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add responsive parameter and set to true #1097
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…862) * close the audiocontext in the destroy method of the webaudio backend * ac is only closed in WebAudio destroy function if it was created internally and not passed in as a parameter * removed WaveSurfer.WebAudio.audioContext caching (and WebAudio.getAudioContext) * getAudioContext method is back in place, but doesn't cache to WebAudio.audioContext
…stroyed on WebAudio backend destroy) (#865)
When running code that uses Wavesurfer under PhantomJS (even if not explicitly testing the Wavesurfer code), the JS interpreter crashes because PhantomJS DOM `<audio>` elements don't have a `load()` method. This change skips that one line if the method doesn't exist.
* Adds an optional 'partialRender' parameter to enable * Calculates and renders peaks only for current visible waveform * Keeps track of currently calculated/rendered peaks to avoid duplicate calculation and only incremental scroll changes are rendered Tested all combinations of Canvas/MultiCanvas and Wave/Bars rendering at various zoom levels.
* fix draw wrong position while playing backward seeking * fix spelling mistake
add getPlaybackRate method and return playback rate.
…awWave + drawBars without the start and end parameters introduced by peakCache (#945)
* fix getDuration() return value for MediaElement change getDuration function in mediaelement.js to return the correct duration length same as WebAudio. from var duration = this.media.duration; // incorrect duration value returned console.log preview: https://cloud.githubusercontent.com/assets/5193884/22399178/6d26c1fe-e565-11e6-9b13-e6107641666a.png to var duration = this.buffer.duration; // correct duration value returned same as WebAudio console.log preview: https://cloud.githubusercontent.com/assets/5193884/22393549/7b130096-e4d6-11e6-83ff-4ebb78b9e42f.png * Update mediaelement.js
Updated the render function to call the new version of the getPeaks and drawPeaks calls which now require start and end parameters. Fixes flat waveform drawing in minimap plugin.
add check for browser support of AudioContext.close(). This is only supported by Chrome 43+ and FireFox 40+ for now. Edge and other non supported browsers will give an undefined error. https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/close // check if browser supports AudioContext.close() if(typeof this.ac.close() !== 'undefined'){ this.ac.close(); } fixes #949
* Update wavesurfer.minimap.js renders the minimap without the need to resize the window. Changed this.wavesurfer.on('ready', this.render.bind(this)); to this.wavesurfer.on('ready', my.render.bind(this)); * Update wavesurfer.minimap.js added the fixes for the drawPeaks() * update my.render to this.render * add parameter check renderOnLoad check to see if a parameter called "miniRenderOnLoad" is set to true, if it is render the minimap on load. * Update wavesurfer.minimap.js * add space after else * render minimap on load will update docs and create example for minimap plugin - minimap should be initialized within the main wavesurfer ready event.
* create debounce method in util.js Can be used as follows with a resize event to prevent drawBuffer() from running concurrently when resizing the browser window. preview: http://codepen.io/entonbiba/pen/jyKrEz var responsiveWave = debounce(function() { wavesurfer.empty(); wavesurfer.drawBuffer(); }, 150); window.addEventListener(‘resize’, responsiveWave); * create debounce method in util.js * Update util.js * create debounce method in util.js, remove spaces
Can you place this in a separate method, not add it to |
* requestAnimationFrame addition to utils. * Update util.js * Update util.js * Update util.js * Update util.js * Update util.js
* Wrap drawing in requestAnimationFrame. Wrap drawing in requestAnimationFrame per #1084. * Update drawer.canvas.js * Update drawer.canvas.js * Update drawer.canvas.js * Update drawer.canvas.js * Update drawer.canvas.js
* Listen to and relay play and pause events on media element * Corrected the 'pause' event label * removed play and pause emits from respective functions
I would define |
* Update drawer.js * Update drawer.js
* Remove pointer events from the left and right sides of the wave and change `zIndex` to 2. The reasoning behind this is to allow, for example, the region plugin to have a styling such that the regions are below the waves (so that the waves look clearer and not blended with the regions), while still allowing resize events on the regions. Otherwise, the left/right sections of the wave block the resize elements of the regions, since their `zIndex` needs to be necessarily higher to be drawn over the regions.
* Update drawer.multicanvas.js * Update drawer.multicanvas.js * Update drawer.multicanvas.js * Update drawer.multicanvas.js * I have no idea why this failed. * Update drawer.multicanvas.js * Update drawer.multicanvas.js * Update drawer.multicanvas.js
@entonbiba does this means that code snippets to resize the waveform on window resize event like you shew me here #1067 (comment) will not required anymore ? |
@X-Raym yes |
@katspaugh I'll update this code on the weekend |
if (prevWidth != this.wrapper.clientWidth) { | ||
prevWidth = this.wrapper.clientWidth; | ||
this.render(); | ||
this.progress(WaveSurfer.backend.getPlayedPercents()); |
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I could not find the definition of neither render
nor progress
. I think calling drawBuffer
should be enough once the redrawing bug discussed in #1127 is resolved.
@entonbiba Any news from this feature ? Thanks ! |
@mspae |
@entonbiba Can we merge into |
I'm closing this. Please comment/reopen if anybody disagrees. |
Responsive waveform on resize and device orientation change set to true by default
parameter
responsive
defaulttrue
, can be set tofalse
to disable responsive waveform.todo
this._onResize = this.onResize.bind(this)