Fix not clearing a Joint3D with only a B node when removing the B node #45167
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
#44703 and it's 3.2 version #44704 fail to clear the node attached to a Joint3D when the node is removed, if the node is a B node and it's the only node. Therefore, the
RigidBody
remains connected to the Joint3D and Bullet physics raises the error:This PR addresses the issue, by ensuring that the RID associated with each node is not swapped when there is only a B node.
Fixes #45166.