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Mumbo Jumbo games freeze on loading screen since v1.6 #12857

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ghost opened this issue Apr 27, 2020 · 17 comments
Closed

Mumbo Jumbo games freeze on loading screen since v1.6 #12857

ghost opened this issue Apr 27, 2020 · 17 comments
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@ghost
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ghost commented Apr 27, 2020

What happens?

I try and test mumbo jumbo games 7 wonders & Super collapse 3 and they both hang/freeze on start up of the game showing game logo.
Screenshot_20200427-111912
Screenshot_20200427-111953

What should happen?

Should start the game without hang/freeze?

What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.

Android 6.0.1
Octacore 1.36Ghz
2GB RAM
PPSSPP v1.9.3-722-gitbuild
GE Dump:
ULUS10287_0001.zip

@Panderner
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And platypus too

@ghost
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ghost commented Apr 27, 2020

And platypus too

Is platypus also a mumbo jumbo game?
I will link your issue here #10919

@unknownbrackets
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GE dumps are only really helpful for graphics. If the game isn't rendering anything, it doesn't tell much more than the screenshot.

7 wonders has worked in the past:
https://report.ppsspp.org/game/ULES01037_1.00

Though one person on super slow hardware noted Super Collapse 3 not loading:
https://report.ppsspp.org/game/ULUS10287_1.01

Keep in mind that some of these less popular games were poorly optimized, even on a real PSP. Loading screens lasting 10+ seconds was not unheard of. Have you waited a good 30 seconds to make sure it's not just taking a while to load? It sounds like that's the issue with Platypus.

It may show 1/60 if the game is changing frame rates rapidly while loading things, so that's not necessarily a good indicator even.

If 7 wonders really isn't working, compare your settings to the report where it was. Try some older git builds and verify your disc's CRC.

-[Unknown]

@Panderner
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Mumbo Jumbo games needs in underclock the PSP CPU to below further to load the game faster. Super Jumbo 3 is playable and it's working fine I underclock the PSP CPU to 25 MHz.

@unknownbrackets
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But does it work if you wait long enough at default settings?

-[Unknown]

@ghost
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ghost commented Apr 27, 2020

But does it work if you wait long enough at default settings?

-[Unknown]

Last working is v1.5.4 the game is loading properly issue started in v1.6 my suspect is #10888 not really sure and I will test later ppsspp v1.6 git build where the freeze issue started..

Screenshot from ppsspp v1.5.4
Screenshot_20200427-134916
Screenshot_20200427-134927
Screenshot_20200427-134943

@ghost
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ghost commented Apr 27, 2020

This issue is likely similar to #11019

@ghost ghost changed the title Hang/Freeze on start up mumbo jumbo games i.e 7 wonders & Super Collapse 3 Mumbo Jumbo games freeze on loading since v1.6 Apr 27, 2020
@ghost ghost changed the title Mumbo Jumbo games freeze on loading since v1.6 Mumbo Jumbo games freeze on loading screen since v1.6 Apr 27, 2020
@unknownbrackets
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Not really, that was a very different issue and changing the CPU clock had no effect there.

-[Unknown]

@Panderner
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Not really, that was a very different issue and changing the CPU clock had no effect there.

-[Unknown]

Underclocking the PSP's CPU is needed to shorten loading times for low end Android devices, overclocking the PSP CPU might result longer loading times.

I'm using Realme C2 for Platypus loading screen until title screen results:

Default Settings: 50 seconds
1000 MHz in 2x resolution: 4 minutes
Auto in 1x resolution: 30 seconds
30 MHz: 5 seconds
1000 MHz in 1x resolution: 2 minutes and 30 seconds

@unknownbrackets
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Given the commit range it might be force max fps not being on by default anymore.

Maybe these games just render endlessly at max FPS during these loading screens. That would explain it getting much worse if you crank up the Mhz to unrealistic values.

-[Unknown]

@hrydgard
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I turned the flag on for them, please test and report if it works.

@Panderner
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Luxor Games The Wrath of Set and Pharaoh's challenge which is published by Mumbo Jumbo works fine and it loads faster Even I set the PSP's Clock to 1000 Mhz

@ghost
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ghost commented Apr 27, 2020

Given the commit range it might be force max fps not being on by default anymore.

Maybe these games just render endlessly at max FPS during these loading screens. That would explain it getting much worse if you crank up the Mhz to unrealistic values.

-[Unknown]

Yes this issue was fix by adding Mumbo Jumbo Games to [ForceMax60FPS] compat.ini 🙂
Closing...

@ghost ghost closed this as completed Apr 27, 2020
@hrydgard hrydgard added this to the v1.10.0 milestone Apr 27, 2020
@unknownbrackets
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unknownbrackets commented Apr 27, 2020

There's probably some syscall that's not taking as long as it should or something to match the PSP, though...

-[Unknown]

@hrydgard
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Indeed...

@ghost
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ghost commented Apr 28, 2020

@hrydgard you forgot to add this game also
Screenshot_20200428-190608

@Panderner
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Panderner commented Apr 28, 2020

@hrydgard you forgot to add this game also
Screenshot_20200428-190608

@gamemulatorer No need to add this game because the game work fine and loads faster even I overclocked the PSP's CPU to 1000 MHz on stable version

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