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Remove old RigidBody get_layers() methods. #42778

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merged 1 commit into from
Oct 15, 2020

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madmiraal
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The PhysicsBody2D layers property exists to provide backwards compatibility between Godot v1.0 and v1.1 i.e to fix #1842. Although it's possible it may still be used, we should at least remove it in 4.0 (if not 3.2.4).

@madmiraal madmiraal added this to the 4.0 milestone Oct 13, 2020
@madmiraal madmiraal requested a review from a team as a code owner October 13, 2020 17:52
@akien-mga akien-mga merged commit 14e3d68 into godotengine:master Oct 15, 2020
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Thanks!

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Godot1.1rc2 breaks layers settings from earlier versions of the engine.
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