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Godot1.1rc2 breaks layers settings from earlier versions of the engine. #1842
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yes, you have to set them again using the new version, as it doesn't work On Wed, May 6, 2015 at 7:43 PM, freemanfromgodotengine <
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I don't mind layers working differently in new version. |
Godot1.1.rc2 breaks earlier versions of the Engine of layer's settings for PhysicsBody2D in RigidBody2D properties.
Layers were set correctly to multiple layers and were working as expected in the previous version beta1 as well as 1.1rc1. After opening the project in 1.1.rc2 all rigidbodies2D layers settings had been reset to layer 1.
How to replicate this bug:
The project may looks like mine:
https://github.com/freemanfromgodotengine/my_repository/blob/master/gfx/ProjectinGodot1.1rc1.png
Look at The RigidBody2D node, that it has a new subproperty called Collision in PhysicsBody2D property and now Layers is set only to layer 1 and a Mask layer 1 (also new feature not present in previous version of Godot).
Something like this:
https://github.com/freemanfromgodotengine/my_repository/blob/master/gfx/ProjectinGodot1.1rc2.png
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