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Changed Equipment #38
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…than calculated scores. ---WARNING--- Changes made in a sleepy state, they may not be implemented properly or effectively.
Removed the updateLevel method Added an example of getting modifier to CharacterSheet
+getAthleticProwess +getDangerEvasion +getMysticFortitude +getPhysicalVigor +getCharisma
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/PlayerCharacter.java MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/classes/Amazon.java
+ Changed some int arguments to use Weapon instead + Added some documentation to PlayerCharacter + Also fixed some typos in method names in PlayerCharacter.
- Weapon Attribute - Weapon of Choice checking + Added weapon of choice to specialist
+ Added the initializeClass method to ease the burden of switching classes at first.
Conflicts: MazesAndMinotaurs/.idea/misc.xml MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/PlayerCharacter.java MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/classes/Barbarian.java
+ Added getWeapons method to PlayerCharacter + Fixed issue where PlayerCharacter wouldn't have a weapon equipped.
+ Improved documentation on the PlayerCharacter class
+ Added Saving Functionality + Broken Load Functionality at the moment.
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java MazesAndMinotaurs/app/src/main/res/layout/fragment_character_sheet.xml
Conflicts: MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/SaveAndLoadDialog.java
* Added javadoc to signature roll(int) * Added method roll(int, int) with javadoc Started to add Amazon PlayerCharacter class.
Massive Equipment Change
…aurs # Conflicts: # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/MainMazes.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/character/SaveAndLoadPerformer.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/util/Util.java # MazesAndMinotaurs/app/src/main/res/menu/main.xml # MazesAndMinotaurs/app/src/main/res/values/strings.xml # MazesAndMinotaurs/instapk.log
Nope. That's not a working pull. |
Okay.... I scanned through SOME of this... Big Pull. it looks pretty good to me. here we go... |
ThorinSchmidt
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Nov 10, 2017
* + Changed getCoreStatScore to getScore * + Modified LevelUp and LevelDown to restore the proper scores rather than calculated scores. ---WARNING--- Changes made in a sleepy state, they may not be implemented properly or effectively. * Removed the EffectiveLevel property from BaseClass Removed the updateLevel method Added an example of getting modifier to CharacterSheet * + Added methods for saving throws in PlayerCharacter.java +getAthleticProwess +getDangerEvasion +getMysticFortitude +getPhysicalVigor +getCharisma * + Added the Equipment functionality to Barbarian + Changed some int arguments to use Weapon instead + Added some documentation to PlayerCharacter + Also fixed some typos in method names in PlayerCharacter. * + Added the equipment functionality to the PlayerCharacter - Weapon Attribute - Weapon of Choice checking + Added weapon of choice to specialist * + Fixed more typos + Added the initializeClass method to ease the burden of switching classes at first. * + Changed Portfolio to work with the new method of Character Creation * + Changed mWeapon to mCurrentWeapon + Added getWeapons method to PlayerCharacter + Fixed issue where PlayerCharacter wouldn't have a weapon equipped. * + Made getHitTotal function properly + Improved documentation on the PlayerCharacter class * + Removed initialization from PlayerCharacter's constructor. * + Added GSON lib. + Added Saving Functionality + Broken Load Functionality at the moment. * Fixed loading functionality. * Added javadoc for SaveAndLoadPerformer * Finished commit. * Changed and added methods to the Util class. * Added javadoc to signature roll(int) * Added method roll(int, int) with javadoc Started to add Amazon PlayerCharacter class. * Finished with Amazon * Created Centaur (should be ready to implement). * Fixed bugged gold for Amazon and Barb. * Created and added Noble Fixed bug where Barb's weapon of choice would always be set to Barb Axe. * Added and Created Spearman class. Added Heroic Heritage to Nobles. * Added Battle Fortune to Noble. * Setup project on new PC. Multiple files changed to resolve errors. * Fully implemented Centaur. * Finished up the constructor. * Fully implemented Thief. * Created Hunter and fully implemented! Specialist.java: * Added Special Talent Method Thief.java: * Implemented Special Talent Method * Moved getSpecialTalent to Specialist.java * Removed getSpecialTalent from the respective classes. * Added new values. * Renamed the values. * Resolved the TODOs in the code. * Fixed a typo. * Removed methods that are inside of the Level Interface, and made getLevelDescription abstract. * Fixed issue #2. * Added functionality to Patron. * Fixed Specialist lacking the Level Descriptions. * Added the instance field for possibleStartWeapons to BaseClass Also, added the fully implemented feature into Amazon. * Updated Barbarian to new format. * Added the instance field mPossibleWeaponsOfChoice to Warrior. Made the setter for mWeaponOfChoice check if it is valid. * Changed how Amazon would validate starting weapon. * Changed Warrior so it would still weaponOfChoice even if argument wasn't valid. * Changed Amazon and Barbarian to remove their checking of weaponOfChoice. * Centaur has been brought up-to-date. * Noble has been brought up-to-date. * Spearman has been brought up-to-date. * Added instance field mPossibleWeaponsOfChoice to Specialist. * Hunter has been brought up-to-date. * Thief has been brought up-to-date. * Added safe-checking to Specialist's setWeaponOfChoice * All available Magicans classes have been brought up-to-date. * Fixed bug with App Crash * Fixed EDC issue where it could return the incorrect values. * Added Patreon instance field to PlayerCharacter * Created res/dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created the layout of dialog_class_selection.xml * Created DetailFragment class * Have a very rough version of the new dialog working. * Still a rough version but slightly improved. * Added a blank construcutor for all subclasses of BaseClass. * Added values into the Classes Enum * Created a custom adapter. * Created the layout for weapons in a spinner. * Finalized the layout of the spinner items * Added getters * Changed startGold to startMoney. * Fixed a massive issue regarding scope in the character package. * Incomplete update for editing attribute values on the character * Added the ability to edit the Might score. * Added the edit ability to the rest of the attribute scores. * Modified the layout of attribute editing dialog. * Added the proper values for the labels on the CharacterSheet. * Adding mCurrentHits functionality. * Rearranged the layout of the Attribute edit dialog to fix issues of cropping. * Added safe-checking when getting a value from the dialog. * Fixed an issue where it would refresh the UI regardless of change. * Added value checking onto the setCurHits method of PlayerCharacter. * Moved StatChangeFragment to fragments package. * Created the HitsChangeFragment class * Fixed an issue where newInstance wasn't exposed. * Added the ability to edit hits on the character sheet. * The user can change hits now on the character sheet. * Fixed an issue causing a crash every time the HitsDialog popped up * Fixed an issue causing a crash every time the HitsDialog's confirm button was pressed * Fixed setCurHits allowing bad values. * Removed debugPrintScores function from PlayerCharacter. * Reformatted some code. * PlayerCharacter now updates curHits when initalizeClass is called. * Removed unused instance fields from Util. * Removed a todo. * Added a getter for the instance field weapons. * MID-WORK COMMIT - This is to simply save work. * Weapon of Choice is now checked when making an attack. * Melee bonus is now properly updated in the GUI. * Disabled some stuff to disable crashing. * Changed the textView's id to make it more unique. * Implemented a working version of the DetailedDialog. * Removed the WeaponArrayAdapter. * Updated values in strings.xml * Fixed values in layout and strings.xml * Changed layout to simple support layout. * Added safe checking to event handlers in DetailDialog. * Added a default constructor for Priest. * Rearranged constructor args to be fitting with other code. * Added getAmmo to Util. * Removed unused imports. * Made getAmmo static. * Changed constructors that had RangedWeapons involved in startGear. * Made the dialog swap out the starting weapon with chosen starting weapon. * Fixed the error where Centaur would start with weaponOfChoice. * Made the dialog properly create an instance with filled in values. * Binded a PlayerCharacter to the newly created instance. * Modified the listener's interface. * Made BaseClass serializable. * Made a rough version of passing character between the dialog and sheet. * Added throwing knife as a weapon * Removed System.out statements. * Added some error handling to the dialog. * Fixed bug where the class wasn't fully initialized. * Feature complete, able to transfer newly created character to sheet. * Removed invalid weapon, "mace". * Added null handling Noble. * Added a Club Entry. * Fixed Noble crash potential. * Implemented the new dialog for all of the classes. * Added more error-handling into the code. * Removed outdated variables. * Fixed a bug where the CreateCharacter and CharcterSheetFragment would both be visible. * Moved most of the code to fill in the fragment into a seperate method. * Removed unused code. * Allows the active character to be perserved after the character changes. * Merge branch 'master' of https://github.com/CIS-Extra/mazes_and_minotaurs # Conflicts: # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/CharacterSheetFragment.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/NewCharacter/CreateCharacter.java # MazesAndMinotaurs/app/src/main/java/com/example/cis/mazeminotaurs/rollDice/rollDice.java # MazesAndMinotaurs/instapk.log * Resolved issue with merge. * Added value for Priest. * Added handling in case there is no possible starting weapon. * Added handling for lack of a weapon * Added handling for the dialog for lack of a weapon as well. * fixed issue #24, discovered issue #25, and fixed issue #25 * Removed statements related to debuggging. * Added helper methods, * Changed the choice weapon spinner to hide if the user selects a Magician. * Added resIds to Score enum. * Now have a working implentmention of Noble Heritage. * Cleaned up some of the code related to Noble creation. * Added safe checking to doHeritage. * #27 fixed * Created DetailedWeaponAdapater * Changed DeteailedWeaponAdapter to subclass BaseAdapter. * CreatedlLayout for individual spinner items for DetailedWeaponAdapter * Exposed some code to make it easier to implement. * Added the ability to change active weapon. Issue #11 fixed. * Added handling for null values. * Fixed #30. * Simplified SaveAndLoadPerformer * Changed name to fit with conventions. * Added layout for character spinner items. * Added save icon. * Added action item, "Save Portfolio". * Added methods to serialize Portfolio. * Reverted SaveAndLoadPerformer * Seperated SaveAndLoadPerformer and CharacterSerializer * Added RuntimeTypeAdapterFactory. * Fixed with solution located at google/gson#712 * Serialization should finally work as intended aside from issue #34. * Added ability to handle failed load. * Labeled certain methods and classes as deprecated * Added the ability to handle polymorphism in Equipment objects. * Replaced multiple gson creations with static one(s). * Created CharacterAdapter * Added functionality to CharacterAdapter * Added a character select screen. * Added a character delete screen. * The list nows updates when a character is deleted. * Fixed #34 * Fixed improper melee mod value. * Armor is now automatically equipped if a class starts with armor. * Added functionality to save and load EquipmentDB. * EquipmentDB is now saved on startup. * EquipmentDB is now saveable. * Hotfix: Portfolio and EquipmentDB not loaded on startup. * Created spinner layout for Equipment. * Added an inventory screen. (Accessable through the Save Sinet button.) * Moved code related to serialization to its own package. * Moved equipment strings to util.CommonStrings * Changed the EquipmentDB to use values from util.CommonStrings. * Fixed classes to work with EquipmentDB's changes. * Fixed the rest of the code to work with the changes. * Added helper methods for EquipmentDB. (Weapon, Armor, Equipment) * Fixed InventoryAdapter for Equipment Change * Refactored some code to fix serialization issues. (mWeaponType -> mIsMelee) * Fixed inventory fragment after the weapon change. * Added an message for the inventory screen explaining what to do. * Added resource values for magician classes' talents. * Magician's talent will now be displayed. (Fixes #14) * Made getPowerPoints abstract. * Fixed #38 * Added a method to reset the data. * Fixed the portfolio reset. * Added the function to reset the EquipmentDB. Fixed #44 * Added backstack features. * Fixed #40 * Moved clearBackStack to Util class. * Added the inventory screen. (Fixed #6) * Fixed issue of stuff showing after clearing the back stack
ThorinSchmidt
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Jan 29, 2018
* Fixed the rest of the code to work with the changes. * Added helper methods for EquipmentDB. (Weapon, Armor, Equipment) * Fixed InventoryAdapter for Equipment Change * Refactored some code to fix serialization issues. (mWeaponType -> mIsMelee) * Fixed inventory fragment after the weapon change. * Added an message for the inventory screen explaining what to do. * Added resource values for magician classes' talents. * Magician's talent will now be displayed. (Fixes #14) * Made getPowerPoints abstract. * Fixed #38 * Added a method to reset the data. * Fixed the portfolio reset. * Added the function to reset the EquipmentDB. Fixed #44 * Added backstack features. * Fixed #40 * Moved clearBackStack to Util class. * Added the inventory screen. (Fixed #6) * Fixed issue of stuff showing after clearing the back stack * Added a comparator for AttributeScore(s). * Updated gradle to 4.1.1. * Created AttributePriorityDialog along with its layout. Also, hotfixed some errors in the .xml files. * Added ids to each of the attribute spinners. * Made Score serializable. * Implemented a rough version of the AttributeScorePriority dialog into createCharacter. * Reroll was also implemented into the createCharacter. * Added a contains method to Util. * Added new value to CommonStrings * Fixed issue where the attributes wouldn't be ordered properly when the AttributePriorityDialog was restored. * Fixed #51 * Cleaned up the AttributePriorityDialog visually. (Fixed #52) * The elements now go directly into the adapter. (Fixed #51) * CharacterSheetFragment has now been converted to an Activity. * Added the google repo to the gradle script because of gradle 3.0.0 * Renamed CharacterSheetFragment to CharacterSheetActivity. * Created CharacterManageActivity. * Brought CharacterSheetActivity up to snuff. * Created and added functionality for CharManageFragment. * Made PlayerCharacter serializeable (again...) * Added a seperate activity that combines the functions of CharacterSelection and ChracterDeletion. * Fixed the nav menu drawer to work with the new Activity. * Marked both of the combined fragments as depricated. * Bugfix: reroll not doing anything. * Converted ChracterSheet back to a fragment and made a new container activity. * Changed how MainMazes handling of navMenu items being selected. * Bugfix: Rerolls wouldn't be displayed in the GUI. * Bugfix: CreateCharacter still thought that CharacterSheet was an activity. * CharacterSheetFragment has now been converted to an Activity. * Added the google repo to the gradle script because of gradle 3.0.0 * Renamed CharacterSheetFragment to CharacterSheetActivity. * Created CharacterManageActivity. * Brought CharacterSheetActivity up to snuff. * Created and added functionality for CharManageFragment. * Made PlayerCharacter serializeable (again...) * Added a seperate activity that combines the functions of CharacterSelection and ChracterDeletion. * Fixed the nav menu drawer to work with the new Activity. * Marked both of the combined fragments as depricated. * Bugfix: reroll not doing anything. * Converted ChracterSheet back to a fragment and made a new container activity. * Changed how MainMazes handling of navMenu items being selected. * Bugfix: Rerolls wouldn't be displayed in the GUI. * Bugfix: CreateCharacter still thought that CharacterSheet was an activity. * Converted RadioGroups to LinearLayouts and RadioButtons to Buttons. * Implemented the onClick listeners for the buttons. * Hotfix: Fixed #54 * Added new field to BaseClasses called mHitsImprove, and added LUCK_IMPROVE * Removed the Level interface. * Added a shortcut method for adding to score. * Moved doLevelUp to BaseClass, generified it to work with all subclasses. * Added a note in Priest. * Added the dialog for experience. * Added a helper method for adding experience * Added an click event for opening Experience Dialog. Also cleaned up. * Corrected error in updateLevel. * Added functionality for the experience dialog. * Converted from strings to text resources. * Added a dialog in order to select stat to improve for level up. (LevelStatSelectDialogFragment) * Added functionality for the LevelUpButton and added some comments as well. * Called updateGUI rather than update manually. * Removed the listener interface, added ability to select a score, also added a confirm button. * Added selected score text view to the code. Added more comments. Renamed mListView to mScoreListView. * Added the LevelResult dialog. Shows the results of the level up(additions to stats.) * Added the root dialog field to all of the custom dialogs so that we can bubble up. * Made CharacterSheetFragment a ChangeListener. * Actually levels up the character this time. * Added the dialog for experience. * Added a helper method for adding experience * Added an click event for opening Experience Dialog. Also cleaned up. * Corrected error in updateLevel. * Added functionality for the experience dialog. * Converted from strings to text resources. * Added a dialog in order to select stat to improve for level up. (LevelStatSelectDialogFragment) * Added functionality for the LevelUpButton and added some comments as well. * Called updateGUI rather than update manually. * Removed the listener interface, added ability to select a score, also added a confirm button. * Added selected score text view to the code. Added more comments. Renamed mListView to mScoreListView. * Added the LevelResult dialog. Shows the results of the level up(additions to stats.) * Added the root dialog field to all of the custom dialogs so that we can bubble up. * Made CharacterSheetFragment a ChangeListener. * Actually levels up the character this time. * Prevented the user from inputting too large a number. (Fixed #62) * Prevented the user from inputting too large a number. (Fixed #62) * Hotfix (Fixes #62) (#63) * Added the dialog for experience. * Added a helper method for adding experience * Added an click event for opening Experience Dialog. Also cleaned up. * Corrected error in updateLevel. * Added functionality for the experience dialog. * Converted from strings to text resources. * Added a dialog in order to select stat to improve for level up. (LevelStatSelectDialogFragment) * Added functionality for the LevelUpButton and added some comments as well. * Called updateGUI rather than update manually. * Removed the listener interface, added ability to select a score, also added a confirm button. * Added selected score text view to the code. Added more comments. Renamed mListView to mScoreListView. * Added the LevelResult dialog. Shows the results of the level up(additions to stats.) * Added the root dialog field to all of the custom dialogs so that we can bubble up. * Made CharacterSheetFragment a ChangeListener. * Actually levels up the character this time. * Prevented the user from inputting too large a number. (Fixed #62) * Fixed #64, also removed unneeded references from MainMazes. * Displayed error message to user regarding issue #59 (Fixed #59) * Displayed error message to user regarding issue #59 (Fixed #59) * setPossibleLevelScores is now called in all classes. * setPossibleLevelScores is now called in all classes. * Added documentation to the Amazon class. * Added documentation to the Barbarian class. * Added documentation to the Centaur class. * Added documentation to the Noble class. * Added documentation to Spearman. * Added documentation to Warrior. * Corrected lack of param tags on Noble's setters. * Added documentation to the Hunter class. * Added documentation to the Thief class. * Added documentation to the Specialist superclass. * Added documentation to the Magician classes. * Added documentation to the Magician superclass. * Added documentation to BaseClass. * Added package-info.java for the character.classes package. * Added documentation for the Classes Enum. * Added documentation to the Amazon class. * Added documentation to the Barbarian class. * Added documentation to the Centaur class. * Added documentation to the Noble class. * Added documentation to Spearman. * Added documentation to Warrior. * Corrected lack of param tags on Noble's setters. * Added documentation to the Hunter class. * Added documentation to the Thief class. * Added documentation to the Specialist superclass. * Added documentation to the Magician classes. * Added documentation to the Magician superclass. * Added documentation to BaseClass. * Added package-info.java for the character.classes package. * Added documentation for the Classes Enum. * Shadow fix: a misspelling of sorcerer. * Added docs for AttributeScoreComparator. * Added docs for the Score Enum. * Added package-info for character.stats package. * Added documentation for character.stats package. (#73) * Displayed error message to user regarding issue #59 (Fixed #59) * setPossibleLevelScores is now called in all classes. * Added documentation to the Amazon class. * Added documentation to the Barbarian class. * Added documentation to the Centaur class. * Added documentation to the Noble class. * Added documentation to Spearman. * Added documentation to Warrior. * Corrected lack of param tags on Noble's setters. * Added documentation to the Hunter class. * Added documentation to the Thief class. * Added documentation to the Specialist superclass. * Added documentation to the Magician classes. * Added documentation to the Magician superclass. * Added documentation to BaseClass. * Added package-info.java for the character.classes package. * Added documentation for the Classes Enum. * Shadow fix: a misspelling of sorcerer. * Added docs for AttributeScoreComparator. * Added docs for the Score Enum. * Added package-info for character.stats package. * Added documentation for character package. * Removed character.CharacterSerializer and moved its documenation to serialization.CharacterSerializer. * Added documentaion for SaveAndLoadPerformer. * Added a package-info into serialization package. * Added documentation for util.Util. * Added documentation to CommonStrings. * Added package-info to util package. * Updated package-info in util package. * Added a package-info in rollDice package, and updated others' author tags. * Added documentation for character package. * Removed character.CharacterSerializer and moved its documenation to serialization.CharacterSerializer. * Added documentaion for SaveAndLoadPerformer. * Added a package-info into serialization package. * Added documentation for util.Util. * Added documentation to CommonStrings. * Added package-info to util package. * Updated package-info in util package. * Added a package-info in rollDice package, and updated others' author tags. * Removed outdated todo comment. * Added documentation for CharManageFragment. * Added documentation for ExperienceDialogFragment. * Added documentation for LevelStatSelectDialogFragment. Also fixed typo. * Added documentation for LevelResultDialogFragment. Also added details. * Added documentation for HitsChangeFragment. * Added documentation for InventoryFragment. * Added documentation for StatChangeFragment. * Added package-info to fragments package. * Added documentation for AttributePriorityDialog. * Added documentation for DetailDialogFragment. Also fixed more typos. * Added a package-info to NewCharacter.dialogs package. * Added missing ol tag. * Added documentation for CharacterCreationFragment. * Added documentation for CreateCharacter. * Added package-info to NewCharacter package. * Removed outdated todo comment. * Added documentation for CharManageFragment. * Added documentation for ExperienceDialogFragment. * Added documentation for LevelStatSelectDialogFragment. Also fixed typo. * Added documentation for LevelResultDialogFragment. Also added details. * Added documentation for HitsChangeFragment. * Added documentation for InventoryFragment. * Added documentation for StatChangeFragment. * Added package-info to fragments package. * Added documentation for AttributePriorityDialog. * Added documentation for DetailDialogFragment. Also fixed more typos. * Added a package-info to NewCharacter.dialogs package. * Added missing ol tag. * Added documentation for CharacterCreationFragment. * Added documentation for CreateCharacter. * Added package-info to NewCharacter package. * Added authors to package-infos. * Added documentation to CompanionFragment. * Removed an incorrect statement in the javadoc. * Added documentation to PlayerManualFragment. * Added documentation to WebsiteFragment. * Added package-info to web_resource package. * Added documentation for everything related to Equipment. * Added documentation for AttackResultFragment. * Added documentation for AttributeScore. * Added documentation for AttributeScoreGenerator. * Added documentation for CharacterAdapter. * Added docs for CharacterSelection and CharacterDeletion fragments. * Added docs to CharacterManageActivity. * Added docs to CharacterPlayActivity. Also added author tag to CharacterManage. * Added docs to CharacterSheetFragment. * Added docs to the rest of the classes. * Added package-info to the base level package. * Added the rest of the documentation for the code. (#78) * Removed outdated todo comment. * Added documentation for CharManageFragment. * Added documentation for ExperienceDialogFragment. * Added documentation for LevelStatSelectDialogFragment. Also fixed typo. * Added documentation for LevelResultDialogFragment. Also added details. * Added documentation for HitsChangeFragment. * Added documentation for InventoryFragment. * Added documentation for StatChangeFragment. * Added package-info to fragments package. * Added documentation for AttributePriorityDialog. * Added documentation for DetailDialogFragment. Also fixed more typos. * Added a package-info to NewCharacter.dialogs package. * Added missing ol tag. * Added documentation for CharacterCreationFragment. * Added documentation for CreateCharacter. * Added package-info to NewCharacter package. * Added authors to package-infos. * Added documentation to CompanionFragment. * Removed an incorrect statement in the javadoc. * Added documentation to PlayerManualFragment. * Added documentation to WebsiteFragment. * Added package-info to web_resource package. * Added documentation for everything related to Equipment. * Added documentation for AttackResultFragment. * Added documentation for AttributeScore. * Added documentation for AttributeScoreGenerator. * Added documentation for CharacterAdapter. * Added docs for CharacterSelection and CharacterDeletion fragments. * Added docs to CharacterManageActivity. * Added docs to CharacterPlayActivity. Also added author tag to CharacterManage. * Added docs to CharacterSheetFragment. * Added docs to the rest of the classes. * Added package-info to the base level package. * Added documentation for CharManageFragment. * Added documentation for ExperienceDialogFragment. * Added documentation for LevelStatSelectDialogFragment. Also fixed typo. * Added documentation for LevelResultDialogFragment. Also added details. * Added documentation for AttributePriorityDialog. * Added documentation for DetailDialogFragment. Also fixed more typos. * Added docs to CharacterManageActivity. * Added docs to CharacterPlayActivity. Also added author tag to CharacterManage. * Added docs to CharacterSheetFragment. * Added docs to the rest of the classes. * Added package-info to the base level package. * Actually fixed the doc. bug. * Added documentation for CharManageFragment. * Added documentation for ExperienceDialogFragment. * Added documentation for LevelStatSelectDialogFragment. Also fixed typo. * Added documentation for LevelResultDialogFragment. Also added details. * Added documentation for AttributePriorityDialog. * Added documentation for DetailDialogFragment. Also fixed more typos. * Added docs to CharacterManageActivity. * Added docs to CharacterPlayActivity. Also added author tag to CharacterManage. * Added docs to CharacterSheetFragment. * Added docs to the rest of the classes. * Added package-info to the base level package. * Patched Noble character creation. * Added verification of Noble's scores. * Added the exception to the constructor's signature.
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This change makes the equipment use strings instead of ints for mResId. The field name was unchanged because it is still being used in the same way (unique identifier).
WARNING: Save data could break this load; if it does, show @JayTSmith so exception handling can be implemented.