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Pouring scenario modified #268
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…-Particles get counted now by the prefix 'particle'
Small improvements for easier use
…a trial amount per different rotation and a value to increase the rotation. Rotation starts with a set degree and increases after a specific amount of trails to the next one. Same change is possible with the rotation speed. Each rotationspeed is going to be done with each pouring angle. If 100 Trials are set up it will do 100 trials -> increase pouring angle -> do 100 more trials until the end... then It will do the same with the rotationspeed. So the amount of trials created multiply (different rotation speeds * different pouring Angles * trial amount).
-Improved rotation speed measurement -Added a new rectangular glass -Added an option to write a source movement to a trial. -Added maps that fills with particles at the first run Most advanced version is 'BP_SM_Cup_FillParticles' in the SourceSMCup, even though it uses rectangular glasses. Particle amount to be filled is adjustable. Particles are saved after the very first filling process. If any parameter is exchanged click on 'Delete Savegame' before starting again.
-Added the documentation as pdf and docx -Trial and movement csv files start a header now -Fixed a bug that caused a additional line after all trials have been executed with invalid values -Some small improvements
A few changes to make it more adjustable.
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