Releases: raheem-cs/Zombie-Escape
Releases · raheem-cs/Zombie-Escape
v1.6
- Generalized coins table for other plugins usages (For general use like Statistics Website).
- Added Russian, Romanian translations.
- Added global limit for Extra-Items.
- Added nightvision for spectators and fixed minor bugs in nightvision and lighting.
- Removed countdown sound and message if game not started.
- Fixed disconnect all player and there is only one human rule.
- Some improvements in core.
- Fixed ze_zombie_appear() called many times + some optimization.
- Fixed infected pre & post forwards, now more efficient (Called one time and called in all cases now).
- Added new native to remove zombie countdown message.
- Minor improvements and small fixes (general).
- Improvements in speed rank system.
- Added return values for general forwards ZE_CONTINUE and ZE_STOP.
v1.5
- Replaced numbers with team names in ze_core.sma.
- Teamscore in scoreboard will always be the same as HUD Score.
- Game Start Pre forward, for more modes support.
- Added knockback natives (Get/set/reset).
- Fixed Unknown command: zombie_knife in player console.
- Added gravity natives (Set/reset).
- Fixed ze_get_round_number() to return right round number.
- Fixed countdown to go with freeze time.
- Fixed the countdown sound to go with HUD countdown.
- Fixed round restart on player join as Dead T.
- Fixed round time check, game rule.
- Added one more translation (Turkish).
v1.4
- Fixed ze_user_infected_pre() forward, useful for armor plugin.
- Fixed MySQL in coins system, inserted some small improvements.
- Fixed w_ model for grenades, was bugged in previous version.
- Used ReAPI instead of Fakemeta in cs_weap_models_api.sma.
- Added 3 new languages.
- Used ReAPI in resetting player speed.
- Improved the zombie random choosing, now choosing is smart.
- Fixed the infection message overwrite, by using synchronous channel for it.
- Additional text that added to extra items limit increased, you can add more.
- New native to stop the escape leader glow, useful in stealth plugin.
- Max extra-items limit increased to 60 (Was 40).
- Fixed two game rules, now they are handled by ze_core.
- Added block from using jointeam command (Was missing).
- Improved damage rewards, now calculate all damage and give reasonable coins.
- Auto set some cvars from ze_core to make things easy for users, and reduce problems.
- Added enable/disable sounds natives, good for developing sound menu plugin.
- Fixed countdown sound interference at end of round or at round restart.
- New native added, catching player disconnecting, useful for making replacement for disconnected player.
v1.3
- Fixed coins system, and added MySQL support.
- Fixed some problems in core, optimized code.
- Fixed some game rules when player disconnect.
- Fixed join team problem.
- Added some new natives/forwards in core.
- Provided new natives for setting/resetting speed for human/zombies.
- Added cvar to control end round delay, can add any end round sound now.
- Changed the coding style for all our Mod, now following conventions.
- Added new cvar to hide radar/armor/hp/money HUD messages.
- Added w_ model for fire/frost nades.
- Added ability for fire/frost if they can go through walls or not.
- Removed redundant/useless code from hud_info.
- Added new natives in items manager.
- Made new native to set item for specific level.
- Made new native to set item for specific VIP access.
- Added zombie hand claws sprite.
- Added some new natives in weapons menu.
- Added ability to re-enable wepaons menu from main menu.
- Added description for all forwards/functions in zombie_escape.inc file.
- Removed ReAPI includes from the release.
- New sound ambiences has been added.
- Removed/edited some stocks in zombie_escape_stocks.inc file.
v1.2
- Fixed a problem in spectator HUD message, This message wasn't appear but now fixed.
- Some optimization by using ReAPI engine functions in Spec HUD messages.
- Fixed some problems in Nightvision plugin.
- Fixed frags not update for zombies.
- Removed ze_unlimited_clip.sma as it's useless.
- Used nVault system instead of fVault, This aims to fix coins resetting problems.
v1.1
- Removed HLDS support, From this version you must run ReHLDS so our mod works.
- Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
- ReAPI Engine function used, Code became more optimized.
- Removed ze_get_release_time() native and used now pointer cvars instead.
- Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
- Added ze_version cvar for gametracker purposes.
- Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
- Removed empty sound and now using another good method.
- Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
- Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
- Added native ze_add_text_to_item(), To add additional text beside items.
- Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one round. Limit can be set also in ze_extraitems.ini
- Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he can join a team.
- Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not works at least for some games.
- Added p_model support for human knife.
- Added missing resources.
- New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be Class: Escape Leader
- Fixed count down hud message sometimes appear mixed.
- Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new round. Rank message appar after humans start run and zombies appear.
- Added new ze_ambiance3 now there is three ambiances.
- Fixed if game not started and there is one player if round end he take escape coins, This will never come again.