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Updated Mono supported export projects #3340

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merged 2 commits into from
Apr 4, 2020
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G-Fuchter
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Added Android and HTML to the list

Added Android and HTML to the list
@Calinou
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Calinou commented Apr 3, 2020

I think HTML5 support was temporarily disabled due to lack of AOT compilaton support on Godot's side, but I may be mistaken.

@Calinou Calinou requested a review from neikeq April 3, 2020 14:53
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neikeq commented Apr 3, 2020

WebAssembly support was not disabled. It only uses the interpreter for now which is pretty slow, but it's supported.
BTW, iOS is supported now as well.

@G-Fuchter
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I've been reading the releases and I wasn't able to find any reference to the iOS support except for this small paragraph on the 3.2 release blog post:

To give a few examples, features such as AOT compilation and iOS support for C# projects, ARCore support, or DTLS support, will likely be integrated in future 3.2.x maintenance releases, once they are ready.

The GitHub issue page for the C# iOS support is still open and has a reference to the 4.0 milestone, so that leads me to believe that the support for iOS will be live in the next release. Having this in mind, should I modify my pull request in order to add iOS as a supported platform?

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Calinou commented Apr 3, 2020

@G-Fuchter Mono iOS support was merged very recently; it will be available in Godot 3.2.2.

And yes, please update your pull request to mention iOS support. This is the master branch of the documentation which documents Godot's master branch anyway 🙂

Added iOS to the list of supported export projects for Mono C#
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Calinou commented Apr 4, 2020

Thanks!

@Calinou Calinou merged commit 8a345e8 into godotengine:master Apr 4, 2020
@G-Fuchter G-Fuchter deleted the patch-1 branch April 6, 2020 17:48
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