To use runtime gizmo Attach Transform Gizmo and flare layer in main camera
#Unity-Runtime-Inspector-Hierarchy To use Drag n Drop RuntimeHierarchy AND RuntimeInspector Prefab in canvas from Assets/plugins/RuntimeInspector Folder
#To use Pivot While Spawning Object Attact this scripts a.glbObject.AddComponent(); b.glbObject.GetComponent().CombineMeshesMAT(glbObject); // It will combine meshes and make the child original object and parent copied object and disable copied mesh and box collider // make prefab of pivot and attach pointtt script and attact to boxcollider