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out of date
early out of data
CrashHandlerException: Program crashed
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[0] vk_optimusGetInstanceProcAddr
[1] vk_optimusGetInstanceProcAddr
[2] vkGetInstanceProcAddr
[3] VulkanContext::prepare_buffers (D:\Game Dev\Godot\_engineDev\godot\drivers\vulkan\vulkan_context.cpp:1224)
[4] RenderingDeviceVulkan::prepare_screen_for_drawing (D:\Game Dev\Godot\_engineDev\godot\drivers\vulkan\rendering_device_vulkan.cpp:6692)
[5] RasterizerRD::prepare_for_blitting_render_targets (D:\Game Dev\Godot\_engineDev\godot\servers\visual\rasterizer_rd\rasterizer_rd.cpp:35)
[6] VisualServerViewport::draw_viewports (D:\Game Dev\Godot\_engineDev\godot\servers\visual\visual_server_viewport.cpp:452)
[7] VisualServerRaster::draw (D:\Game Dev\Godot\_engineDev\godot\servers\visual\visual_server_raster.cpp:114)
[8] VisualServerWrapMT::draw (D:\Game Dev\Godot\_engineDev\godot\servers\visual\visual_server_wrap_mt.cpp:105)
[9] Main::iteration (D:\Game Dev\Godot\_engineDev\godot\main\main.cpp:2151)
[10] OS_Windows::run (D:\Game Dev\Godot\_engineDev\godot\platform\windows\os_windows.cpp:661)
[11] widechar_main (D:\Game Dev\Godot\_engineDev\godot\platform\windows\godot_windows.cpp:162)
[12] _main (D:\Game Dev\Godot\_engineDev\godot\platform\windows\godot_windows.cpp:184)
[13] main (D:\Game Dev\Godot\_engineDev\godot\platform\windows\godot_windows.cpp:196)
[14] __scrt_common_main_seh (d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[15] BaseThreadInitThunk
-- END OF BACKTRACE --
The text was updated successfully, but these errors were encountered:
Godot version:
Master branch 307b1b3
OS/device including version:
Windows 10
Issue description:
Game window crashes when minimized.
Steps to reproduce:
Minimal reproduction project:
test.zip
Backtrace
The text was updated successfully, but these errors were encountered: