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Enhanced custom weapons support #183
Enhanced custom weapons support #183
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Kick code falls back to entity parents Approved-by: 1upD
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This looks good to me.
Obviously, I'm extremely late on this, and I'd like to apologize for not getting to this PR sooner. The changes in this were substantial enough that I put it off for a future update instead of v7.0 or v7.1, and it unfortunately took me a long time before I was able to begin work on that.
This seems like an amazing system and it fills an important niche in Mapbase's capabilities. Custom weapons are commonly sought after in mapping competitions, and while overriding existing weapons and using the experimental VScript-driven custom weapon were more-or-less passable methods, this takes things to another level. I hope that people can make good use of it.
New custom weapons system with support for script-defined entity classnames.
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Does this PR close any issues?
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branch OR targets another branch with a specific goal in mind