useful development resources summary
https://unity.com/cn/releases/editor/archive
https://docs.unity3d.com/6000.0/Documentation/Manual/ClassIDReference.html
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
https://docs.unity3d.com/Packages/[email protected]/manual/edit-mode-vs-play-mode-tests.html
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
https://github.com/github/gitignore/blob/main/Unity.gitignore
https://webgpu.github.io/webgpu-samples/
https://docs.unity3d.com/Packages/[email protected]/manual/index.html
https://github.com/hubertgdev/unity-script-templates
https://github.com/hadashiA/VContainer
https://github.com/Cysharp/UniTask
https://github.com/Cysharp/MessagePipe
https://github.com/Real-Serious-Games/c-sharp-promise
https://github.com/Valax321/RadishTools.VContainer
https://github.com/qinyuanpei/Excel2Unity
https://github.com/Nateonus/WebGLFileSaverForUnity
https://github.com/Voltstro-Studios/UnityCommandLineParser
https://github.com/Voltstro-Studios/UnityWebBrowser
https://github.com/thefranke/unityx3d
https://github.com/atteneder/glTFast
https://github.com/p-svacha/MeshBuilderLib
https://github.com/Netherlands3D/3DTiles
https://github.com/ProjSEED/Unity-3mx
https://github.com/pshtif/RuntimeTransformHandle
https://github.com/manaporkun/UnityRuntimeTransformHandles
https://github.com/Netherlands3D/Transform-Handles
https://github.com/yasirkula/UnityRuntimeSceneGizmo
https://github.com/CumaliSAH1N/RuntimeGizmos
https://github.com/JaySlex/Unity-Runtime-Gizmos-Tool
https://github.com/sahilshaikh-me/Unity-Runtime-Gizmos
https://github.com/Unity-Technologies/giles
https://github.com/MahmoudKanbar/Unity-Dynamic-Lightmaps?tab=readme-ov-file
https://github.com/zhangliwei7758/unity-AI-Chat-Toolkit
https://alphacephei.com/vosk/unity
https://github.com/srcnalt/OpenAI-Unity
https://github.com/DeathTBO/Unity3D-Json.Net
https://github.com/applejag/Newtonsoft.Json-for-Unity.Converters
https://github.com/sebesdm/UnityUIToolkitExtensions
https://github.com/wuboluo/Unity-UIToolkit-ItemEditor-Example
https://github.com/noirb/UIT_RangeSlider
https://github.com/ltmx/Unity.UIToolkit.Extensions
https://github.com/OscarAbraham/UITKEditorAid
https://github.com/jonisavo/uicomponents
https://github.com/Unity-Technologies/ui-toolkit-manual-code-examples/tree/2023.2
https://github.com/Unity-Technologies/Addressables-Sample
https://github.com/dre0dru/AssetManagement
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
https://github.com/Haruma-K/Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
https://github.com/CyberAgentGameEntertainment/SmartAddresser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
https://github.com/laicasaane/unity-addressables-manager
https://github.com/akauper/Addressables-AssetManager
https://github.com/favoyang/unity-addressable-importer
A rule based addressable asset importer
https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
https://github.com/CyberAgentGameEntertainment/SmartAddresser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
https://github.com/oculus-samples/Unity-AssetStreaming
AssetStreaming was built to demonstrate how to handle world loading without loading everything into memory at once. F
https://github.com/UnityTechnologies/LoadyDungeons
https://github.com/YMoonRiver/hybridclr_addressable
https://github.com/inc8877/AddressablesMaster
https://github.com/EpicGamesExt/PixelStreamingInfrastructure
The official Pixel Streaming servers and frontend.
https://github.com/druhasu/UnrealDI
Dependency Injection (DI) container for Unreal Engine
https://github.com/cefsharp/CefSharp
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™