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Mono/C# support on iOS #20268
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This was referenced Jul 19, 2018
Moving to 3.2 milestone, for 3.1 the focus is on getting the desktop platforms in good shape, plus maybe Android support if we can figure out the buildsystem. |
Very likely won't be done in time for 3.2 (unless @neikeq has been working on this in secret). |
This will be done by the end of this month, but I don't think that's in time for 3.2... or maybe it is, I don't know. |
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Simple fix for godotengine#38627. iOS (godotengine#20268) and HTML5 (godotengine#20270) removed from list of exceptions for platforms supported in warning message.
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Simple fix for godotengine#38627. iOS (godotengine#20268) and HTML5 (godotengine#20270) removed from list of exceptions for platforms supported in warning message. (cherry picked from commit 3d03be7)
huhund
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Simple fix for godotengine#38627. iOS (godotengine#20268) and HTML5 (godotengine#20270) removed from list of exceptions for platforms supported in warning message. (cherry picked from commit 3d03be7)
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Similar to #20267, currently we don't support exporting Mono/C# projects to iOS. This issue should serve to keep track of the things that need to be done for this support to happen.
CC @neikeq
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