https://docs.unity3d.com/Packages/[email protected]/manual/edit-mode-vs-play-mode-tests.html
https://github.com/hadashiA/VContainer
https://github.com/Cysharp/UniTask
https://github.com/Cysharp/MessagePipe
https://github.com/sebesdm/UnityUIToolkitExtensions
https://github.com/wuboluo/Unity-UIToolkit-ItemEditor-Example
https://github.com/noirb/UIT_RangeSlider
https://github.com/ltmx/Unity.UIToolkit.Extensions
https://github.com/OscarAbraham/UITKEditorAid
https://github.com/jonisavo/uicomponents
https://github.com/Unity-Technologies/Addressables-Sample
https://github.com/dre0dru/AssetManagement
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
https://github.com/Haruma-K/Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
https://github.com/CyberAgentGameEntertainment/SmartAddresser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.