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raheem-cs authored and raheem-cs committed Jul 22, 2017
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31 changes: 31 additions & 0 deletions addons/amxmodx/configs/plugins-zombie_escape.ini
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;Core
ze_core.amxx

;Setting API / Models
amx_settings_api.amxx
cs_weap_models_api.amxx

;Mod Addons
ze_block_events_messages.amxx
ze_effects_messages.amxx
ze_nightvision_lighting.amxx
ze_effects_frags.amxx
ze_effects_weather.amxx
ze_coins_system.amxx
ze_hud_info.amxx
ze_weapon_menu.amxx
ze_main_menu.amxx
ze_items_manager.amxx
ze_items_escape_coins.amxx
ze_items_limit.amxx
ze_madness.amxx
ze_fire.amxx
ze_frost.amxx
ze_extra_fire_nade.amxx
ze_extra_frost_nade.amxx
ze_resources.amxx
ze_countdown.amxx
ze_zombie_sounds.amxx

;Enable If you need
;ze_unlimited_clip
14 changes: 14 additions & 0 deletions addons/amxmodx/configs/ze_extraitems.ini
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[Zombie Madness]
NAME = Zombie Madness
COST = 50
LIMIT = 0

[Fire Nade]
NAME = Fire Nade
COST = 30
LIMIT = 0

[Frost Nade]
NAME = Frost Nade
COST = 50
LIMIT = 0
105 changes: 105 additions & 0 deletions addons/amxmodx/configs/zombie_escape.cfg
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// Zombie Escape Configuration File
// You can edit anything here and it will effcet your server when you Restart it

// Humans
ze_human_speed_factor 20.0 // Human Speed Factor, Will be added to his weapon speed.
ze_human_gravity 800 // Human Gravity
ze_human_health 1000 // Human HP

// Zombies
ze_zombie_speed 350.0 // Zombie Speed
ze_zombie_gravity 640 // Zombie Gravity
ze_first_zombies_health 20000 // First Zombies Health
ze_zombie_health 10000 // Zombie Health
ze_zombie_knockback 300.0 // Zombie Knockback
ze_zombie_nightvision 1 // Allow Night Vision for Zombie (0 = Disabled || 1 = Enabled)
ze_zombie_auto_nightvision 1 // Automatic Enable Night Vision On Infection (0 = Disabled || 1 = Enabled)
ze_zombie_nightvision_density 70 // Night Vision Density
ze_zombie_nvision_red 253 // Night Vision Red Color
ze_zombie_nvision_green 110 // Night Vision Green Color
ze_zombie_nvision_blue 110 // Night Vision Blue Color

// General
ze_lighting_style d // Map Light Style Range from a to z(a = Very Dark || z = Normal Light)
ze_release_time 15 // Time to freeze zombie(s)
ze_freeze_time 20 // Time to freeze all players
ze_round_time 9.0 // Round Time
ze_block_kill 1 // Block Kill Command
ze_required_players 2 // Required players to start the game
ze_human_infected_frags 1 // Frags that Zombie Will earn when infecting Human
ze_infection_deaths 1 // Deaths that will be added to Infected Human when he Infected
ze_escape_success_frags 3 // Frags that will Alive humans Earn if they escaped

// Messages
ze_enable_infect_notice 1 // Infect Hud Message (0 = Disabled || 1 = Enabled)
ze_infect_notice_red 255 // Infection Message Red Color
ze_infect_notice_green 0 // Infection Message Green Color
ze_infect_notice_blue 0 // Infection Message Blue Color
ze_score_message_type 1 // Type of the Score Message (0 = Disabled || 1 = dhud || 2 = hud)
ze_score_message_red 200 // Score Message Red Color
ze_score_message_green 100 // Score Message Green Color
ze_score_message_blue 0 // Score Message Blue Color
ze_speed_rank_mode 1 // Rank Message (0 = Disabled || 1 = Leader Mode || 2 = Rank Mode)
ze_speed_rank_red 0 // Rank Message Color Red (For Both Leader & Normal one)
ze_speed_rank_green 230 // Rank Message Color Green (For Both Leader & Normal one)
ze_speed_rank_blue 255 // Rank Message Color Blue (For Both Leader & Normal one)
ze_leader_glow 1 // Glow For Leader Mode (0 = Disabled || 1 = Enabled)
ze_leader_random_color 1 // If you enable this the glow color will be randomly if disabled it will take RGB colors you set
ze_leader_glow_red 255 // Glow Red Color
ze_leader_glow_green 0 // Glow Green Color
ze_leader_glow_blue 0 // Glow Blue Color
ze_hud_info_mode 1 // Player Hud Information like HP, Class, Escape Coins (0 = Disabled || 1 = Hud || 2 = Dhud)
ze_hud_info_commas 1 // Enable Commas To HP (0 = Disabled || 1 = Enabled)
ze_hud_info_zombie_red 255 // Zombie Information Red Color
ze_hud_info_zombie_green 60 // Zombie Information Green Color
ze_hud_info_zombie_blue 60 // Zombie Information Blue Color
ze_hud_info_human_red 60 // Human Information Red Color
ze_hud_info_human_green 60 // Human Information Green Color
ze_hud_info_human_blue 255 // Human Information Blue Color
ze_hud_info_spec_red 100 // Spectators Information Red Color
ze_hud_info_spec_green 100 // Spectators Information Green Color
ze_hud_info_spec_blue 100 // Spectators Information Blue Color
ze_earn_chat_notice 1 // Earn Chat Notice Like: +30 Escape Coins (0 = Disabled || 1 = Enabled)

// Escape Coins system
ze_escape_success_coins 15 // Coins Alive humans earn on Escape Success
ze_human_infected_coins 5 // Coins Zombie Earn when infect humans
ze_damage_coins 4 // Coins human take when he make X damage to zombies
ze_damage_required 500 // X Damage required so player earn ze_damage_coins
ze_start_coins 50 // Coins that will given to new players
ze_max_coins 200000 // Max coins can player hold in his account

// Weapons
ze_buy_time 60 // Time after it the player will not be able to use Weapon Menu
ze_give_HE_nade 1 // Give HE Grenade Automatically
ze_give_smoke_nade 1 // Give Smoke Grenade Automatically
ze_give_FB_nade 1 // Give Flashbang Grenade Automatically

// Madness
ze_madness_time 5.0 // Madness Time for Zombies
ze_madness_color_red 255 // Madness Aura Red Color
ze_madness_color_green 0 // Madness Aura Green Color
ze_madness_color_blue 0 // Madness Aura Blue Color

// Fire Nade
ze_fire_duration 6 // Fire Nade burning time
ze_fire_damage 10 // Fire Nade Damage every second
ze_fire_hud_icon 1 // Fire Icon appear when player is being burn (0 = Disabled || 1 = Enabled)
ze_fire_explosion 0 // Keep the normal Explosion (0 = Disabled || 1 = Enabled)
ze_fire_slowdown 0.1 // Slowdown when player being burn
ze_fire_radius 240.0 // Fire Nade explosion radius

// Frost Nade
ze_frost_duration 4 // Frost Nade Freeze Duaration
ze_frost_hud_icon 1 // Frost Nade Icon while frozen (0 = Disabled || 1 = Enabled)
ze_freeze_damage 0 // Allow zombie take damage while frozen? (0 = No Damage || 1 = Take Damage)
ze_freeze_radius 240.0 // Frost Nade explosion Radius

// Server
mp_autoteambalance 0 // Stop Automatic Balancing (game.cfg)
mp_roundover 0 // Must be 0 (game.cfg)
mp_round_infinite 0 // Must be 0 (game.cfg)
mp_roundrespawn_time 30 // Time that player can respawn as zombie if zombie chosen (game.cfg)
sv_maxspeed 400 // Set this more than zombie speed (server.cfg)
mp_roundtime 9.0 // Set this same as ze_round_time cvar (server.cfg)
mp_freezetime 20 // Set this same as ze_freeze_time cvar (server.cfg)
57 changes: 57 additions & 0 deletions addons/amxmodx/configs/zombie_escape.ini
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[Weather Effects]
FOG DENSITY = 0.0018
FOG COLOR = 100 100 100
FOG = 1
SNOW = 0
RAIN = 0
SKY = hk

[Weapons Menu]
PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_aug , weapon_sg552 , weapon_galil , weapon_famas , weapon_scout , weapon_awp , weapon_sg550 , weapon_m249 , weapon_g3sg1 , weapon_ump45 , weapon_mp5navy , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_p90
SECONDARY = weapon_usp , weapon_glock18 , weapon_deagle , weapon_p228 , weapon_elite , weapon_fiveseven

[Sounds]
ZOMBIE MADNESS = zombie_escape/zombie_madness1.wav
GRENADE FIRE EXPLODE = zombie_escape/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_escape/zombie_burn3.wav , zombie_escape/zombie_burn4.wav , zombie_escape/zombie_burn5.wav , zombie_escape/zombie_burn6.wav , zombie_escape/zombie_burn7.wav
FROST GRENADE EXPLODE = warcraft3/frostnova.wav
FROST GRENADE PLAYER = warcraft3/impalehit.wav
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav
Ready Sound = zombie_escape/ze_ready.mp3
Infect Sound = zombie_escape/zombie_infect_1.wav , zombie_escape/zombie_infect_2.wav
Coming Sound = zombie_escape/zombie_coming_1.wav , zombie_escape/zombie_coming_2.wav , zombie_escape/zombie_coming_3.wav
Pre-Release Sound = zombie_escape/ze_pre_release.wav
Round Ambiance = zombie_escape/ze_ambiance1.mp3 , zombie_escape/ze_ambiance2.mp3 , zombie_escape/ze_ambiance3.mp3
Escape Success = zombie_escape/escape_success.wav
Escape Fail = zombie_escape/escape_fail.wav
COUNT DOWN = zombie_escape/1.wav , zombie_escape/2.wav , zombie_escape/3.wav , zombie_escape/4.wav , zombie_escape/5.wav , zombie_escape/6.wav , zombie_escape/7.wav , zombie_escape/8.wav , zombie_escape/9.wav , zombie_escape/10.wav
ZOMBIE PAIN = zombie_escape/zombie_pain_1.wav , zombie_escape/zombie_pain_2.wav
MISS SLASH = zombie_escape/zombie_miss_slash_1.wav , zombie_escape/zombie_miss_slash_2.wav , zombie_escape/zombie_miss_slash_3.wav
MISS WALL = zombie_escape/zombie_miss_wall_1.wav , zombie_escape/zombie_miss_wall_2.wav , zombie_escape/zombie_miss_wall_3.wav
ATTACK = zombie_escape/zombie_attack_1.wav , zombie_escape/zombie_attack_2.wav , zombie_escape/zombie_attack_3.wav
DIE = zombie_escape/zombie_die.wav

[Weapon Models]
V_GRENADE FIRE = models/zombie_escape/v_grenade_fire.mdl
P_GRENADE FIRE = models/zombie_escape/p_grenade_fire.mdl
V_GRENADE FROST = models/zombie_escape/v_grenade_frost.mdl
P_GRENADE FROST = models/zombie_escape/p_grenade_frost.mdl
V_KNIFE ZOMBIE = models/zombie_escape/v_knife_zombie.mdl
V_KNIFE HUMAN = models/v_knife.mdl
P_KNIFE HUMAN = models/p_knife.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sound Durations]
Ready Sound = 19
Pre-Release Sound = 19
Round Ambiance = 160

[Player Models]
HOST ZOMBIE = host_zombie
ORIGIN ZOMBIE = origin_zombie
71 changes: 71 additions & 0 deletions addons/amxmodx/data/lang/zombie_escape.txt
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[en]
NO_ENOUGH_PLAYERS = !tNo Enough Players!y. !tRequired!y: !t%i!y.
RUN_NOTICE = Ready for Run. Run After %i Second(s) !
ZOMBIE_RELEASE = Zombie Will Be Released After: %i Second(s) !
READY_TO_RUN = !tAre you Ready to Run!y? !gGood Luck !y:)
ESCAPE_SUCCESS = Escape Success!
ESCAPE_FAIL = Escape Fail!
START_GAME = Game Commencing!
INFECTION_NOTICE = %s has infected %s !
SCORE_MESSAGE = Zombies VS Humans^n %i --------- %i
NO_WINNER = Escape Draw!
RANK_INFO = [MASTER OF SURVIVAL]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s
RANK_INFO_LEADER = [Escape Leader]^n%s

COINS_INFO = !tYour Current Escape Coins!y: !g%i
ESCAPE_SUCCESS_COINS = !tEscape Success!y: !t+!g%i !tEscape Coins!y!
HUMAN_INFECTED_COINS = !tInfected Human!y: !t+!g%i !tEscape Coins!y!

ZOMBIE_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Zombie^nEscape Coins: %i
ZOMBIE_SPEC_COMMAS_DHUD = Spectating: %s^nHP: %s^nClass: Zombie^nEscape Coins: %i

HUMAN_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Human^nEscape Coins: %i
HUMAN_SPEC_COMMAS_LEADER = Spectating: %s^nHP: %s^nClass: Escape Leader^nEscape Coins: %i
HUMAN_SPEC_COMMAS_DHUD = Spectating: %s^nHP: %s^nClass: Human^nEscape Coins: %i
HUMAN_SPEC_COMMAS_DHUD_LEADER = Spectating: %s^nHP: %s^nClass: Escape Leader^nEscape Coins: %i

ZOMBIE_SPEC = Spectating: %s^nHP: %i^nClass: Zombie^nEscape Coins: %i
ZOMBIE_SPEC_DHUD = Spectating: %s^nHP: %i^nClass: Zombie^nEscape Coins: %i

HUMAN_SPEC = Spectating: %s^nHP: %i^nClass: Human^nEscape Coins: %i
HUMAN_SPEC_LEADER = Spectating: %s^nHP: %i^nClass: Escape Leader^nEscape Coins: %i
HUMAN_SPEC_DHUD = Spectating: %s^nHP: %i^nClass: Human^nEscape Coins: %i
HUMAN_SPEC_DHUD_LEADER = Spectating: %s^nHP: %i^nClass: Escape Leader^nEscape Coins: %i

ZOMBIE_HUD_COMMAS = HP: %s | Class: Zombie | Escape Coins: %i
ZOMBIE_HUD_COMMAS_DHUD = HP: %s | Class: Zombie | Escape Coins: %i

ZOMBIE_HUD = HP: %i | Class: Zombie | Escape Coins: %i
ZOMBIE_DHUD = HP: %i | Class: Zombie | Escape Coins: %i

HUMAN_HUD_COMMAS = HP: %s | Class: Human | Escape Coins: %i
HUMAN_HUD_COMMAS_LEADER = HP: %s | Class: Escape Leader | Escape Coins: %i
HUMAN_DHUD_COMMAS = HP: %s | Class: Human | Escape Coins: %i
HUMAN_DHUD_COMMAS_LEADER = HP: %s | Class: Escape Leader | Escape Coins: %i

HUMAN_HUD = HP: %i | Class: Human | Escape Coins: %i
HUMAN_HUD_LEADER = HP: %i | Class: Escape Leader | Escape Coins: %i
HUMAN_DHUD = HP: %i | Class: Human | Escape Coins: %i
HUMAN_DHUD_LEADER = HP: %i | Class: Escape Leader | Escape Coins: %i

BUY_ENABLED = !tYour menu has been re-enabled!y.
RE_ENABLE_MENU = !tsay /enable to enable your buy menu!y.
ALREADY_BOUGHT = !tYou already bought Primary and Secondary Weapons!y!
DEAD_CANT_BUY_WEAPON = !tYou can't buy when you're dead!y.
NO_BUY_ZOMBIE = !tYou can't buy when you're Zombie!y.
BUY_MENU_TIME_EXPIRED = !tBuy menu time has expired!y.
MENU_PRIMARY_TITLE = Primary Weapons
MENU_SECONDARY_TITLE = Secondary Weapons
MENU_AUTOSELECT = Remember?
SAVE_YES = Yes
SAVE_NO = No
NEXT = Next
BACK = Back
EXIT = Exit

MAIN_MENU_TITLE = [ZE] Main Menu
MENU_EXTRABUY = Buy Extra Items
MENU_WEAPONBUY = Buy Weapons

BUY_EXTRAITEM = Extra Items
NO_EXTRA_ITEMS = !tNo extra items are currently available to you!y.
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