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Bugfix #39
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Bugfix #39
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…than calculated scores. ---WARNING--- Changes made in a sleepy state, they may not be implemented properly or effectively.
Removed the updateLevel method Added an example of getting modifier to CharacterSheet
+getAthleticProwess +getDangerEvasion +getMysticFortitude +getPhysicalVigor +getCharisma
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/PlayerCharacter.java MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/classes/Amazon.java
+ Changed some int arguments to use Weapon instead + Added some documentation to PlayerCharacter + Also fixed some typos in method names in PlayerCharacter.
- Weapon Attribute - Weapon of Choice checking + Added weapon of choice to specialist
+ Added the initializeClass method to ease the burden of switching classes at first.
Conflicts: MazesAndMinotaurs/.idea/misc.xml MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/PlayerCharacter.java MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/classes/Barbarian.java
+ Added getWeapons method to PlayerCharacter + Fixed issue where PlayerCharacter wouldn't have a weapon equipped.
+ Improved documentation on the PlayerCharacter class
+ Added Saving Functionality + Broken Load Functionality at the moment.
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java MazesAndMinotaurs/app/src/main/res/layout/fragment_character_sheet.xml
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/SaveAndLoadDialog.java
* Added javadoc to signature roll(int) * Added method roll(int, int) with javadoc Started to add Amazon PlayerCharacter class.
Massive Equipment Change
…aurs # Conflicts: # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/MainMazes.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/SaveAndLoadPerformer.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/util/Util.java # MazesAndMinotaurs/app/src/main/res/menu/main.xml # MazesAndMinotaurs/app/src/main/res/values/strings.xml # MazesAndMinotaurs/instapk.log
JayTSmith
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So, there was a bug in the old pull request that I patched. When the back stack would pop, it would up in the background of the new fragment.