxe Inspired By Monix.

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

  • [open source] walker git - Immutable asynchronous state charts.

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

  • [closed source] Change the speed of the game with triggers assigned to different shapes in Syo's Jitter Sandbox. Or become a space hammer!

@skial
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skial commented Jun 2, 2021

  • [closed source] Matthijs Kamstra progress with his WIP paper toy builder app menus and pattern.

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

  • [open source] Kino Rose previews their macro generated Aseprite script commands in a type safe language.

@skial
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skial commented Jun 2, 2021

  • [closed source] Super Cosmic Heist - World 3-3 WIP by Fierce.

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

  • [closed source] Watch out for motion sensors, they will set off a trap! in Fierce's Super Cosmic Heist.

@skial
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skial commented Jun 2, 2021

  • [closed source/openfl discord] Chris previews their WIP small GUI tool built with OpenFL & FeathersUI to help manage dependencies, project configuration alongside any IDE.

@skial
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skial commented Jun 2, 2021

  • [releases/armory discord] Duke has released Road to Eternity, available on itch.io.

@skial
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skial commented Jun 2, 2021

  • [releases/haxe discord] Zwodah has released an early prototype of Explore the Abyss, available on itch.io and is looking for feedback!

@skial
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skial commented Jun 2, 2021

  • [open source/haxe discord] Tyler has shared Snapper gist which "implements coyote time, jump buffering and squash-and-stretch in HaxeFlixel". Check out the preview.

@skial
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skial commented Jun 2, 2021

  • [releases/haxe discord] Type and team have released Type-a-Latte, a cafe themed game for a university class project, using OpenFL, available on itch.io.

@skial
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skial commented Jun 2, 2021

@skial
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skial commented Jun 2, 2021

  • [open source/haxe discord] Harpwood has released FlxRes git, their initial version of easy multi resolution handling lib for HaxeFlixel, also available on itch.io.

@MoritzBrueckner
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MoritzBrueckner commented Jun 2, 2021

  • [releases] Armory SDK 2021.6 was released, now with support for Blender 2.93 LTS versions. Other changes include the new Nishita sky model, lightmapping improvements and a redesigned add-on UI (changelog).

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [closed source] Super Cosmic Heist - World 3-3 WIP by Fierce.

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [releases] The last two Friday updates about Mine Blocks introduced enchanting and brewing into the port! Also, there are now slimes, magma cubes, and alerts when you get achievements.

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [closed source] Defender's Quest 2 progress: leeches! by Lars Doucet.

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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [closed source] Alex Lanzetta has made a text field which is working in WebGL/OpenGL rendering mode in Lime.

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [open source/haxe discord] Seifer Tim has opened merge request which adds support for Unicode Combining Diacritical Marks in FlxBitmapText. THERE we GO!.

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [closed source] Kino Rose previews their macro generated Aseprite script commands in a type safe language.

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [closed source/openfl discord] Chris previews their WIP small GUI tool built with OpenFL & FeathersUI to help manage dependencies, project configuration alongside any IDE.

@Beeblerox
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Beeblerox commented Jun 3, 2021

  • [closed source/haxe discord] jefvel is working a bit on a postjam version of their LDjam game.

@Beeblerox
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Beeblerox commented Jun 3, 2021

@skial
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skial commented Jun 3, 2021

  • [core] Breaking change macro CString backslashes issue.

@skial
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skial commented Jun 3, 2021

  • [community] How to emulate @:native metadata for typedefs? question.

skial added a commit that referenced this issue Jun 3, 2021
@skial skial closed this as completed in 6afc53e Jun 3, 2021
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