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Library Rangers PlayerEffect
Gabriel edited this page Sep 26, 2023
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1 revision
Provides access to app::player::PlayerEffect
from Sonic Frontiers.
Functions;
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Data* Get(string in_name)
- returns a pointer to an instance ofPlayerEffect.Data
from the current player by name. -
T* Get<T>()
- returns a pointer to an instance of a struct inherited byPlayerEffect.Data
from the current player.
Types;
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struct Data
- a struct representation ofapp::player::PlayerEffect
.- Members;
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Player.Data* pPlayer
- a pointer to an instance ofapp::player::Player
. -
long pVisualHuman
- a pointer to an instance ofapp::player::VisualHuman
. -
GOCPlayerVisual* pGOCPlayerVisual
- a pointer to an instance ofapp::player::GOCPlayerVisual
. -
GOCPlayerKinematicParams* pGOCPlayerKinematicParams
- a pointer to an instance ofapp::player::GOCPlayerKinematicParams
. -
GOCPlayerBlackboard* pGOCPlayerBlackboard
- a pointer to an instance ofapp::player::GOCPlayerBlackboard
.
-
- Members;
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struct EffectList
- a struct representation ofapp::player::EffectList
.- Members;
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MoveArray<Memory.Pointer<Data>> PlayerEffects
- an array of pointers toapp::player::PlayerEffect
instances.
-
- Members;
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