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Technology-Guide

useful development resources summary

Unity3D

Documents

https://unity.com/cn/releases/editor/archive

https://docs.unity3d.com/

https://docs.unity3d.com/6000.0/Documentation/Manual/ClassIDReference.html

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://docs.unity3d.com/Packages/[email protected]/manual/edit-mode-vs-play-mode-tests.html

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://github.com/github/gitignore/blob/main/Unity.gitignore

https://webgpu.github.io/webgpu-samples/

https://unity.com/cn/ecs

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://github.com/hubertgdev/unity-script-templates

Library

https://github.com/hadashiA/VContainer

https://github.com/Cysharp/UniTask

https://github.com/Cysharp/MessagePipe

https://github.com/Real-Serious-Games/c-sharp-promise

https://github.com/Valax321/RadishTools.VContainer

https://github.com/qinyuanpei/Excel2Unity

https://github.com/Nateonus/WebGLFileSaverForUnity

https://github.com/Voltstro-Studios/UnityCommandLineParser

https://github.com/Voltstro-Studios/UnityWebBrowser

Model

https://github.com/thefranke/unityx3d

https://github.com/atteneder/glTFast

https://github.com/p-svacha/MeshBuilderLib

https://github.com/Netherlands3D/3DTiles

https://github.com/ProjSEED/Unity-3mx

Runtime Lib

https://github.com/pshtif/RuntimeTransformHandle

https://github.com/manaporkun/UnityRuntimeTransformHandles

https://github.com/Netherlands3D/Transform-Handles

https://github.com/yasirkula/UnityRuntimeSceneGizmo

https://github.com/CumaliSAH1N/RuntimeGizmos

https://github.com/JaySlex/Unity-Runtime-Gizmos-Tool

https://github.com/sahilshaikh-me/Unity-Runtime-Gizmos

https://github.com/Unity-Technologies/giles

Light

https://github.com/MahmoudKanbar/Unity-Dynamic-Lightmaps?tab=readme-ov-file

AI

https://github.com/zhangliwei7758/unity-AI-Chat-Toolkit

https://alphacephei.com/vosk/unity

https://github.com/srcnalt/OpenAI-Unity

Json

https://github.com/DeathTBO/Unity3D-Json.Net

https://github.com/applejag/Newtonsoft.Json-for-Unity.Converters

UIToolkit

https://github.com/sebesdm/UnityUIToolkitExtensions

https://github.com/wuboluo/Unity-UIToolkit-ItemEditor-Example

https://github.com/noirb/UIT_RangeSlider

https://github.com/ltmx/Unity.UIToolkit.Extensions

https://github.com/OscarAbraham/UITKEditorAid

https://github.com/jonisavo/uicomponents

https://github.com/Unity-Technologies/ui-toolkit-manual-code-examples/tree/2023.2

Addressables

https://github.com/Unity-Technologies/Addressables-Sample

https://github.com/dre0dru/AssetManagement

A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.

https://github.com/Haruma-K/Addler

Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.

https://github.com/CyberAgentGameEntertainment/SmartAddresser

Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.

https://github.com/laicasaane/unity-addressables-manager

https://github.com/akauper/Addressables-AssetManager

https://github.com/favoyang/unity-addressable-importer

A rule based addressable asset importer

https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer

BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.

https://github.com/CyberAgentGameEntertainment/SmartAddresser

Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.

https://github.com/oculus-samples/Unity-AssetStreaming

AssetStreaming was built to demonstrate how to handle world loading without loading everything into memory at once. F

https://github.com/UnityTechnologies/LoadyDungeons

https://github.com/YMoonRiver/hybridclr_addressable

https://github.com/inc8877/AddressablesMaster

Unreal Engine

https://github.com/EpicGamesExt/PixelStreamingInfrastructure

The official Pixel Streaming servers and frontend.

Library

https://github.com/druhasu/UnrealDI

Dependency Injection (DI) container for Unreal Engine

C#

https://github.com/cefsharp/CefSharp

C++

Python

ToolChain

https://renderdoc.org/

RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™

https://github.com/SeriousCache/UABE/releases

http://devxdevelopment.com/

https://doveee.net/ 机场

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