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;Core | ||
ze_core.amxx | ||
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;Setting API / Models | ||
amx_settings_api.amxx | ||
cs_weap_models_api.amxx | ||
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;Mod Addons | ||
ze_block_events_messages.amxx | ||
ze_effects_messages.amxx | ||
ze_nightvision_lighting.amxx | ||
ze_effects_frags.amxx | ||
ze_effects_weather.amxx | ||
ze_coins_system.amxx | ||
ze_hud_info.amxx | ||
ze_weapon_menu.amxx | ||
ze_main_menu.amxx | ||
ze_items_manager.amxx | ||
ze_items_escape_coins.amxx | ||
ze_items_limit.amxx | ||
ze_madness.amxx | ||
ze_fire.amxx | ||
ze_frost.amxx | ||
ze_extra_fire_nade.amxx | ||
ze_extra_frost_nade.amxx | ||
ze_resources.amxx | ||
ze_countdown.amxx | ||
ze_zombie_sounds.amxx | ||
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;Enable If you need | ||
;ze_unlimited_clip |
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[Zombie Madness] | ||
NAME = Zombie Madness | ||
COST = 50 | ||
LIMIT = 0 | ||
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[Fire Nade] | ||
NAME = Fire Nade | ||
COST = 30 | ||
LIMIT = 0 | ||
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[Frost Nade] | ||
NAME = Frost Nade | ||
COST = 50 | ||
LIMIT = 0 |
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// Zombie Escape Configuration File | ||
// You can edit anything here and it will effcet your server when you Restart it | ||
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// Humans | ||
ze_human_speed_factor 20.0 // Human Speed Factor, Will be added to his weapon speed. | ||
ze_human_gravity 800 // Human Gravity | ||
ze_human_health 1000 // Human HP | ||
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// Zombies | ||
ze_zombie_speed 350.0 // Zombie Speed | ||
ze_zombie_gravity 640 // Zombie Gravity | ||
ze_first_zombies_health 20000 // First Zombies Health | ||
ze_zombie_health 10000 // Zombie Health | ||
ze_zombie_knockback 300.0 // Zombie Knockback | ||
ze_zombie_nightvision 1 // Allow Night Vision for Zombie (0 = Disabled || 1 = Enabled) | ||
ze_zombie_auto_nightvision 1 // Automatic Enable Night Vision On Infection (0 = Disabled || 1 = Enabled) | ||
ze_zombie_nightvision_density 70 // Night Vision Density | ||
ze_zombie_nvision_red 253 // Night Vision Red Color | ||
ze_zombie_nvision_green 110 // Night Vision Green Color | ||
ze_zombie_nvision_blue 110 // Night Vision Blue Color | ||
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// General | ||
ze_lighting_style d // Map Light Style Range from a to z(a = Very Dark || z = Normal Light) | ||
ze_release_time 15 // Time to freeze zombie(s) | ||
ze_freeze_time 20 // Time to freeze all players | ||
ze_round_time 9.0 // Round Time | ||
ze_block_kill 1 // Block Kill Command | ||
ze_required_players 2 // Required players to start the game | ||
ze_human_infected_frags 1 // Frags that Zombie Will earn when infecting Human | ||
ze_infection_deaths 1 // Deaths that will be added to Infected Human when he Infected | ||
ze_escape_success_frags 3 // Frags that will Alive humans Earn if they escaped | ||
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// Messages | ||
ze_enable_infect_notice 1 // Infect Hud Message (0 = Disabled || 1 = Enabled) | ||
ze_infect_notice_red 255 // Infection Message Red Color | ||
ze_infect_notice_green 0 // Infection Message Green Color | ||
ze_infect_notice_blue 0 // Infection Message Blue Color | ||
ze_score_message_type 1 // Type of the Score Message (0 = Disabled || 1 = dhud || 2 = hud) | ||
ze_score_message_red 200 // Score Message Red Color | ||
ze_score_message_green 100 // Score Message Green Color | ||
ze_score_message_blue 0 // Score Message Blue Color | ||
ze_speed_rank_mode 1 // Rank Message (0 = Disabled || 1 = Leader Mode || 2 = Rank Mode) | ||
ze_speed_rank_red 0 // Rank Message Color Red (For Both Leader & Normal one) | ||
ze_speed_rank_green 230 // Rank Message Color Green (For Both Leader & Normal one) | ||
ze_speed_rank_blue 255 // Rank Message Color Blue (For Both Leader & Normal one) | ||
ze_leader_glow 1 // Glow For Leader Mode (0 = Disabled || 1 = Enabled) | ||
ze_leader_random_color 1 // If you enable this the glow color will be randomly if disabled it will take RGB colors you set | ||
ze_leader_glow_red 255 // Glow Red Color | ||
ze_leader_glow_green 0 // Glow Green Color | ||
ze_leader_glow_blue 0 // Glow Blue Color | ||
ze_hud_info_mode 1 // Player Hud Information like HP, Class, Escape Coins (0 = Disabled || 1 = Hud || 2 = Dhud) | ||
ze_hud_info_commas 1 // Enable Commas To HP (0 = Disabled || 1 = Enabled) | ||
ze_hud_info_zombie_red 255 // Zombie Information Red Color | ||
ze_hud_info_zombie_green 60 // Zombie Information Green Color | ||
ze_hud_info_zombie_blue 60 // Zombie Information Blue Color | ||
ze_hud_info_human_red 60 // Human Information Red Color | ||
ze_hud_info_human_green 60 // Human Information Green Color | ||
ze_hud_info_human_blue 255 // Human Information Blue Color | ||
ze_hud_info_spec_red 100 // Spectators Information Red Color | ||
ze_hud_info_spec_green 100 // Spectators Information Green Color | ||
ze_hud_info_spec_blue 100 // Spectators Information Blue Color | ||
ze_earn_chat_notice 1 // Earn Chat Notice Like: +30 Escape Coins (0 = Disabled || 1 = Enabled) | ||
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// Escape Coins system | ||
ze_escape_success_coins 15 // Coins Alive humans earn on Escape Success | ||
ze_human_infected_coins 5 // Coins Zombie Earn when infect humans | ||
ze_damage_coins 4 // Coins human take when he make X damage to zombies | ||
ze_damage_required 500 // X Damage required so player earn ze_damage_coins | ||
ze_start_coins 50 // Coins that will given to new players | ||
ze_max_coins 200000 // Max coins can player hold in his account | ||
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// Weapons | ||
ze_buy_time 60 // Time after it the player will not be able to use Weapon Menu | ||
ze_give_HE_nade 1 // Give HE Grenade Automatically | ||
ze_give_smoke_nade 1 // Give Smoke Grenade Automatically | ||
ze_give_FB_nade 1 // Give Flashbang Grenade Automatically | ||
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// Madness | ||
ze_madness_time 5.0 // Madness Time for Zombies | ||
ze_madness_color_red 255 // Madness Aura Red Color | ||
ze_madness_color_green 0 // Madness Aura Green Color | ||
ze_madness_color_blue 0 // Madness Aura Blue Color | ||
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// Fire Nade | ||
ze_fire_duration 6 // Fire Nade burning time | ||
ze_fire_damage 10 // Fire Nade Damage every second | ||
ze_fire_hud_icon 1 // Fire Icon appear when player is being burn (0 = Disabled || 1 = Enabled) | ||
ze_fire_explosion 0 // Keep the normal Explosion (0 = Disabled || 1 = Enabled) | ||
ze_fire_slowdown 0.1 // Slowdown when player being burn | ||
ze_fire_radius 240.0 // Fire Nade explosion radius | ||
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// Frost Nade | ||
ze_frost_duration 4 // Frost Nade Freeze Duaration | ||
ze_frost_hud_icon 1 // Frost Nade Icon while frozen (0 = Disabled || 1 = Enabled) | ||
ze_freeze_damage 0 // Allow zombie take damage while frozen? (0 = No Damage || 1 = Take Damage) | ||
ze_freeze_radius 240.0 // Frost Nade explosion Radius | ||
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// Server | ||
mp_autoteambalance 0 // Stop Automatic Balancing (game.cfg) | ||
mp_roundover 0 // Must be 0 (game.cfg) | ||
mp_round_infinite 0 // Must be 0 (game.cfg) | ||
mp_roundrespawn_time 30 // Time that player can respawn as zombie if zombie chosen (game.cfg) | ||
sv_maxspeed 400 // Set this more than zombie speed (server.cfg) | ||
mp_roundtime 9.0 // Set this same as ze_round_time cvar (server.cfg) | ||
mp_freezetime 20 // Set this same as ze_freeze_time cvar (server.cfg) |
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[Weather Effects] | ||
FOG DENSITY = 0.0018 | ||
FOG COLOR = 100 100 100 | ||
FOG = 1 | ||
SNOW = 0 | ||
RAIN = 0 | ||
SKY = hk | ||
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[Weapons Menu] | ||
PRIMARY = weapon_m4a1 , weapon_ak47 , weapon_aug , weapon_sg552 , weapon_galil , weapon_famas , weapon_scout , weapon_awp , weapon_sg550 , weapon_m249 , weapon_g3sg1 , weapon_ump45 , weapon_mp5navy , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_p90 | ||
SECONDARY = weapon_usp , weapon_glock18 , weapon_deagle , weapon_p228 , weapon_elite , weapon_fiveseven | ||
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[Sounds] | ||
ZOMBIE MADNESS = zombie_escape/zombie_madness1.wav | ||
GRENADE FIRE EXPLODE = zombie_escape/grenade_explode.wav | ||
GRENADE FIRE PLAYER = zombie_escape/zombie_burn3.wav , zombie_escape/zombie_burn4.wav , zombie_escape/zombie_burn5.wav , zombie_escape/zombie_burn6.wav , zombie_escape/zombie_burn7.wav | ||
FROST GRENADE EXPLODE = warcraft3/frostnova.wav | ||
FROST GRENADE PLAYER = warcraft3/impalehit.wav | ||
FROST GRENADE BREAK = warcraft3/impalelaunch1.wav | ||
Ready Sound = zombie_escape/ze_ready.mp3 | ||
Infect Sound = zombie_escape/zombie_infect_1.wav , zombie_escape/zombie_infect_2.wav | ||
Coming Sound = zombie_escape/zombie_coming_1.wav , zombie_escape/zombie_coming_2.wav , zombie_escape/zombie_coming_3.wav | ||
Pre-Release Sound = zombie_escape/ze_pre_release.wav | ||
Round Ambiance = zombie_escape/ze_ambiance1.mp3 , zombie_escape/ze_ambiance2.mp3 , zombie_escape/ze_ambiance3.mp3 | ||
Escape Success = zombie_escape/escape_success.wav | ||
Escape Fail = zombie_escape/escape_fail.wav | ||
COUNT DOWN = zombie_escape/1.wav , zombie_escape/2.wav , zombie_escape/3.wav , zombie_escape/4.wav , zombie_escape/5.wav , zombie_escape/6.wav , zombie_escape/7.wav , zombie_escape/8.wav , zombie_escape/9.wav , zombie_escape/10.wav | ||
ZOMBIE PAIN = zombie_escape/zombie_pain_1.wav , zombie_escape/zombie_pain_2.wav | ||
MISS SLASH = zombie_escape/zombie_miss_slash_1.wav , zombie_escape/zombie_miss_slash_2.wav , zombie_escape/zombie_miss_slash_3.wav | ||
MISS WALL = zombie_escape/zombie_miss_wall_1.wav , zombie_escape/zombie_miss_wall_2.wav , zombie_escape/zombie_miss_wall_3.wav | ||
ATTACK = zombie_escape/zombie_attack_1.wav , zombie_escape/zombie_attack_2.wav , zombie_escape/zombie_attack_3.wav | ||
DIE = zombie_escape/zombie_die.wav | ||
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[Weapon Models] | ||
V_GRENADE FIRE = models/zombie_escape/v_grenade_fire.mdl | ||
P_GRENADE FIRE = models/zombie_escape/p_grenade_fire.mdl | ||
V_GRENADE FROST = models/zombie_escape/v_grenade_frost.mdl | ||
P_GRENADE FROST = models/zombie_escape/p_grenade_frost.mdl | ||
V_KNIFE ZOMBIE = models/zombie_escape/v_knife_zombie.mdl | ||
V_KNIFE HUMAN = models/v_knife.mdl | ||
P_KNIFE HUMAN = models/p_knife.mdl | ||
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[Grenade Sprites] | ||
TRAIL = sprites/laserbeam.spr | ||
RING = sprites/shockwave.spr | ||
FIRE = sprites/flame.spr | ||
SMOKE = sprites/black_smoke3.spr | ||
GLASS = models/glassgibs.mdl | ||
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[Sound Durations] | ||
Ready Sound = 19 | ||
Pre-Release Sound = 19 | ||
Round Ambiance = 160 | ||
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[Player Models] | ||
HOST ZOMBIE = host_zombie | ||
ORIGIN ZOMBIE = origin_zombie |
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[en] | ||
NO_ENOUGH_PLAYERS = !tNo Enough Players!y. !tRequired!y: !t%i!y. | ||
RUN_NOTICE = Ready for Run. Run After %i Second(s) ! | ||
ZOMBIE_RELEASE = Zombie Will Be Released After: %i Second(s) ! | ||
READY_TO_RUN = !tAre you Ready to Run!y? !gGood Luck !y:) | ||
ESCAPE_SUCCESS = Escape Success! | ||
ESCAPE_FAIL = Escape Fail! | ||
START_GAME = Game Commencing! | ||
INFECTION_NOTICE = %s has infected %s ! | ||
SCORE_MESSAGE = Zombies VS Humans^n %i --------- %i | ||
NO_WINNER = Escape Draw! | ||
RANK_INFO = [MASTER OF SURVIVAL]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s | ||
RANK_INFO_LEADER = [Escape Leader]^n%s | ||
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COINS_INFO = !tYour Current Escape Coins!y: !g%i | ||
ESCAPE_SUCCESS_COINS = !tEscape Success!y: !t+!g%i !tEscape Coins!y! | ||
HUMAN_INFECTED_COINS = !tInfected Human!y: !t+!g%i !tEscape Coins!y! | ||
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ZOMBIE_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Zombie^nEscape Coins: %i | ||
ZOMBIE_SPEC_COMMAS_DHUD = Spectating: %s^nHP: %s^nClass: Zombie^nEscape Coins: %i | ||
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HUMAN_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Human^nEscape Coins: %i | ||
HUMAN_SPEC_COMMAS_LEADER = Spectating: %s^nHP: %s^nClass: Escape Leader^nEscape Coins: %i | ||
HUMAN_SPEC_COMMAS_DHUD = Spectating: %s^nHP: %s^nClass: Human^nEscape Coins: %i | ||
HUMAN_SPEC_COMMAS_DHUD_LEADER = Spectating: %s^nHP: %s^nClass: Escape Leader^nEscape Coins: %i | ||
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ZOMBIE_SPEC = Spectating: %s^nHP: %i^nClass: Zombie^nEscape Coins: %i | ||
ZOMBIE_SPEC_DHUD = Spectating: %s^nHP: %i^nClass: Zombie^nEscape Coins: %i | ||
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HUMAN_SPEC = Spectating: %s^nHP: %i^nClass: Human^nEscape Coins: %i | ||
HUMAN_SPEC_LEADER = Spectating: %s^nHP: %i^nClass: Escape Leader^nEscape Coins: %i | ||
HUMAN_SPEC_DHUD = Spectating: %s^nHP: %i^nClass: Human^nEscape Coins: %i | ||
HUMAN_SPEC_DHUD_LEADER = Spectating: %s^nHP: %i^nClass: Escape Leader^nEscape Coins: %i | ||
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ZOMBIE_HUD_COMMAS = HP: %s | Class: Zombie | Escape Coins: %i | ||
ZOMBIE_HUD_COMMAS_DHUD = HP: %s | Class: Zombie | Escape Coins: %i | ||
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ZOMBIE_HUD = HP: %i | Class: Zombie | Escape Coins: %i | ||
ZOMBIE_DHUD = HP: %i | Class: Zombie | Escape Coins: %i | ||
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HUMAN_HUD_COMMAS = HP: %s | Class: Human | Escape Coins: %i | ||
HUMAN_HUD_COMMAS_LEADER = HP: %s | Class: Escape Leader | Escape Coins: %i | ||
HUMAN_DHUD_COMMAS = HP: %s | Class: Human | Escape Coins: %i | ||
HUMAN_DHUD_COMMAS_LEADER = HP: %s | Class: Escape Leader | Escape Coins: %i | ||
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HUMAN_HUD = HP: %i | Class: Human | Escape Coins: %i | ||
HUMAN_HUD_LEADER = HP: %i | Class: Escape Leader | Escape Coins: %i | ||
HUMAN_DHUD = HP: %i | Class: Human | Escape Coins: %i | ||
HUMAN_DHUD_LEADER = HP: %i | Class: Escape Leader | Escape Coins: %i | ||
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BUY_ENABLED = !tYour menu has been re-enabled!y. | ||
RE_ENABLE_MENU = !tsay /enable to enable your buy menu!y. | ||
ALREADY_BOUGHT = !tYou already bought Primary and Secondary Weapons!y! | ||
DEAD_CANT_BUY_WEAPON = !tYou can't buy when you're dead!y. | ||
NO_BUY_ZOMBIE = !tYou can't buy when you're Zombie!y. | ||
BUY_MENU_TIME_EXPIRED = !tBuy menu time has expired!y. | ||
MENU_PRIMARY_TITLE = Primary Weapons | ||
MENU_SECONDARY_TITLE = Secondary Weapons | ||
MENU_AUTOSELECT = Remember? | ||
SAVE_YES = Yes | ||
SAVE_NO = No | ||
NEXT = Next | ||
BACK = Back | ||
EXIT = Exit | ||
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MAIN_MENU_TITLE = [ZE] Main Menu | ||
MENU_EXTRABUY = Buy Extra Items | ||
MENU_WEAPONBUY = Buy Weapons | ||
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BUY_EXTRAITEM = Extra Items | ||
NO_EXTRA_ITEMS = !tNo extra items are currently available to you!y. |
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