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UI Structure: AudioFragment #130
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Priority: Essential
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BenHenning
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Type: Improvement
Priority: Essential
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Sep 18, 2019
/cc @jamesxu0 |
6 tasks
BenHenning
modified the milestones:
Prototype -- UI (high fidelity),
Prototype -- UI (low fidelity)
Sep 20, 2019
BenHenning
changed the title
Introduce low fidelity UI structure for the audio bar
UI Structure: AudioFragment
Sep 20, 2019
rt4914
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Sep 25, 2019
* Celluar data alert in audio player * Javadoc updates * Changed CellularDataInterface with simpler methods * CellularDataFragment shifted to StateFragment * Imrpovised Language and Celluar Fragments * Implementation change in CellularDataINterface * Implementation change in LanguageInterface * Complete cellular, audio, language screen flow test * Nit changes * Nit changes and removed try-catch-throw code * Removed unnecessary interface code * Remove StateFragment usgae from HomeActivityController * Nit javadoc changes * Optimise DialogFragment code and test case * Code optimization * Updated isAudioFragmemntVisible usage * Data share via Bundle in DialogFragment * Using targetFragment for interfaces * Using childFragmentManager * Test case for CellularDataDialogFragment
6 tasks
This is apparently a duplicate of #162. Closing this in favor of that issue. |
jamesxu0
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Oct 6, 2019
* Created CellularDialogController * Started making tests for controller * Removed import * Fixed test cases and renamed to hideDialog * Fixed comments * Added use cellular data value and added test cases * Started adding test cases * Setup initial testing environment for state fragment * Add more test cases * Changed cellular data controller methods to always and never use cellular data
BenHenning
moved this to Needs Triage
in [Team] Core Learner and Mastery flows & UI Frontend - Android
Sep 15, 2022
BenHenning
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Sep 15, 2022
seanlip
moved this from Needs Triage
to Done
in [Team] Core Learner and Mastery flows & UI Frontend - Android
Dec 19, 2022
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Labels
Priority: Essential
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Z-ibt
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This is tracking implementing the low-fidelity structures for #17.
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