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Releases: raheem-cs/Zombie-Escape

v1.6

25 Nov 21:16
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  • Generalized coins table for other plugins usages (For general use like Statistics Website).
  • Added Russian, Romanian translations.
  • Added global limit for Extra-Items.
  • Added nightvision for spectators and fixed minor bugs in nightvision and lighting.
  • Removed countdown sound and message if game not started.
  • Fixed disconnect all player and there is only one human rule.
  • Some improvements in core.
  • Fixed ze_zombie_appear() called many times + some optimization.
  • Fixed infected pre & post forwards, now more efficient (Called one time and called in all cases now).
  • Added new native to remove zombie countdown message.
  • Minor improvements and small fixes (general).
  • Improvements in speed rank system.
  • Added return values for general forwards ZE_CONTINUE and ZE_STOP.

v1.5

24 Aug 12:37
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  • Replaced numbers with team names in ze_core.sma.
  • Teamscore in scoreboard will always be the same as HUD Score.
  • Game Start Pre forward, for more modes support.
  • Added knockback natives (Get/set/reset).
  • Fixed Unknown command: zombie_knife in player console.
  • Added gravity natives (Set/reset).
  • Fixed ze_get_round_number() to return right round number.
  • Fixed countdown to go with freeze time.
  • Fixed the countdown sound to go with HUD countdown.
  • Fixed round restart on player join as Dead T.
  • Fixed round time check, game rule.
  • Added one more translation (Turkish).

v1.4

05 Feb 17:23
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  • Fixed ze_user_infected_pre() forward, useful for armor plugin.
  • Fixed MySQL in coins system, inserted some small improvements.
  • Fixed w_ model for grenades, was bugged in previous version.
  • Used ReAPI instead of Fakemeta in cs_weap_models_api.sma.
  • Added 3 new languages.
  • Used ReAPI in resetting player speed.
  • Improved the zombie random choosing, now choosing is smart.
  • Fixed the infection message overwrite, by using synchronous channel for it.
  • Additional text that added to extra items limit increased, you can add more.
  • New native to stop the escape leader glow, useful in stealth plugin.
  • Max extra-items limit increased to 60 (Was 40).
  • Fixed two game rules, now they are handled by ze_core.
  • Added block from using jointeam command (Was missing).
  • Improved damage rewards, now calculate all damage and give reasonable coins.
  • Auto set some cvars from ze_core to make things easy for users, and reduce problems.
  • Added enable/disable sounds natives, good for developing sound menu plugin.
  • Fixed countdown sound interference at end of round or at round restart.
  • New native added, catching player disconnecting, useful for making replacement for disconnected player.

v1.3

21 Jul 16:23
2e318c0
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  • Fixed coins system, and added MySQL support.
  • Fixed some problems in core, optimized code.
  • Fixed some game rules when player disconnect.
  • Fixed join team problem.
  • Added some new natives/forwards in core.
  • Provided new natives for setting/resetting speed for human/zombies.
  • Added cvar to control end round delay, can add any end round sound now.
  • Changed the coding style for all our Mod, now following conventions.
  • Added new cvar to hide radar/armor/hp/money HUD messages.
  • Added w_ model for fire/frost nades.
  • Added ability for fire/frost if they can go through walls or not.
  • Removed redundant/useless code from hud_info.
  • Added new natives in items manager.
  • Made new native to set item for specific level.
  • Made new native to set item for specific VIP access.
  • Added zombie hand claws sprite.
  • Added some new natives in weapons menu.
  • Added ability to re-enable wepaons menu from main menu.
  • Added description for all forwards/functions in zombie_escape.inc file.
  • Removed ReAPI includes from the release.
  • New sound ambiences has been added.
  • Removed/edited some stocks in zombie_escape_stocks.inc file.

v1.2

19 Aug 08:25
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  • Fixed a problem in spectator HUD message, This message wasn't appear but now fixed.
  • Some optimization by using ReAPI engine functions in Spec HUD messages.
  • Fixed some problems in Nightvision plugin.
  • Fixed frags not update for zombies.
  • Removed ze_unlimited_clip.sma as it's useless.
  • Used nVault system instead of fVault, This aims to fix coins resetting problems.

v1.1

22 Jul 22:23
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  • Removed HLDS support, From this version you must run ReHLDS so our mod works.
  • Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
  • ReAPI Engine function used, Code became more optimized.
  • Removed ze_get_release_time() native and used now pointer cvars instead.
  • Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
  • Added ze_version cvar for gametracker purposes.
  • Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
  • Removed empty sound and now using another good method.
  • Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
  • Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
  • Added native ze_add_text_to_item(), To add additional text beside items.
  • Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one round. Limit can be set also in ze_extraitems.ini
  • Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he can join a team.
  • Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not works at least for some games.
  • Added p_model support for human knife.
  • Added missing resources.
  • New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be Class: Escape Leader
  • Fixed count down hud message sometimes appear mixed.
  • Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new round. Rank message appar after humans start run and zombies appear.
  • Added new ze_ambiance3 now there is three ambiances.
  • Fixed if game not started and there is one player if round end he take escape coins, This will never come again.