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This version uses WebGL for the first time on any of our sims, so should be tested thoroughly for rendering issues. You can tell if the sim is running in WebGL mode by looking at the pie chart: if there is a black line between slices, it is SVG. If there is no black line between slices, it is WebGL.
Please test on the following platforms:
Please test it on the following platforms at a minimum:
Windows + Chrome
Windows + IE
OS X + Safari
iPad iOS + Safari
For the issues marked as "ready for review", please read through the issue and test whether it is resolved. Please comment on the issue and check the box below when you have done so:
I published energy skate park basics for dev testing here:
http://www.colorado.edu/physics/phet/dev/html/energy-skate-park-basics/1.0.0-dev.75/energy-skate-park-basics_en.html
This version uses WebGL for the first time on any of our sims, so should be tested thoroughly for rendering issues. You can tell if the sim is running in WebGL mode by looking at the pie chart: if there is a black line between slices, it is SVG. If there is no black line between slices, it is WebGL.
Please test on the following platforms:
Please test it on the following platforms at a minimum:
For the issues marked as "ready for review", please read through the issue and test whether it is resolved. Please comment on the issue and check the box below when you have done so:
Please test on IE11 and let me know if you see it slowing down after a few minutes as described here:
Please comment on IE performance when turning on the speedometer:
Does the sim speed up and slow down irregularly on Chrome?
Do you ever see any skater flickering?
Please comment on your findings in the linked issues themselves, and let me know when testing is complete.
Also, for any other issues you discover, please check to see whether there is already an issue for it before reporting.
Assigning to @ariel-phet to prioritize and reassign.
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