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Updated Mono supported export projects (#3340)
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* Updated Mono supported export projects

Added Android and HTML to the list

* Added iOS to the list of supported export projects

Added iOS to the list of supported export projects for Mono C#
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G-Fuchter authored Apr 4, 2020
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9 changes: 3 additions & 6 deletions getting_started/scripting/c_sharp/c_sharp_basics.rst
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Expand Up @@ -214,12 +214,9 @@ take a look over the official
- Writing editor plugins is possible, but it is currently quite convoluted.
- State is currently not saved and restored when hot-reloading,
with the exception of exported variables.
- Exporting Mono projects is only supported for desktop platforms
(Linux, Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported
(`#20267 <https://github.com/godotengine/godot/issues/20267>`_,
`#20268 <https://github.com/godotengine/godot/issues/20268>`_
`#20270 <https://github.com/godotengine/godot/issues/20270>`_
`#20271 <https://github.com/godotengine/godot/issues/20271>`_).
- Exporting Mono projects is supported for desktop platforms
(Linux, Windows and macOS), Android, HTML5, and iOS. UWP is not currently supported.
(`#20271 <https://github.com/godotengine/godot/issues/20271>`_).
- Attached C# scripts should refer to a class that has a class name
that matches the file name.
- There are some methods such as ``Get()``/``Set()``, ``Call()``/``CallDeferred()``
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