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add responsive parameter and set to true #1097

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entonbiba
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@entonbiba entonbiba commented May 17, 2017

Responsive waveform on resize and device orientation change set to true by default

parameter responsive default true, can be set to false to disable responsive waveform.

todo

  • create onResize method
  • add event handler
    this._onResize = this.onResize.bind(this)

mspae and others added 30 commits November 16, 2016 23:13
…862)

* close the audiocontext in the destroy method of the webaudio backend

* ac is only closed in WebAudio destroy function if it was created internally and not passed in as a parameter

* removed WaveSurfer.WebAudio.audioContext caching (and WebAudio.getAudioContext)

* getAudioContext method is back in place, but doesn't cache to WebAudio.audioContext
When running code that uses Wavesurfer under PhantomJS (even if not explicitly testing the Wavesurfer code), the JS interpreter crashes because PhantomJS DOM `<audio>` elements don't have a `load()` method. This change skips that one line if the method doesn't exist.
* Adds an optional 'partialRender' parameter to enable
* Calculates and renders peaks only for current visible waveform
* Keeps track of currently calculated/rendered peaks to avoid
  duplicate calculation and only incremental scroll changes are rendered

Tested all combinations of Canvas/MultiCanvas and Wave/Bars rendering
at various zoom levels.
* fix draw wrong position while playing backward seeking

* fix spelling mistake
add getPlaybackRate method and return playback rate.
…awWave + drawBars without the start and end parameters introduced by peakCache (#945)
* fix getDuration() return value for MediaElement 

change getDuration function in mediaelement.js to return the correct duration length same as WebAudio.

from
        var duration = this.media.duration; // incorrect duration value returned
        console.log preview:
        https://cloud.githubusercontent.com/assets/5193884/22399178/6d26c1fe-e565-11e6-9b13-e6107641666a.png
to
        var duration = this.buffer.duration; // correct duration value returned same as WebAudio
        console.log preview:
        https://cloud.githubusercontent.com/assets/5193884/22393549/7b130096-e4d6-11e6-83ff-4ebb78b9e42f.png

* Update mediaelement.js
Updated the render function to call the new version of the getPeaks and drawPeaks calls which now require start and end parameters.  Fixes flat waveform drawing in minimap plugin.
add check for browser support of AudioContext.close(). This is only supported by Chrome 43+ and FireFox 40+ for now. Edge and other non supported browsers will give an undefined error.

https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/close

// check if browser supports AudioContext.close()
            if(typeof this.ac.close() !== 'undefined'){
                this.ac.close();
            }

fixes #949
* Update wavesurfer.minimap.js

renders the minimap without the need to resize the window.
Changed 

        this.wavesurfer.on('ready', this.render.bind(this));

to 

        this.wavesurfer.on('ready', my.render.bind(this));

* Update wavesurfer.minimap.js

added the fixes for the drawPeaks()

* update my.render to this.render

* add parameter check renderOnLoad

check to see if a parameter called "miniRenderOnLoad" is set to true, if it is render the minimap on load.

* Update wavesurfer.minimap.js

* add space after else

* render minimap on load

will update docs and create example for minimap plugin
- minimap should be initialized within the main wavesurfer ready event.
* create debounce method in util.js

Can be used as follows with a resize event to prevent drawBuffer() from running concurrently when resizing the browser window.
preview:
http://codepen.io/entonbiba/pen/jyKrEz

var responsiveWave = debounce(function() {
  wavesurfer.empty();
  wavesurfer.drawBuffer();
}, 150);

window.addEventListener(‘resize’, responsiveWave);

* create debounce method in util.js

* Update util.js

* create debounce method in util.js, remove spaces
@thijstriemstra
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Can you place this in a separate method, not add it to init?

agamemnus and others added 4 commits May 31, 2017 18:20
* requestAnimationFrame addition to utils.

* Update util.js

* Update util.js

* Update util.js

* Update util.js

* Update util.js
* Wrap drawing in requestAnimationFrame.

Wrap drawing in requestAnimationFrame per #1084.

* Update drawer.canvas.js

* Update drawer.canvas.js

* Update drawer.canvas.js

* Update drawer.canvas.js

* Update drawer.canvas.js
* Listen to and relay play and pause events on media element

* Corrected the 'pause' event label

* removed play and pause emits from respective functions
@katspaugh
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I would define onResize as a regular method, and add this._onResize = this.onResize.bind(this) for the event handler.

agamemnus and others added 5 commits June 8, 2017 16:26
* Remove pointer events from the left and right sides of the wave and change `zIndex` to 2.

The reasoning behind this is to allow, for example, the region plugin to have a styling such that the regions are below the waves (so that the waves look clearer and not blended with the regions), while still allowing resize events on the regions. Otherwise, the left/right sections of the wave block the resize elements of the regions, since their `zIndex` needs to be necessarily higher to be drawn over the regions.
* Update drawer.multicanvas.js

* Update drawer.multicanvas.js

* Update drawer.multicanvas.js

* Update drawer.multicanvas.js

* I have no idea why this failed.

* Update drawer.multicanvas.js

* Update drawer.multicanvas.js

* Update drawer.multicanvas.js
@X-Raym
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X-Raym commented Jun 13, 2017

@entonbiba does this means that code snippets to resize the waveform on window resize event like you shew me here #1067 (comment) will not required anymore ?

@entonbiba
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@X-Raym yes

@entonbiba
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@katspaugh I'll update this code on the weekend

if (prevWidth != this.wrapper.clientWidth) {
prevWidth = this.wrapper.clientWidth;
this.render();
this.progress(WaveSurfer.backend.getPlayedPercents());
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I could not find the definition of neither render nor progress. I think calling drawBuffer should be enough once the redrawing bug discussed in #1127 is resolved.

@X-Raym
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X-Raym commented Oct 3, 2017

@entonbiba Any news from this feature ?
Also, does this feature also adjust the cursor potion in the waveform to match the new waveform ?

Thanks !

@mspae
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mspae commented Oct 4, 2017

@X-Raym This PR was merged added to v2 some time ago. It currently does not support correct handling of position, this should have been fixed in #1210 but since that PR will probably not be merged this needs to be fixed in a seperate PR.

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X-Raym commented Oct 4, 2017

@mspae
ok ! this feature was intersting, I hope it will be bump soon.

@mspae
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mspae commented Oct 28, 2017

@entonbiba Can we merge into es5 or close? Since #1219 this functionality is present in v2.

@mspae
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mspae commented Nov 5, 2017

I'm closing this. Please comment/reopen if anybody disagrees.

@mspae mspae closed this Nov 5, 2017
@thijstriemstra thijstriemstra deleted the entonbiba-patch-responsive branch December 22, 2017 12:30
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