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Library Rangers GameObject
Gabriel edited this page Sep 26, 2023
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5 revisions
Provides access to hh::game::GameObject
from Sonic Frontiers.
Functions;
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GOComponent.Data* GetGOC(Data* in_pGameObject, string in_name)
- returns a pointer to an instance ofGOComponent.Data
from the input game object by name. -
T* GetGOC<T>(Data* in_pGameObject)
- returns a pointer to an instance of a struct from the GOComponents library.
Types;
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struct Data
- a struct representation ofhh::game::GameObject
.- Members;
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GameDocument.Data* pGameDocument
- a pointer to an instance ofapp::GameDocument
. -
MoveArray<Memory.Pointer<GOComponent>> Components
- an array of pointers tohh::game::GOComponent
instances. -
Helpers.UnmanagedString Name
- the name of this game object.
-
- Functions;
-
string ToString()
- returns theName
member.
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- Members;
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