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Removed HLDS support, From this version you must run ReHLDS so our mod works.
Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
ReAPI Engine function used, Code became more optimized.
Removed ze_get_release_time() native and used now pointer cvars instead.
Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
Added ze_version cvar for gametracker purposes.
Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
Removed empty sound and now using another good method.
Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
Added native ze_add_text_to_item(), To add additional text beside items.
Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one round. Limit can be set also in ze_extraitems.ini
Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he can join a team.
Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not works at least for some games.
Added p_model support for human knife.
Added missing resources.
New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be Class: Escape Leader
Fixed count down hud message sometimes appear mixed.
Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new round. Rank message appar after humans start run and zombies appear.
Added new ze_ambiance3 now there is three ambiances.
Fixed if game not started and there is one player if round end he take escape coins, This will never come again.