-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
color picker doesn't display colors properly #8372
Comments
It happens to me the same in windows, when I change the "color" (modulate?) of the sprites for example. |
same as @alex9099 |
All the time since the first buildable godot 3, also the invisible part of the color picker seems to be inverted respecting to the right bar (like, pink is yellow and yellow is pink). |
yep same issue here for the color picker |
This should fix ColorPicker and Polygon2D for now, but i believe some more fixes will be needed for other nodes like CollisionPolygon wich is not drawing neighter. |
The palette to the right is flipped upside down. Not a big deal as the mouse coordinate logic is just a simple flip and all is good. But the Polygon2D doesn't seem to work in Godot 3 at the moment. Which is okay, because I ran the Polygon2D code in Godot 2 where it is working and the palette picker does not look good at all. I have it nearly corrected, but I think that a fragment shader is the better solution to this versus a Polygon2D. |
@remorse107 pull the newest master. the draw polygon got finally fixed today |
reduz recently fixed _draw_polygon function, wich was in charge of drawing the color picker, i did a fix long ago to replace shaders for polygons |
The polygon works great now. There was still a couple of bugs related to
the color array bring sent to draw polygon and the reverse direction of the
how selection texture.
I made a push request that corrected toge items.
…On Jun 15, 2017 12:12 PM, "Mariano Javier Suligoy" ***@***.***> wrote:
reduz recently fixed _draw_polygon function, wich was in charge of drawing
the color picker, i did a fix long ago to replace shaders for polygons
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#8372 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AHHgUZE6Zi1nf4F6Fyfw4z8msrf-g2bMks5sEWX9gaJpZM4M7RCB>
.
|
Fixed by #9192. |
Operating system or device - Godot version: Linux, 3.0master
Issue description:
The color picker used in the inspector (and probably other places) is not showing the color selection rectangle.
Besides that, the hue selection (vertical bar) seems to have a different offset than the real color being selected. One of them appears to be the inverted value of the other.
The text was updated successfully, but these errors were encountered: