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Why is "Reset All" not handled globally in soundManager.ts? #190
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If I recall correctly, we didn't handle Reset All globally in the early days of adding sounds to sims because the sound designers originally thought they might want to have sims produce sounds that indicated changes to model and view components when a Reset All occurred. However, at this point in time, I'm pretty sure we never do that - we've realized that playing a bunch of sounds at the same time is generally incomprehensible to our users, so we just play the Reset All earcon and leave it at that. I'm fine with the idea of handling it globally, and agree that we can likely figure out a way to allow the Reset All button its sound during a reset. Hopefully that answers the question in the title. Assigning back to @pixelzoom. It seems like we're gearing up to spend some time improving certain aspects of the sound library, so perhaps the next steps are to give this some sort of relative priority and put it on a list of requested changes. |
Thanks @jbphet. Unassigning until addressing sound issues is prioritized for an iteration. |
Handling reset all in I implemented this approach and reviewed the changes to |
Hey @pixelzoom - I know we originally decided that I didn't need to assign this to you for review, but after we met I found what I thought might be a better way to implement this. Also, you may want to give this a test drive by replacing FEL's |
Using PushButtonModel Back to @jbphet, feel free to close if this is done. |
…tambo#186 (cherry picked from commit 8ffe825)
(cherry picked from commit fb06b0d)
Related to the proposal to add isResettingAllProperty.ts in #186, and discovered in #189 (comment) ...
If the only issue (?) is that ResetAllButton needs to make sound, we could probably make that work.
@jbphet thoughts? @zepumph FYI.
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