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Editor crash when minimizing on Windows (crash in VulkanContext::prepare_buffers) #37327
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I am unable to reproduce this, is it still a problem? |
Yes, just tried with 73262c0 |
This is windows only I believe and I'm still experiencing it on master |
At first glance it seems that w->swapchain is being set to NULL after the if statement check. It seems to be crashing in the actual Nvidia driver though. |
I managed to breakpoint right before the call to fpAcquireNextImageKHR. I confirmed that the swapchain is indeed NULL before the call to fpAcquireNextImageKHR. I set a breakpoint at 1221 in |
Seems fixed in bc23899 |
Godot version:
5f1107a
OS/device including version:
Windows 10
Steps to reproduce:
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