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Entropy : Zero 2 source code with fixes for CO-OP play.
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Entropy : Zero This repository contains the code for the Half-Life 2 modifications Entropy : Zero (EZ1) and Entropy : Zero 2 (EZ2). https://store.steampowered.com/app/714070/Entropy__Zero/ The manhack weapon was originally created by the Half-Life 2: Short Stories Team for Human Error (HE) and modified for EZ. Likewise the drivable Combine APC was originally created by the Half-Life 2: Short Stories Team for HE and has been adapted for EZ2. The original v1 and v2 EZ1 code changes were originally made by Breadman AKA John Richardson. They have been adapted with preprocessor directives "EZ" and "EZ1" to separate them from the original Source SDK 2013 code. Entropy : Zero 2 makes use of the Improved Advisor created by Alex 'Maestra Fénix' Bravo. https://github.com/MaestroFenix/ImprovedAdvisor To set up a mod for Entropy : Zero or Entropy : Zero 2, run the batch script sp/src/createentropyzeroproject.bat. This will use VPC to generate two solution files, entropyzero.sln and entropyzero2.sln. Currently, Visual Studio 2022 (NOT Visual Studio 2013) must be installed to use these projects. Compiled mod binaries will be placed in game/mod_ez1/bin. To install your E:Z mod, copy mod_ez1 to your Steam/SteamApps/sourcemods directory. //========================================================================================================================= Mapbase v7.2 - Source 2013 https://github.com/mapbase-source/source-sdk-2013 https://www.moddb.com/mods/mapbase //========================================================================================================================= This repository contains code from Mapbase, a modification of the Source 2013 SDK which serves as a combined package of general-purpose improvements, fixes, and utility features for mods. Mapbase's main content in this repository may include: - 80+ custom entities (new logic entities, filters, etc.) - Hundreds of Inputs/Outputs/KeyValues additions and modifications - Custom SDK_ shaders with improvements adapted from Alien Swarm SDK code, including projected texture fixes and radial fog - Custom VScript implementation based on public Squirrel API and Alien Swarm SDK interfaces/descriptions - Additional gameplay control for Half-Life 2 mods, including grenade features for more NPCs and singleplayer respawning - More map-specific capabilities for maps unable to branch into their own mods, e.g. MP mods or map compilations - View rendering changes for drawing 3D skyboxes and RT-based entities - Countless other fixes and improvements For more information, view this page: https://github.com/mapbase-source/source-sdk-2013/wiki/Introduction-to-Mapbase //========================================================================================================================= Mapbase is an open-source project and its contents can be distributed and used at the discretion of its users. However, this project contains content from a vast number of different sources which have their own licensing or attribution requirements. We try to handle most of that ourselves, but users who plan on distributing Mapbase content are expected to comply with certain rules. Up-to-date information about Mapbase content usage and credit are addressed in this article on Mapbase's wiki: https://github.com/mapbase-source/source-sdk-2013/wiki/Using-Mapbase-Content //========================================================================================================================= >>>>>>>> EXTERNAL CONTENT USED IN MAPBASE <<<<<<<< The Mapbase project is a combination of original code from its creators, code contributed by other Source modders, and code borrowed from open-source articles and repositories (especially ones which are specifically published as free source code). One of Mapbase's goals is to make the most popular fixes and the most obscure or complicated code changes accessible and easy to use for level designers and other kinds of Source modders who would otherwise have no idea how to implement them. *** DISCLAIMER: Mapbase has a strict no-leak-content policy and only allows content created directly by contributors or content originating from open-source repositories. If you believe any content in Mapbase originates from any leak or unauthorized source (Valve or otherwise), please contact Blixibon immediately. Mapbase is intended to be usable by everyone, including licensed Source projects and Steam mods. *** Mapbase uses content from the following non-Source SDK 2013 Valve games or SDKs: -- Alien Swarm SDK (Used to backport features and code from newer branches of Source into a Source 2013/Half-Life 2 environment) -- Source SDK 2007 Code (Used to implement some of Tony Sergi's code changes) -- Alien Swarm (Used to port assets from the aforementioned SDK code features, e.g. game instructor icons) -- Left 4 Dead (Used to port certain animations as well as assets from the aforementioned SDK code features, e.g. particle rain) -- Half-Life: Source (Used to port friction tool textures) Valve allows assets from these titles to be distributed for modding purposes. Note that ported assets are only used in the release build, not the code repository. Mapbase may also contain new third-party software distributed under specific licensing. Please see the bottom of thirdpartylegalnotices.txt for more information. Here's a list of Mapbase's other external code sources: - https://github.com/95Navigator/insolence-2013 (Initial custom shader code and projected texture improvements; also used to implement ASW SDK particle precipitation code) -- https://github.com/Biohazard90/g-string_2013 (Custom shadow filters, included indirectly via Insolence repo) -- https://github.com/KyleGospo/City-17-Episode-One-Source (Brush phong and projected texture changes, included indirectly via Insolence repo) - https://github.com/DownFall-Team/DownFall (Multiple skybox code and fix for ent_fire delay not using floats; Also used as a guide to port certain Alien Swarm SDK changes to Source 2013, including radial fog, rope code, and treesway) - https://github.com/momentum-mod/game (Used as a guide to port postprocess_controller and env_dof_controller to Source 2013 from the Alien Swarm SDK) - https://github.com/DeathByNukes/source-sdk-2013 (VBSP manifest fixes) - https://github.com/entropy-zero/source-sdk-2013 (skill_changed game event) - https://github.com/Nbc66/source-sdk-2013-ce/tree/v142 (Base for VS2019 toolset support) //------------------------------------------------------------------------------------------------------------------------- Valve Developer Community (VDC) sources: - https://developer.valvesoftware.com/wiki/Dynamic_RTT_shadow_angles_in_Source_2007 (Dynamic RTT shadow angles by Saul Rennison) - https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps (Parallax corrected cubemaps implementation from Brian Charles) - https://developer.valvesoftware.com/wiki/Adding_the_Game_Instructor (ASW SDK game instructor adapted to Source 2013 by Kolesias123; was implemented based on a translated article) - https://developer.valvesoftware.com/wiki/Brush_ladders (Functional func_ladders in Source 2013) - https://developer.valvesoftware.com/wiki/CAreaPortalOneWay (func_areaportal_oneway) - https://developer.valvesoftware.com/wiki/Implementing_Discord_RPC (Discord RPC implementation; Mapbase has its own framework originally based on this article) - https://developer.valvesoftware.com/wiki/Rain_splashes (NOTE: This code is not completely used in Mapbase, but may still exist in its codebase) - https://developer.valvesoftware.com/wiki/Hand_Viewmodels (NOTE: This code is not completely supported by default because Mapbase does not yet have weapon viewmodels which support interchangeable arms; this may change in the future) - https://developer.valvesoftware.com/wiki/General_SDK_Snippets_%26_Fixes (Various snippets on the article, including the dropship gun fix) - https://developer.valvesoftware.com/wiki/Memory_Leak_Fixes (Most of these snippets were applied in later SDK updates, but some were not and have been added to Mapbase) - https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes (Misc. env_projectedtexture fixes; Some of these are superceded by Alien Swarm-based changes and not used) - https://developer.valvesoftware.com/wiki/Scenes.image (Original raw VCD file support; Code was improved for Mapbase and the article was later updated with it) - https://developer.valvesoftware.com/wiki/Extending_Prop_Sphere (prop_sphere customization) - https://developer.valvesoftware.com/wiki/TF2_Glow_Effect_(2013_SDK) (Glow effect) - https://developer.valvesoftware.com/wiki/CFuncMoveLinear_ParentingFix (func_movelinear parenting fix; Code was improved for Mapbase and the article was later updated with it) - https://developer.valvesoftware.com/wiki/Viewmodel_Prediction_Fix (Viewmodel prediction fix) - https://developer.valvesoftware.com/wiki/Owner#Collisions_with_owner (FSOLID_COLLIDE_WITH_OWNER flag) - https://developer.valvesoftware.com/wiki/Npc_clawscanner#Strider_Scout_Issue (npc_clawscanner strider scout fix) - https://developer.valvesoftware.com/wiki/Ambient_generic:_stop_and_toggle_fix (Fixes for stopping/toggling ambient_generic) - https://developer.valvesoftware.com/wiki/Func_clip_vphysics ("Start Disabled" keyvalue fix) - https://developer.valvesoftware.com/wiki/Importing_CSS_Weapons_Into_HL2 (CS:S viewmodel chirality) //------------------------------------------------------------------------------------------------------------------------- Direct contributions: - mapbase-source#3 ("playvideo" command playback fix from Avanate) - mapbase-source#5 (Custom VScript implementation by ReDucTor; was placed into feature branch before being merged in a subsequent PR) - mapbase-source#60 (Adjustment by RoyaleNoir to one of Saul's VDC changes) - mapbase-source#84 (CS:S viewmodel chirality from 1upD) - mapbase-source#116 (vgui_movie_display mute keyvalue from Alivebyte/rzkid) - mapbase-source#140 (logic_substring entity and icon created by moofemp) - mapbase-source#143 (Propper features for VBSP from Matty-64) - mapbase-source#174 (Fix for multiply defined symbols in later toolsets from und) - mapbase-source#201 (env_projectedtexture shadow filter keyvalue from celisej567) - mapbase-source#193 (RTB:R info_particle_system_coordinate by arbabf and Iridium77) - mapbase-source#193 (Infinite prop_interactable cooldown by arbabf) - mapbase-source#229 (Extended point_bugbait functionality by arbabf) - mapbase-source#236 (Toggleable prop sprinting by Crimson-X1) - mapbase-source#237 (Commander goal trace fix by Agrimar) - mapbase-source#245 (ViewPunch random fix by Mr0maks) - mapbase-source#248 (soundlevel_t conversation warning fix by Mechami) - mapbase-source/mapbase-game-src#1 (Advanced video options duplicate field name fix by arbabf; This is asset-based and not reflected in the code) - Demo autorecord code provided by Klems - cc_emit crash fix provided by 1upD - Custom HL2 ammo crate models created by Rykah (Textures created by Blixibon; This is asset-based and, aside from the SLAM crate, not reflected in the code) - Combine lock hardware on door01_left.mdl created by Kralich (This is asset-based and not reflected in the code) - npc_vehicledriver fixes provided by CrAzY - npc_combine cover behavior patches provided by iohnnyboy - logic_playmovie icon created by URAKOLOUY5 (This is asset-based and not reflected in the code) - Dropship APC save/load fix provided by Cvoxulary == Contributions from samisalreadytaken: =-- mapbase-source#47 (VScript utility/consistency changes) =-- mapbase-source#59 (New VScript functions and singletons based on API documentation in later Source/Source 2 games) =-- mapbase-source#80 (More VScript changes, including support for extremely flexible client/server messaging) =-- mapbase-source#105 (VScript fixes and optimizations, Vector class extensions, custom convars/commands) =-- mapbase-source#114 (VScript fixes and extensions) =-- mapbase-source#122 (Minor VScript-related adjustments) =-- mapbase-source#148 (Minor fixup) =-- mapbase-source#167 (Security fixes) =-- mapbase-source#168 (Squirrel update) =-- mapbase-source#169 (VScript VGUI) =-- mapbase-source#171 (VScript documentation sorting) =-- mapbase-source#173 (VScript fixes and optimizations) =-- mapbase-source#192 (VScript hook manager and fixes) =-- mapbase-source#206 (Fix CScriptNetMsgHelper::WriteEntity()) =-- mapbase-source#213 (VScript HUD visibility control, optimizations for 3D skybox angles/fake worldportals) =-- mapbase-source#229 (VScript VGUI HUD viewport parenting, game_text and vgui_text_display VScript font fallback) =-- mapbase-source#261 (Misc VScript additions) =-- mapbase-source#279 (weapon_custom_scripted fixes) == Contributions from z33ky: =-- mapbase-source#21 (Various GCC/Linux compilation fixes) =-- mapbase-source#95 (Additional GCC/Linux compilation fixes) =-- mapbase-source#117 (Additional GCC/Linux compilation fixes) =-- mapbase-source#124 (Memory error fixes) =-- mapbase-source#130 (Memory error fixes) =-- mapbase-source#131 (env_projectedtexture target shadows fix) =-- mapbase-source#132 (Console error fix) =-- mapbase-source#152 (Additional GCC/Linux compilation fixes) =-- mapbase-source#159 (Additional GCC/Linux compilation fixes) =-- mapbase-source#162 (VS2019 exception specification fix) =-- mapbase-source#170 (HL2 non-Episodic build fix) == Contributions from Petercov: =-- mapbase-source#182 (NPCs load dynamic interactions from all animation MDLs) =-- mapbase-source#184 (Projected texture horizontal FOV shadow fix) =-- mapbase-source#185 (Fix enemyfinders becoming visible when they wake) =-- mapbase-source#186 (Fix for brightly glowing teeth) =-- mapbase-source#183 (Enhanced custom weapons support) =-- mapbase-source#230 (Caption fixes) =-- mapbase-source#231 (Sentence source bug fix) //------------------------------------------------------------------------------------------------------------------------- Other sources: - Various code from Source SDK 2013 pull requests on the GitHub repository (https://github.com/ValveSoftware/source-sdk-2013/pulls): -- ValveSoftware#441 (Smooth scrape sound oversight fix) -- ValveSoftware#436 (VRAD debug counter fix + thread bump) -- ValveSoftware#416 (Ragdoll null pointer dereference fix) -- ValveSoftware#401 (func_rot_button "Starts locked" flag fix) -- ValveSoftware#391 (VBSP func_detail smoothing group fix) -- ValveSoftware#362 (npc_manhack npc_maker fix; Adjusted for formatting and save/restore in Mapbase) -- https://github.com/Petercov/Source-PlusPlus/commit/ecdf50c48cd31dec4dbdb7fea2d0780e7f0dd8ec (used as a guide for porting the Alien Swarm SDK response system) - https://github.com/momentum-mod/game/blob/1d066180b3bf74830c51e6914d46c40b0bea1fc2/mp/src/game/server/player.cpp#L6543 (spec_goto fix) - Poison zombie barnacle crash fix implemented based on a snippet from HL2: Plus posted by Agent Agrimar on Discord (Mapbase makes the barnacle recognize it as poison just like poison headcrabs) - https://gamebanana.com/skins/172192 (Airboat handling fix; This is asset-based and not reflected in the code) - Vortigaunt LOS fix originally created by dky.tehkingd.u for HL2:CE - https://combineoverwiki.net/wiki/File:Combine_main_symbol.svg ("icon_combine" instructor icon in "materials/vgui/hud/gameinstructor_hl2_1"; This is asset-based and not reflected in the code) //------------------------------------------------------------------------------------------------------------------------- If there is anything missing from this list, please contact Blixibon. //========================================================================================================================= Aside from the content list above, Mapbase has more descriptive and up-to-date credits on this wiki article: https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Credits Other relevant articles: * https://github.com/mapbase-source/source-sdk-2013/wiki/Mapbase-Disclaimers * https://github.com/mapbase-source/source-sdk-2013/wiki/Frequently-Asked-Questions-(FAQ) //------------------------------------------------------------------------------------------------------------------------- In memory of Holly Liberatore (moofemp) //========================================================================================================================= Please see the Source SDK 2013 license below: SOURCE 1 SDK LICENSE Source SDK Copyright(c) Valve Corp. THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE PLEASE DON�T DOWNLOAD OR USE THE SDK. You may, free of charge, download and use the SDK to develop a modified Valve game running on the Source engine. You may distribute your modified Valve game in source and object code form, but only for free. Terms of use for Valve games are found in the Steam Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/ You may copy, modify, and distribute the SDK and any modifications you make to the SDK in source and object code form, but only for free. Any distribution of this SDK must include this LICENSE file and thirdpartylegalnotices.txt. Any distribution of the SDK or a substantial portion of the SDK must include the above copyright notice and the following: DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED "AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE. LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. If you would like to use the SDK for a commercial purpose, please contact Valve at [email protected].
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