Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update Mono C# warning to reflect latest list of platforms supported #39057

Merged
merged 1 commit into from
May 26, 2020

Conversation

mrushyendra
Copy link
Contributor

@mrushyendra mrushyendra commented May 26, 2020

Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions
for platforms supported in warning message.

Bugsquad edit: Fixes #38627.

Simple fix for godotengine#38627. iOS (godotengine#20268) and HTML5 (godotengine#20270) removed from list of exceptions
for platforms supported in warning message.
@mrushyendra mrushyendra requested a review from neikeq as a code owner May 26, 2020 01:24
@akien-mga akien-mga added enhancement topic:dotnet cherrypick:3.x Considered for cherry-picking into a future 3.x release labels May 26, 2020
@akien-mga akien-mga added this to the 4.0 milestone May 26, 2020
@akien-mga akien-mga merged commit ad34c1e into godotengine:master May 26, 2020
@akien-mga
Copy link
Member

Thanks!

@mrushyendra mrushyendra deleted the mono_csharp_warning branch May 26, 2020 06:41
@akien-mga
Copy link
Member

Cherry-picked for 3.2.2.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jun 4, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Godot Mono C# Warning says you can't export to iOS yet
2 participants