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Operating system or device - Godot version:
Arch Linux 64 - Latest build, master branch
Issue description (what happened, and what was expected):
The fixed color picker (from pull request #7431) crashes the engine when being used:
ERROR: get_child: Index p_index out of size (data.children.size()).
At: scene/main/node.cpp:1521.
This also happens immediately when I try to open an old project. A new empty poject can be opened, but it crashes as soon as I try to use the color picker (in project settings, for example).
I reverted that commit, recompiled and it worked again. So it is definitely caused by it.
Steps to reproduce:
Create empty project. Open it. Go to project settings/Render. Click on the default background color to pick a new one.
Link to minimal example project (optional but very welcome):
The text was updated successfully, but these errors were encountered:
Yep, i have been testing this and want to fix it, but for some reason drawing colored polygons (non textured) is not working at all so it's a different issue, not sure if i can fix it.
Operating system or device - Godot version:
Arch Linux 64 - Latest build, master branch
Issue description (what happened, and what was expected):
The fixed color picker (from pull request #7431) crashes the engine when being used:
This also happens immediately when I try to open an old project. A new empty poject can be opened, but it crashes as soon as I try to use the color picker (in project settings, for example).
I reverted that commit, recompiled and it worked again. So it is definitely caused by it.
Steps to reproduce:
Create empty project. Open it. Go to project settings/Render. Click on the default background color to pick a new one.
Link to minimal example project (optional but very welcome):
The text was updated successfully, but these errors were encountered: