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Serialization issue with RuntimeTypeAdapterFactory #712
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Hello, i've found bug in RuntimeTypeAdapterFactory (line185, method create(), and resolved this issue, need replace
with
Then RuntimeTypeAdapterFactory works well as expected. |
@ultraon Thanks, just ran into this issue today and your answer solved it. |
Thank you. This solved an issue I had with serializing an subtype with a custom serializer and type field not being included. This fix should really get pulled into the codebase. |
Try replacing this:
With this:
|
@swankjesse i guess thats where the problem is. i tried using the same it didnt work. Am about to try with the solution which @ultraon has given. |
@swankjesse What if you want to serialize a List? @ultraon solution works for that |
* Started to add the character class into the Game. * + Added references in game_references.xml for - Genders - Classes - Levels + Finalized Warrior Type Classes along with Base Classes + Created Barbarian Class + Created Util Class to provide helper functions and values + Removed CharClass + Renamed Core to Score to better explain usage. * Actually pushed the files * Started to add the character class into the Game. * + Added references in game_references.xml for - Genders - Classes - Levels + Finalized Warrior Type Classes along with Base Classes + Created Barbarian Class + Created Util Class to provide helper functions and values + Removed CharClass + Renamed Core to Score to better explain usage. * Actually pushed the files * + Changed the code to use AttributeScores rather than just raw Integers. + Created a basic form of Amazon + Swapped the ResId in Barbarian for the ResId defined in the Enum. * + Added Money enum + Added Money property to Character + Improved the functionality of Barbarian - Added LevelUp - Added LevelDown - Added property to track user choices of leveling up + Added Money strings to game_references.xml + Created Magician abstract class + Created mEffectiveLevel property in base class to ease the burden of leveling up and down. * + Changed Character class to PlayerCharacter * + Changed getCoreStatScore to getScore * + Modified LevelUp and LevelDown to restore the proper scores rather than calculated scores. ---WARNING--- Changes made in a sleepy state, they may not be implemented properly or effectively. * Removed the EffectiveLevel property from BaseClass Removed the updateLevel method Added an example of getting modifier to CharacterSheet * + Added methods for saving throws in PlayerCharacter.java +getAthleticProwess +getDangerEvasion +getMysticFortitude +getPhysicalVigor +getCharisma * + Added the Equipment functionality to Barbarian + Changed some int arguments to use Weapon instead + Added some documentation to PlayerCharacter + Also fixed some typos in method names in PlayerCharacter. * + Added the equipment functionality to the PlayerCharacter - Weapon Attribute - Weapon of Choice checking + Added weapon of choice to specialist * + Fixed more typos + Added the initializeClass method to ease the burden of switching classes at first. * + Changed Portfolio to work with the new method of Character Creation * + Changed mWeapon to mCurrentWeapon + Added getWeapons method to PlayerCharacter + Fixed issue where PlayerCharacter wouldn't have a weapon equipped. * + Made getHitTotal function properly + Improved documentation on the PlayerCharacter class * + Removed initialization from PlayerCharacter's constructor. * + Added GSON lib. + Added Saving Functionality + Broken Load Functionality at the moment. * Fixed loading functionality. * Added javadoc for SaveAndLoadPerformer * Finished commit. * Changed and added methods to the Util class. * Added javadoc to signature roll(int) * Added method roll(int, int) with javadoc Started to add Amazon PlayerCharacter class. * Finished with Amazon * Created Centaur (should be ready to implement). * Fixed bugged gold for Amazon and Barb. * Created and added Noble Fixed bug where Barb's weapon of choice would always be set to Barb Axe. * Added and Created Spearman class. Added Heroic Heritage to Nobles. * Added Battle Fortune to Noble. * Setup project on new PC. Multiple files changed to resolve errors. * Fully implemented Centaur. * Finished up the constructor. * Fully implemented Thief. * Created Hunter and fully implemented! Specialist.java: * Added Special Talent Method Thief.java: * Implemented Special Talent Method * Moved getSpecialTalent to Specialist.java * Removed getSpecialTalent from the respective classes. * Added new values. * Renamed the values. * Resolved the TODOs in the code. * Fixed a typo. * Removed methods that are inside of the Level Interface, and made getLevelDescription abstract. * Fixed issue #2. * Added functionality to Patron. * Fixed Specialist lacking the Level Descriptions. * Added the instance field for possibleStartWeapons to BaseClass Also, added the fully implemented feature into Amazon. * Updated Barbarian to new format. * Added the instance field mPossibleWeaponsOfChoice to Warrior. Made the setter for mWeaponOfChoice check if it is valid. * Changed how Amazon would validate starting weapon. * Changed Warrior so it would still weaponOfChoice even if argument wasn't valid. * Changed Amazon and Barbarian to remove their checking of weaponOfChoice. * Centaur has been brought up-to-date. * Noble has been brought up-to-date. * Spearman has been brought up-to-date. * Added instance field mPossibleWeaponsOfChoice to Specialist. * Hunter has been brought up-to-date. * Thief has been brought up-to-date. * Added safe-checking to Specialist's setWeaponOfChoice * All available Magicans classes have been brought up-to-date. * Fixed bug with App Crash * Fixed EDC issue where it could return the incorrect values. * Added Patreon instance field to PlayerCharacter * Created res/dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created DetailFragment class * Have a very rough version of the new dialog working. * Still a rough version but slightly improved. * Added a blank construcutor for all subclasses of BaseClass. * Added values into the Classes Enum * Created a custom adapter. * Created the layout for weapons in a spinner. * Finalized the layout of the spinner items * Added getters * Changed startGold to startMoney. * Fixed a massive issue regarding scope in the character package. * Incomplete update for editing attribute values on the character * Added the ability to edit the Might score. * Added the edit ability to the rest of the attribute scores. * Modified the layout of attribute editing dialog. * Added the proper values for the labels on the CharacterSheet. * Adding mCurrentHits functionality. * Rearranged the layout of the Attribute edit dialog to fix issues of cropping. * Added safe-checking when getting a value from the dialog. * Fixed an issue where it would refresh the UI regardless of change. * Added value checking onto the setCurHits method of PlayerCharacter. * Moved StatChangeFragment to fragments package. * Created the HitsChangeFragment class * Fixed an issue where newInstance wasn't exposed. * Added the ability to edit hits on the character sheet. * The user can change hits now on the character sheet. * Fixed an issue causing a crash every time the HitsDialog popped up * Fixed an issue causing a crash every time the HitsDialog's confirm button was pressed * Fixed setCurHits allowing bad values. * Removed debugPrintScores function from PlayerCharacter. * Reformatted some code. * PlayerCharacter now updates curHits when initalizeClass is called. * Removed unused instance fields from Util. * Removed a todo. * Added a getter for the instance field weapons. * MID-WORK COMMIT - This is to simply save work. * Weapon of Choice is now checked when making an attack. * Melee bonus is now properly updated in the GUI. * Disabled some stuff to disable crashing. * Changed the textView's id to make it more unique. * Implemented a working version of the DetailedDialog. * Removed the WeaponArrayAdapter. * Updated values in strings.xml * Fixed values in layout and strings.xml * Changed layout to simple support layout. * Added safe checking to event handlers in DetailDialog. * Added a default constructor for Priest. * Rearranged constructor args to be fitting with other code. * Added getAmmo to Util. * Removed unused imports. * Made getAmmo static. * Changed constructors that had RangedWeapons involved in startGear. * Made the dialog swap out the starting weapon with chosen starting weapon. * Fixed the error where Centaur would start with weaponOfChoice. * Made the dialog properly create an instance with filled in values. * Binded a PlayerCharacter to the newly created instance. * Modified the listener's interface. * Made BaseClass serializable. * Made a rough version of passing character between the dialog and sheet. * Added throwing knife as a weapon * Removed System.out statements. * Added some error handling to the dialog. * Fixed bug where the class wasn't fully initialized. * Feature complete, able to transfer newly created character to sheet. * Removed invalid weapon, "mace". * Added null handling Noble. * Added a Club Entry. * Fixed Noble crash potential. * Implemented the new dialog for all of the classes. * Added more error-handling into the code. * Removed outdated variables. * Fixed a bug where the CreateCharacter and CharcterSheetFragment would both be visible. * Moved most of the code to fill in the fragment into a seperate method. * Removed unused code. * Allows the active character to be perserved after the character changes. * Merge branch 'master' of https://github.com/CIS-Extra/mazes_and_minotaurs # Conflicts: # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/NewCharacter/CreateCharacter.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/rollDice/rollDice.java # MazesAndMinotaurs/instapk.log * Resolved issue with merge. * Added value for Priest. * Added handling in case there is no possible starting weapon. * Added handling for lack of a weapon * Added handling for the dialog for lack of a weapon as well. * fixed issue #24, discovered issue #25, and fixed issue #25 * Removed statements related to debuggging. * Added helper methods, * Changed the choice weapon spinner to hide if the user selects a Magician. * Added resIds to Score enum. * Now have a working implentmention of Noble Heritage. * Cleaned up some of the code related to Noble creation. * Added safe checking to doHeritage. * #27 fixed * Created DetailedWeaponAdapater * Changed DeteailedWeaponAdapter to subclass BaseAdapter. * CreatedlLayout for individual spinner items for DetailedWeaponAdapter * Exposed some code to make it easier to implement. * Added the ability to change active weapon. Issue #11 fixed. * Added handling for null values. * Fixed #30. * Simplified SaveAndLoadPerformer * Changed name to fit with conventions. * Added layout for character spinner items. * Added save icon. * Added action item, "Save Portfolio". * Added methods to serialize Portfolio. * Reverted SaveAndLoadPerformer * Seperated SaveAndLoadPerformer and CharacterSerializer * Added RuntimeTypeAdapterFactory. * Fixed with solution located at google/gson#712 * Serialization should finally work as intended aside from issue #34. * Added ability to handle failed load. * Labeled certain methods and classes as deprecated * Added the ability to handle polymorphism in Equipment objects. * Replaced multiple gson creations with static one(s). * Created CharacterAdapter * Added functionality to CharacterAdapter * Added a character select screen. * Added a character delete screen. * The list nows updates when a character is deleted. * Fixed #34
* + Changed Character class to PlayerCharacter * + Changed getCoreStatScore to getScore * + Modified LevelUp and LevelDown to restore the proper scores rather than calculated scores. ---WARNING--- Changes made in a sleepy state, they may not be implemented properly or effectively. * Removed the EffectiveLevel property from BaseClass Removed the updateLevel method Added an example of getting modifier to CharacterSheet * + Added methods for saving throws in PlayerCharacter.java +getAthleticProwess +getDangerEvasion +getMysticFortitude +getPhysicalVigor +getCharisma * + Added the Equipment functionality to Barbarian + Changed some int arguments to use Weapon instead + Added some documentation to PlayerCharacter + Also fixed some typos in method names in PlayerCharacter. * + Added the equipment functionality to the PlayerCharacter - Weapon Attribute - Weapon of Choice checking + Added weapon of choice to specialist * + Fixed more typos + Added the initializeClass method to ease the burden of switching classes at first. * + Changed Portfolio to work with the new method of Character Creation * + Changed mWeapon to mCurrentWeapon + Added getWeapons method to PlayerCharacter + Fixed issue where PlayerCharacter wouldn't have a weapon equipped. * + Made getHitTotal function properly + Improved documentation on the PlayerCharacter class * + Removed initialization from PlayerCharacter's constructor. * + Added GSON lib. + Added Saving Functionality + Broken Load Functionality at the moment. * Fixed loading functionality. * Added javadoc for SaveAndLoadPerformer * Finished commit. * Changed and added methods to the Util class. * Added javadoc to signature roll(int) * Added method roll(int, int) with javadoc Started to add Amazon PlayerCharacter class. * Finished with Amazon * Created Centaur (should be ready to implement). * Fixed bugged gold for Amazon and Barb. * Created and added Noble Fixed bug where Barb's weapon of choice would always be set to Barb Axe. * Added and Created Spearman class. Added Heroic Heritage to Nobles. * Added Battle Fortune to Noble. * Setup project on new PC. Multiple files changed to resolve errors. * Fully implemented Centaur. * Finished up the constructor. * Fully implemented Thief. * Created Hunter and fully implemented! Specialist.java: * Added Special Talent Method Thief.java: * Implemented Special Talent Method * Moved getSpecialTalent to Specialist.java * Removed getSpecialTalent from the respective classes. * Added new values. * Renamed the values. * Resolved the TODOs in the code. * Fixed a typo. * Removed methods that are inside of the Level Interface, and made getLevelDescription abstract. * Fixed issue #2. * Added functionality to Patron. * Fixed Specialist lacking the Level Descriptions. * Added the instance field for possibleStartWeapons to BaseClass Also, added the fully implemented feature into Amazon. * Updated Barbarian to new format. * Added the instance field mPossibleWeaponsOfChoice to Warrior. Made the setter for mWeaponOfChoice check if it is valid. * Changed how Amazon would validate starting weapon. * Changed Warrior so it would still weaponOfChoice even if argument wasn't valid. * Changed Amazon and Barbarian to remove their checking of weaponOfChoice. * Centaur has been brought up-to-date. * Noble has been brought up-to-date. * Spearman has been brought up-to-date. * Added instance field mPossibleWeaponsOfChoice to Specialist. * Hunter has been brought up-to-date. * Thief has been brought up-to-date. * Added safe-checking to Specialist's setWeaponOfChoice * All available Magicans classes have been brought up-to-date. * Fixed bug with App Crash * Fixed EDC issue where it could return the incorrect values. * Added Patreon instance field to PlayerCharacter * Created res/dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created DetailFragment class * Have a very rough version of the new dialog working. * Still a rough version but slightly improved. * Added a blank construcutor for all subclasses of BaseClass. * Added values into the Classes Enum * Created a custom adapter. * Created the layout for weapons in a spinner. * Finalized the layout of the spinner items * Added getters * Changed startGold to startMoney. * Fixed a massive issue regarding scope in the character package. * Incomplete update for editing attribute values on the character * Added the ability to edit the Might score. * Added the edit ability to the rest of the attribute scores. * Modified the layout of attribute editing dialog. * Added the proper values for the labels on the CharacterSheet. * Adding mCurrentHits functionality. * Rearranged the layout of the Attribute edit dialog to fix issues of cropping. * Added safe-checking when getting a value from the dialog. * Fixed an issue where it would refresh the UI regardless of change. * Added value checking onto the setCurHits method of PlayerCharacter. * Moved StatChangeFragment to fragments package. * Created the HitsChangeFragment class * Fixed an issue where newInstance wasn't exposed. * Added the ability to edit hits on the character sheet. * The user can change hits now on the character sheet. * Fixed an issue causing a crash every time the HitsDialog popped up * Fixed an issue causing a crash every time the HitsDialog's confirm button was pressed * Fixed setCurHits allowing bad values. * Removed debugPrintScores function from PlayerCharacter. * Reformatted some code. * PlayerCharacter now updates curHits when initalizeClass is called. * Removed unused instance fields from Util. * Removed a todo. * Added a getter for the instance field weapons. * MID-WORK COMMIT - This is to simply save work. * Weapon of Choice is now checked when making an attack. * Melee bonus is now properly updated in the GUI. * Disabled some stuff to disable crashing. * Changed the textView's id to make it more unique. * Implemented a working version of the DetailedDialog. * Removed the WeaponArrayAdapter. * Updated values in strings.xml * Fixed values in layout and strings.xml * Changed layout to simple support layout. * Added safe checking to event handlers in DetailDialog. * Added a default constructor for Priest. * Rearranged constructor args to be fitting with other code. * Added getAmmo to Util. * Removed unused imports. * Made getAmmo static. * Changed constructors that had RangedWeapons involved in startGear. * Made the dialog swap out the starting weapon with chosen starting weapon. * Fixed the error where Centaur would start with weaponOfChoice. * Made the dialog properly create an instance with filled in values. * Binded a PlayerCharacter to the newly created instance. * Modified the listener's interface. * Made BaseClass serializable. * Made a rough version of passing character between the dialog and sheet. * Added throwing knife as a weapon * Removed System.out statements. * Added some error handling to the dialog. * Fixed bug where the class wasn't fully initialized. * Feature complete, able to transfer newly created character to sheet. * Removed invalid weapon, "mace". * Added null handling Noble. * Added a Club Entry. * Fixed Noble crash potential. * Implemented the new dialog for all of the classes. * Added more error-handling into the code. * Removed outdated variables. * Fixed a bug where the CreateCharacter and CharcterSheetFragment would both be visible. * Moved most of the code to fill in the fragment into a seperate method. * Removed unused code. * Allows the active character to be perserved after the character changes. * Merge branch 'master' of https://github.com/CIS-Extra/mazes_and_minotaurs # Conflicts: # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/NewCharacter/CreateCharacter.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/rollDice/rollDice.java # MazesAndMinotaurs/instapk.log * Resolved issue with merge. * Added value for Priest. * Added handling in case there is no possible starting weapon. * Added handling for lack of a weapon * Added handling for the dialog for lack of a weapon as well. * fixed issue #24, discovered issue #25, and fixed issue #25 * Removed statements related to debuggging. * Added helper methods, * Changed the choice weapon spinner to hide if the user selects a Magician. * Added resIds to Score enum. * Now have a working implentmention of Noble Heritage. * Cleaned up some of the code related to Noble creation. * Added safe checking to doHeritage. * #27 fixed * Created DetailedWeaponAdapater * Changed DeteailedWeaponAdapter to subclass BaseAdapter. * CreatedlLayout for individual spinner items for DetailedWeaponAdapter * Exposed some code to make it easier to implement. * Added the ability to change active weapon. Issue #11 fixed. * Added handling for null values. * Fixed #30. * Simplified SaveAndLoadPerformer * Changed name to fit with conventions. * Added layout for character spinner items. * Added save icon. * Added action item, "Save Portfolio". * Added methods to serialize Portfolio. * Reverted SaveAndLoadPerformer * Seperated SaveAndLoadPerformer and CharacterSerializer * Added RuntimeTypeAdapterFactory. * Fixed with solution located at google/gson#712 * Serialization should finally work as intended aside from issue #34. * Added ability to handle failed load. * Labeled certain methods and classes as deprecated * Added the ability to handle polymorphism in Equipment objects. * Replaced multiple gson creations with static one(s). * Created CharacterAdapter * Added functionality to CharacterAdapter * Added a character select screen. * Added a character delete screen. * The list nows updates when a character is deleted. * Fixed #34 * Fixed improper melee mod value. * Armor is now automatically equipped if a class starts with armor. * Added functionality to save and load EquipmentDB. * EquipmentDB is now saved on startup. * EquipmentDB is now saveable. * Hotfix: Portfolio and EquipmentDB not loaded on startup. * Created spinner layout for Equipment. * Added an inventory screen. (Accessable through the Save Sinet button.) * Moved code related to serialization to its own package. * Moved equipment strings to util.CommonStrings * Changed the EquipmentDB to use values from util.CommonStrings. * Fixed classes to work with EquipmentDB's changes. * Fixed the rest of the code to work with the changes. * Added helper methods for EquipmentDB. (Weapon, Armor, Equipment) * Fixed InventoryAdapter for Equipment Change * Refactored some code to fix serialization issues. (mWeaponType -> mIsMelee) * Fixed inventory fragment after the weapon change. * Added an message for the inventory screen explaining what to do. * Added resource values for magician classes' talents. * Magician's talent will now be displayed. (Fixes #14) * Made getPowerPoints abstract. * Fixed #38 * Added a method to reset the data. * Fixed the portfolio reset. * Added the function to reset the EquipmentDB. Fixed #44 * Added backstack features. * Fixed #40 * Moved clearBackStack to Util class. * Added the inventory screen. (Fixed #6)
* + Changed getCoreStatScore to getScore * + Modified LevelUp and LevelDown to restore the proper scores rather than calculated scores. ---WARNING--- Changes made in a sleepy state, they may not be implemented properly or effectively. * Removed the EffectiveLevel property from BaseClass Removed the updateLevel method Added an example of getting modifier to CharacterSheet * + Added methods for saving throws in PlayerCharacter.java +getAthleticProwess +getDangerEvasion +getMysticFortitude +getPhysicalVigor +getCharisma * + Added the Equipment functionality to Barbarian + Changed some int arguments to use Weapon instead + Added some documentation to PlayerCharacter + Also fixed some typos in method names in PlayerCharacter. * + Added the equipment functionality to the PlayerCharacter - Weapon Attribute - Weapon of Choice checking + Added weapon of choice to specialist * + Fixed more typos + Added the initializeClass method to ease the burden of switching classes at first. * + Changed Portfolio to work with the new method of Character Creation * + Changed mWeapon to mCurrentWeapon + Added getWeapons method to PlayerCharacter + Fixed issue where PlayerCharacter wouldn't have a weapon equipped. * + Made getHitTotal function properly + Improved documentation on the PlayerCharacter class * + Removed initialization from PlayerCharacter's constructor. * + Added GSON lib. + Added Saving Functionality + Broken Load Functionality at the moment. * Fixed loading functionality. * Added javadoc for SaveAndLoadPerformer * Finished commit. * Changed and added methods to the Util class. * Added javadoc to signature roll(int) * Added method roll(int, int) with javadoc Started to add Amazon PlayerCharacter class. * Finished with Amazon * Created Centaur (should be ready to implement). * Fixed bugged gold for Amazon and Barb. * Created and added Noble Fixed bug where Barb's weapon of choice would always be set to Barb Axe. * Added and Created Spearman class. Added Heroic Heritage to Nobles. * Added Battle Fortune to Noble. * Setup project on new PC. Multiple files changed to resolve errors. * Fully implemented Centaur. * Finished up the constructor. * Fully implemented Thief. * Created Hunter and fully implemented! Specialist.java: * Added Special Talent Method Thief.java: * Implemented Special Talent Method * Moved getSpecialTalent to Specialist.java * Removed getSpecialTalent from the respective classes. * Added new values. * Renamed the values. * Resolved the TODOs in the code. * Fixed a typo. * Removed methods that are inside of the Level Interface, and made getLevelDescription abstract. * Fixed issue #2. * Added functionality to Patron. * Fixed Specialist lacking the Level Descriptions. * Added the instance field for possibleStartWeapons to BaseClass Also, added the fully implemented feature into Amazon. * Updated Barbarian to new format. * Added the instance field mPossibleWeaponsOfChoice to Warrior. Made the setter for mWeaponOfChoice check if it is valid. * Changed how Amazon would validate starting weapon. * Changed Warrior so it would still weaponOfChoice even if argument wasn't valid. * Changed Amazon and Barbarian to remove their checking of weaponOfChoice. * Centaur has been brought up-to-date. * Noble has been brought up-to-date. * Spearman has been brought up-to-date. * Added instance field mPossibleWeaponsOfChoice to Specialist. * Hunter has been brought up-to-date. * Thief has been brought up-to-date. * Added safe-checking to Specialist's setWeaponOfChoice * All available Magicans classes have been brought up-to-date. * Fixed bug with App Crash * Fixed EDC issue where it could return the incorrect values. * Added Patreon instance field to PlayerCharacter * Created res/dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created DetailFragment class * Have a very rough version of the new dialog working. * Still a rough version but slightly improved. * Added a blank construcutor for all subclasses of BaseClass. * Added values into the Classes Enum * Created a custom adapter. * Created the layout for weapons in a spinner. * Finalized the layout of the spinner items * Added getters * Changed startGold to startMoney. * Fixed a massive issue regarding scope in the character package. * Incomplete update for editing attribute values on the character * Added the ability to edit the Might score. * Added the edit ability to the rest of the attribute scores. * Modified the layout of attribute editing dialog. * Added the proper values for the labels on the CharacterSheet. * Adding mCurrentHits functionality. * Rearranged the layout of the Attribute edit dialog to fix issues of cropping. * Added safe-checking when getting a value from the dialog. * Fixed an issue where it would refresh the UI regardless of change. * Added value checking onto the setCurHits method of PlayerCharacter. * Moved StatChangeFragment to fragments package. * Created the HitsChangeFragment class * Fixed an issue where newInstance wasn't exposed. * Added the ability to edit hits on the character sheet. * The user can change hits now on the character sheet. * Fixed an issue causing a crash every time the HitsDialog popped up * Fixed an issue causing a crash every time the HitsDialog's confirm button was pressed * Fixed setCurHits allowing bad values. * Removed debugPrintScores function from PlayerCharacter. * Reformatted some code. * PlayerCharacter now updates curHits when initalizeClass is called. * Removed unused instance fields from Util. * Removed a todo. * Added a getter for the instance field weapons. * MID-WORK COMMIT - This is to simply save work. * Weapon of Choice is now checked when making an attack. * Melee bonus is now properly updated in the GUI. * Disabled some stuff to disable crashing. * Changed the textView's id to make it more unique. * Implemented a working version of the DetailedDialog. * Removed the WeaponArrayAdapter. * Updated values in strings.xml * Fixed values in layout and strings.xml * Changed layout to simple support layout. * Added safe checking to event handlers in DetailDialog. * Added a default constructor for Priest. * Rearranged constructor args to be fitting with other code. * Added getAmmo to Util. * Removed unused imports. * Made getAmmo static. * Changed constructors that had RangedWeapons involved in startGear. * Made the dialog swap out the starting weapon with chosen starting weapon. * Fixed the error where Centaur would start with weaponOfChoice. * Made the dialog properly create an instance with filled in values. * Binded a PlayerCharacter to the newly created instance. * Modified the listener's interface. * Made BaseClass serializable. * Made a rough version of passing character between the dialog and sheet. * Added throwing knife as a weapon * Removed System.out statements. * Added some error handling to the dialog. * Fixed bug where the class wasn't fully initialized. * Feature complete, able to transfer newly created character to sheet. * Removed invalid weapon, "mace". * Added null handling Noble. * Added a Club Entry. * Fixed Noble crash potential. * Implemented the new dialog for all of the classes. * Added more error-handling into the code. * Removed outdated variables. * Fixed a bug where the CreateCharacter and CharcterSheetFragment would both be visible. * Moved most of the code to fill in the fragment into a seperate method. * Removed unused code. * Allows the active character to be perserved after the character changes. * Merge branch 'master' of https://github.com/CIS-Extra/mazes_and_minotaurs # Conflicts: # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/NewCharacter/CreateCharacter.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/rollDice/rollDice.java # MazesAndMinotaurs/instapk.log * Resolved issue with merge. * Added value for Priest. * Added handling in case there is no possible starting weapon. * Added handling for lack of a weapon * Added handling for the dialog for lack of a weapon as well. * fixed issue #24, discovered issue #25, and fixed issue #25 * Removed statements related to debuggging. * Added helper methods, * Changed the choice weapon spinner to hide if the user selects a Magician. * Added resIds to Score enum. * Now have a working implentmention of Noble Heritage. * Cleaned up some of the code related to Noble creation. * Added safe checking to doHeritage. * #27 fixed * Created DetailedWeaponAdapater * Changed DeteailedWeaponAdapter to subclass BaseAdapter. * CreatedlLayout for individual spinner items for DetailedWeaponAdapter * Exposed some code to make it easier to implement. * Added the ability to change active weapon. Issue #11 fixed. * Added handling for null values. * Fixed #30. * Simplified SaveAndLoadPerformer * Changed name to fit with conventions. * Added layout for character spinner items. * Added save icon. * Added action item, "Save Portfolio". * Added methods to serialize Portfolio. * Reverted SaveAndLoadPerformer * Seperated SaveAndLoadPerformer and CharacterSerializer * Added RuntimeTypeAdapterFactory. * Fixed with solution located at google/gson#712 * Serialization should finally work as intended aside from issue #34. * Added ability to handle failed load. * Labeled certain methods and classes as deprecated * Added the ability to handle polymorphism in Equipment objects. * Replaced multiple gson creations with static one(s). * Created CharacterAdapter * Added functionality to CharacterAdapter * Added a character select screen. * Added a character delete screen. * The list nows updates when a character is deleted. * Fixed #34 * Fixed improper melee mod value. * Armor is now automatically equipped if a class starts with armor. * Added functionality to save and load EquipmentDB. * EquipmentDB is now saved on startup. * EquipmentDB is now saveable. * Hotfix: Portfolio and EquipmentDB not loaded on startup. * Created spinner layout for Equipment. * Added an inventory screen. (Accessable through the Save Sinet button.) * Moved code related to serialization to its own package. * Moved equipment strings to util.CommonStrings * Changed the EquipmentDB to use values from util.CommonStrings. * Fixed classes to work with EquipmentDB's changes. * Fixed the rest of the code to work with the changes. * Added helper methods for EquipmentDB. (Weapon, Armor, Equipment) * Fixed InventoryAdapter for Equipment Change * Refactored some code to fix serialization issues. (mWeaponType -> mIsMelee) * Fixed inventory fragment after the weapon change. * Added an message for the inventory screen explaining what to do. * Added resource values for magician classes' talents. * Magician's talent will now be displayed. (Fixes #14) * Made getPowerPoints abstract. * Fixed #38 * Added a method to reset the data. * Fixed the portfolio reset. * Added the function to reset the EquipmentDB. Fixed #44 * Added backstack features. * Fixed #40 * Moved clearBackStack to Util class. * Added the inventory screen. (Fixed #6) * Fixed issue of stuff showing after clearing the back stack
* Added a comparator for AttributeScore(s). * Updated gradle to 4.1.1. * Created AttributePriorityDialog along with its layout. Also, hotfixed some errors in the .xml files. * Bugfix (#39) * + Changed getCoreStatScore to getScore * + Modified LevelUp and LevelDown to restore the proper scores rather than calculated scores. ---WARNING--- Changes made in a sleepy state, they may not be implemented properly or effectively. * Removed the EffectiveLevel property from BaseClass Removed the updateLevel method Added an example of getting modifier to CharacterSheet * + Added methods for saving throws in PlayerCharacter.java +getAthleticProwess +getDangerEvasion +getMysticFortitude +getPhysicalVigor +getCharisma * + Added the Equipment functionality to Barbarian + Changed some int arguments to use Weapon instead + Added some documentation to PlayerCharacter + Also fixed some typos in method names in PlayerCharacter. * + Added the equipment functionality to the PlayerCharacter - Weapon Attribute - Weapon of Choice checking + Added weapon of choice to specialist * + Fixed more typos + Added the initializeClass method to ease the burden of switching classes at first. * + Changed Portfolio to work with the new method of Character Creation * + Changed mWeapon to mCurrentWeapon + Added getWeapons method to PlayerCharacter + Fixed issue where PlayerCharacter wouldn't have a weapon equipped. * + Made getHitTotal function properly + Improved documentation on the PlayerCharacter class * + Removed initialization from PlayerCharacter's constructor. * + Added GSON lib. + Added Saving Functionality + Broken Load Functionality at the moment. * Fixed loading functionality. * Added javadoc for SaveAndLoadPerformer * Finished commit. * Changed and added methods to the Util class. * Added javadoc to signature roll(int) * Added method roll(int, int) with javadoc Started to add Amazon PlayerCharacter class. * Finished with Amazon * Created Centaur (should be ready to implement). * Fixed bugged gold for Amazon and Barb. * Created and added Noble Fixed bug where Barb's weapon of choice would always be set to Barb Axe. * Added and Created Spearman class. Added Heroic Heritage to Nobles. * Added Battle Fortune to Noble. * Setup project on new PC. Multiple files changed to resolve errors. * Fully implemented Centaur. * Finished up the constructor. * Fully implemented Thief. * Created Hunter and fully implemented! Specialist.java: * Added Special Talent Method Thief.java: * Implemented Special Talent Method * Moved getSpecialTalent to Specialist.java * Removed getSpecialTalent from the respective classes. * Added new values. * Renamed the values. * Resolved the TODOs in the code. * Fixed a typo. * Removed methods that are inside of the Level Interface, and made getLevelDescription abstract. * Fixed issue #2. * Added functionality to Patron. * Fixed Specialist lacking the Level Descriptions. * Added the instance field for possibleStartWeapons to BaseClass Also, added the fully implemented feature into Amazon. * Updated Barbarian to new format. * Added the instance field mPossibleWeaponsOfChoice to Warrior. Made the setter for mWeaponOfChoice check if it is valid. * Changed how Amazon would validate starting weapon. * Changed Warrior so it would still weaponOfChoice even if argument wasn't valid. * Changed Amazon and Barbarian to remove their checking of weaponOfChoice. * Centaur has been brought up-to-date. * Noble has been brought up-to-date. * Spearman has been brought up-to-date. * Added instance field mPossibleWeaponsOfChoice to Specialist. * Hunter has been brought up-to-date. * Thief has been brought up-to-date. * Added safe-checking to Specialist's setWeaponOfChoice * All available Magicans classes have been brought up-to-date. * Fixed bug with App Crash * Fixed EDC issue where it could return the incorrect values. * Added Patreon instance field to PlayerCharacter * Created res/dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created DetailFragment class * Have a very rough version of the new dialog working. * Still a rough version but slightly improved. * Added a blank construcutor for all subclasses of BaseClass. * Added values into the Classes Enum * Created a custom adapter. * Created the layout for weapons in a spinner. * Finalized the layout of the spinner items * Added getters * Changed startGold to startMoney. * Fixed a massive issue regarding scope in the character package. * Incomplete update for editing attribute values on the character * Added the ability to edit the Might score. * Added the edit ability to the rest of the attribute scores. * Modified the layout of attribute editing dialog. * Added the proper values for the labels on the CharacterSheet. * Adding mCurrentHits functionality. * Rearranged the layout of the Attribute edit dialog to fix issues of cropping. * Added safe-checking when getting a value from the dialog. * Fixed an issue where it would refresh the UI regardless of change. * Added value checking onto the setCurHits method of PlayerCharacter. * Moved StatChangeFragment to fragments package. * Created the HitsChangeFragment class * Fixed an issue where newInstance wasn't exposed. * Added the ability to edit hits on the character sheet. * The user can change hits now on the character sheet. * Fixed an issue causing a crash every time the HitsDialog popped up * Fixed an issue causing a crash every time the HitsDialog's confirm button was pressed * Fixed setCurHits allowing bad values. * Removed debugPrintScores function from PlayerCharacter. * Reformatted some code. * PlayerCharacter now updates curHits when initalizeClass is called. * Removed unused instance fields from Util. * Removed a todo. * Added a getter for the instance field weapons. * MID-WORK COMMIT - This is to simply save work. * Weapon of Choice is now checked when making an attack. * Melee bonus is now properly updated in the GUI. * Disabled some stuff to disable crashing. * Changed the textView's id to make it more unique. * Implemented a working version of the DetailedDialog. * Removed the WeaponArrayAdapter. * Updated values in strings.xml * Fixed values in layout and strings.xml * Changed layout to simple support layout. * Added safe checking to event handlers in DetailDialog. * Added a default constructor for Priest. * Rearranged constructor args to be fitting with other code. * Added getAmmo to Util. * Removed unused imports. * Made getAmmo static. * Changed constructors that had RangedWeapons involved in startGear. * Made the dialog swap out the starting weapon with chosen starting weapon. * Fixed the error where Centaur would start with weaponOfChoice. * Made the dialog properly create an instance with filled in values. * Binded a PlayerCharacter to the newly created instance. * Modified the listener's interface. * Made BaseClass serializable. * Made a rough version of passing character between the dialog and sheet. * Added throwing knife as a weapon * Removed System.out statements. * Added some error handling to the dialog. * Fixed bug where the class wasn't fully initialized. * Feature complete, able to transfer newly created character to sheet. * Removed invalid weapon, "mace". * Added null handling Noble. * Added a Club Entry. * Fixed Noble crash potential. * Implemented the new dialog for all of the classes. * Added more error-handling into the code. * Removed outdated variables. * Fixed a bug where the CreateCharacter and CharcterSheetFragment would both be visible. * Moved most of the code to fill in the fragment into a seperate method. * Removed unused code. * Allows the active character to be perserved after the character changes. * Merge branch 'master' of https://github.com/CIS-Extra/mazes_and_minotaurs # Conflicts: # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/NewCharacter/CreateCharacter.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/rollDice/rollDice.java # MazesAndMinotaurs/instapk.log * Resolved issue with merge. * Added value for Priest. * Added handling in case there is no possible starting weapon. * Added handling for lack of a weapon * Added handling for the dialog for lack of a weapon as well. * fixed issue #24, discovered issue #25, and fixed issue #25 * Removed statements related to debuggging. * Added helper methods, * Changed the choice weapon spinner to hide if the user selects a Magician. * Added resIds to Score enum. * Now have a working implentmention of Noble Heritage. * Cleaned up some of the code related to Noble creation. * Added safe checking to doHeritage. * #27 fixed * Created DetailedWeaponAdapater * Changed DeteailedWeaponAdapter to subclass BaseAdapter. * CreatedlLayout for individual spinner items for DetailedWeaponAdapter * Exposed some code to make it easier to implement. * Added the ability to change active weapon. Issue #11 fixed. * Added handling for null values. * Fixed #30. * Simplified SaveAndLoadPerformer * Changed name to fit with conventions. * Added layout for character spinner items. * Added save icon. * Added action item, "Save Portfolio". * Added methods to serialize Portfolio. * Reverted SaveAndLoadPerformer * Seperated SaveAndLoadPerformer and CharacterSerializer * Added RuntimeTypeAdapterFactory. * Fixed with solution located at google/gson#712 * Serialization should finally work as intended aside from issue #34. * Added ability to handle failed load. * Labeled certain methods and classes as deprecated * Added the ability to handle polymorphism in Equipment objects. * Replaced multiple gson creations with static one(s). * Created CharacterAdapter * Added functionality to CharacterAdapter * Added a character select screen. * Added a character delete screen. * The list nows updates when a character is deleted. * Fixed #34 * Fixed improper melee mod value. * Armor is now automatically equipped if a class starts with armor. * Added functionality to save and load EquipmentDB. * EquipmentDB is now saved on startup. * EquipmentDB is now saveable. * Hotfix: Portfolio and EquipmentDB not loaded on startup. * Created spinner layout for Equipment. * Added an inventory screen. (Accessable through the Save Sinet button.) * Moved code related to serialization to its own package. * Moved equipment strings to util.CommonStrings * Changed the EquipmentDB to use values from util.CommonStrings. * Fixed classes to work with EquipmentDB's changes. * Fixed the rest of the code to work with the changes. * Added helper methods for EquipmentDB. (Weapon, Armor, Equipment) * Fixed InventoryAdapter for Equipment Change * Refactored some code to fix serialization issues. (mWeaponType -> mIsMelee) * Fixed inventory fragment after the weapon change. * Added an message for the inventory screen explaining what to do. * Added resource values for magician classes' talents. * Magician's talent will now be displayed. (Fixes #14) * Made getPowerPoints abstract. * Fixed #38 * Added a method to reset the data. * Fixed the portfolio reset. * Added the function to reset the EquipmentDB. Fixed #44 * Added backstack features. * Fixed #40 * Moved clearBackStack to Util class. * Added the inventory screen. (Fixed #6) * Fixed issue of stuff showing after clearing the back stack * Added ids to each of the attribute spinners. * Made Score serializable. * Implemented a rough version of the AttributeScorePriority dialog into createCharacter. * Reroll was also implemented into the createCharacter. * Added a contains method to Util. * Added new value to CommonStrings * Fixed issue where the attributes wouldn't be ordered properly when the AttributePriorityDialog was restored. * Fixed #51 * Cleaned up the AttributePriorityDialog visually. (Fixed #52) * The elements now go directly into the adapter. (Fixed #51)
- Serialization issue with RuntimeTypeAdapterFactory - like @ultraon already stated in google#712 "after serialization root object 'type' field is not injected, for inner object 'type' fields are added"
Trying to use this class as is results in the type-property not being serialized into the JSON, thus it is not present on deserialization. The fix from google#712 (comment) works. No idea why this is not merged yet.
Trying to use this class as is results in the type-property not being serialized into the JSON, thus it is not present on deserialization. The fix from google#712 (comment) works. No idea why this is not merged yet.
Trying to use this class as is results in the type-property not being serialized into the JSON, thus it is not present on deserialization. The fix from google#712 (comment) works. No idea why this is not merged yet.
Trying to use this class as is results in the type-property not being serialized into the JSON, thus it is not present on deserialization. The fix from google#712 (comment) works. No idea why this is not merged yet.
* Change the RuntimeTypeAdapterFactoryTest, so it fails because of #712 * Fix RuntimeTypeAdapterFactory Trying to use this class as is results in the type-property not being serialized into the JSON, thus it is not present on deserialization. The fix from #712 (comment) works. No idea why this is not merged yet.
#2160 added a method for solving this issue. |
Hello, i found after serialization root object 'type' field is not injected, for inner object 'type' fields are added. Example:
and json output after serialization:
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