Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature: Save Gratitude Game seconds spent in game (KIDS-1434) #1125

Merged
merged 2 commits into from
Oct 3, 2024

Conversation

Daniela510
Copy link
Contributor

@Daniela510 Daniela510 commented Oct 3, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a new method to save summary statistics in the SummaryCubit.
    • Added functionality to save gratitude stats via the FamilyAPIService.
    • Enhanced interaction flow by saving summaries when leaving the game or finishing reflection.
  • Bug Fixes

    • Improved error handling for saving gratitude statistics.
  • Documentation

    • Updated method signatures and added import statements to improve clarity and integration.

@Daniela510 Daniela510 requested a review from a team as a code owner October 3, 2024 09:14
Copy link
Contributor

coderabbitai bot commented Oct 3, 2024

Caution

Review failed

The pull request is closed.

Walkthrough

The pull request introduces modifications to the dependency injection setup and functionality enhancements across several files. Key changes include updates to the FamilySelectionCubit registration, the addition of parameters in the ReflectAndShareRepository constructor, and the implementation of methods in the SummaryCubit for saving statistics. Additionally, the FamilyAPIService now includes a method for submitting gratitude statistics. These changes collectively improve the interaction flow and data handling within the application.

Changes

File Path Change Summary
lib/features/family/app/injection.dart Updated initCubits for FamilySelectionCubit registration; modified initRepositories to add a parameter for ReflectAndShareRepository.
lib/features/family/features/reflect/bloc/summary_cubit.dart Added saveSummary() method to SummaryCubit.
lib/features/family/features/reflect/domain/reflect_and_share_repository.dart Updated constructor to include FamilyAPIService; added saveSummaryStats() method.
lib/features/family/features/reflect/presentation/pages/result_screen.dart Added call to getIt<SummaryCubit>().saveSummary(); in button callback.
lib/features/family/features/reflect/presentation/widgets/leave_game_dialog.dart Added imports for injection.dart and summary_cubit.dart; included call to getIt<SummaryCubit>().saveSummary(); in button callback.
lib/features/family/network/api_service.dart Added saveGratitudeStats(int duration) method to send POST request for gratitude stats; removed createTransaction method; renamed topUpChild to setupRecurringAmount.

Assessment against linked issues

Objective Addressed Explanation
Send family seconds in gratitude game (KIDS-1434)
Send information before going to grateful screen (KIDS-1434)
On close, also send game information to backend (KIDS-1434)

Possibly related PRs

Suggested reviewers

  • TammiLion

Poem

In the burrow deep, where the code does flow,
A rabbit hops in, with changes to show.
With a flick of the ear, and a twitch of the nose,
New stats are saved, as the gratitude grows.
So click on that button, let the magic unfold,
For every small change, a new story is told! 🐇✨


Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@github-actions github-actions bot added the enhancement New feature or request label Oct 3, 2024
Copy link
Contributor

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (6)
lib/features/family/features/reflect/presentation/widgets/leave_game_dialog.dart (1)

25-25: LGTM: Summary saving added before leaving the game.

The addition of getIt<SummaryCubit>().saveSummary(); ensures that the game summary is saved before the user leaves the game, which aligns with the PR objectives.

Consider adding error handling to ensure a smooth user experience even if saving the summary fails:

-getIt<SummaryCubit>().saveSummary();
+try {
+  await getIt<SummaryCubit>().saveSummary();
+} catch (e) {
+  // Log the error or show a user-friendly message
+  debugPrint('Failed to save summary: $e');
+}

This change would require making the onTap callback async.

lib/features/family/features/reflect/presentation/pages/result_screen.dart (1)

98-98: Approved: SummaryCubit.saveSummary() call added, but consider improvements.

The addition of getIt<SummaryCubit>().saveSummary(); aligns with the PR objectives of saving game statistics before transitioning to the grateful screen. However, consider the following improvements:

  1. Add error handling to manage potential failures in saving the summary.
  2. If saveSummary() is asynchronous, ensure it completes before navigation occurs.

Example implementation:

onTap: () async {
  try {
    await getIt<SummaryCubit>().saveSummary();
    Navigator.of(context).push(const GratefulScreen().toRoute(context));
  } catch (e) {
    // Handle error (e.g., show a snackbar)
    ScaffoldMessenger.of(context).showSnackBar(
      SnackBar(content: Text('Failed to save summary: $e')),
    );
  }
},

This ensures robust error handling and proper asynchronous behavior.

lib/features/family/app/injection.dart (1)

Line range hint 1-164: Summary of changes and potential impact.

The changes in this file include:

  1. Improved formatting for FamilySelectionCubit registration.
  2. Addition of a new dependency to ReflectAndShareRepository.

These changes appear to be in line with the PR objectives, particularly the addition of the new dependency which might be related to saving Gratitude Game statistics. However, it's important to ensure that:

  1. The ReflectAndShareRepository implementation has been updated to accommodate the new dependency.
  2. Any components using ReflectAndShareRepository are aware of this change and have been updated accordingly.
  3. Proper unit tests have been added or updated to cover the new functionality.

Consider adding a comment in the code explaining the purpose of the new dependency in ReflectAndShareRepository to improve code maintainability.

lib/features/family/network/api_service.dart (1)

292-314: LGTM! The implementation aligns well with the PR objectives.

The saveGratitudeStats method correctly saves the duration of the Gratitude Game and sends the data to the backend as required. The error handling is appropriate, throwing a GivtServerFailure for status codes >= 400.

A few suggestions for improvement:

  1. Consider adding parameter validation for duration to ensure it's non-negative:
assert(duration >= 0, 'Duration must be non-negative');
  1. It might be helpful to log successful responses for debugging purposes:
if (response.statusCode == 200) {
  log('Gratitude stats saved successfully: $duration seconds');
}
  1. The 'type' field is hardcoded as 'Gratitude'. Is this the only type of game, or should this be more flexible to accommodate future game types?
lib/features/family/features/reflect/domain/reflect_and_share_repository.dart (2)

11-11: LGTM: Constructor updated to support new functionality.

The addition of _familyApiService as a constructor parameter and private field enables the repository to interact with the backend, which is crucial for saving game statistics as per the PR objectives.

Consider adding a comment to explain the purpose of _familyApiService for better code documentation:

/// Service for interacting with the family API, used for saving game statistics.
final FamilyAPIService _familyApiService;

Also applies to: 14-14


32-41: Implement additional functionality to meet all PR objectives.

The saveSummaryStats method is a good start for saving game statistics to the backend. It aligns with the PR objective of sending data before transitioning to the grateful screen.

However, to fully meet the PR objectives:

  1. Implement a mechanism to call this method when the game is closed.
  2. Consider adding more game statistics (e.g., completedLoops, totalQuestionsAsked) to provide a comprehensive summary.

Here's a suggested improvement:

void saveSummaryStats({bool isGameClosed = false}) {
  try {
    _familyApiService.saveGratitudeStats(
      totalTimeSpent: totalTimeSpent,
      completedLoops: completedLoops,
      totalQuestionsAsked: totalQuestionsAsked,
      isGameClosed: isGameClosed,
    );
  } catch (e, s) {
    LoggingInfo.instance.error(
      'Failed to save gratitude stats: ${e.toString()}',
      methodName: 'saveSummaryStats',
      stackTrace: s,
    );
  }
}

This modification allows the method to be called both when transitioning to the grateful screen and when the game is closed, fulfilling all PR objectives.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 74ef7f4 and 7e890a4.

📒 Files selected for processing (6)
  • lib/features/family/app/injection.dart (2 hunks)
  • lib/features/family/features/reflect/bloc/summary_cubit.dart (1 hunks)
  • lib/features/family/features/reflect/domain/reflect_and_share_repository.dart (2 hunks)
  • lib/features/family/features/reflect/presentation/pages/result_screen.dart (2 hunks)
  • lib/features/family/features/reflect/presentation/widgets/leave_game_dialog.dart (2 hunks)
  • lib/features/family/network/api_service.dart (1 hunks)
🔇 Additional comments (11)
lib/features/family/features/reflect/bloc/summary_cubit.dart (3)

Line range hint 1-28: Summary of review for SummaryCubit

The addition of the saveSummary() method is a step in the right direction for implementing the required functionality of saving game statistics. However, there are several areas that need attention to fully meet the PR objectives and ensure robust implementation:

  1. Error handling and feedback in the saveSummary() method.
  2. Documentation for the new method.
  3. Integration of saveSummary() with the existing init() method and game flow.
  4. Implementation of game closure handling.

Addressing these points will significantly improve the quality and reliability of the code. Additionally, consider adding unit tests for the new functionality to ensure its correctness and prevent future regressions.

To further improve the overall architecture:

  1. Consider using a more robust state management solution that can handle side effects (like saving data) more elegantly. Libraries like BLoC or Redux might be beneficial for complex state management scenarios.

  2. Evaluate the possibility of moving the saving logic to a separate use case or interactor class. This would adhere more closely to clean architecture principles and make the code more testable and maintainable.

To ensure comprehensive test coverage for the new functionality, we can check the existing test files:

#!/bin/bash
# Description: Check for existing tests for SummaryCubit

# Test: Search for test files related to SummaryCubit
fd --type file 'summary_cubit_test' test/

If no test files are found, consider adding tests to cover the new functionality.


26-28: ⚠️ Potential issue

Enhance error handling and add documentation for saveSummary()

The saveSummary() method successfully implements the required functionality of saving game statistics. However, there are a few areas for improvement:

  1. Error Handling: Consider wrapping the repository call in a try-catch block to handle potential exceptions.
  2. Feedback Mechanism: Implement a way to inform the caller about the success or failure of the operation.
  3. Documentation: Add a comment explaining the method's purpose and behavior.

Here's a suggested implementation addressing these points:

/// Saves the summary statistics of the game session.
/// 
/// This method attempts to save the summary stats using the repository.
/// It returns a boolean indicating whether the save operation was successful.
/// If an exception occurs during the save operation, it will be caught and
/// logged, and the method will return false.
Future<bool> saveSummary() async {
  try {
    await _reflectAndShareRepository.saveSummaryStats();
    return true;
  } catch (e) {
    // Consider using a proper logging mechanism instead of print
    print('Failed to save summary stats: $e');
    return false;
  }
}

This implementation provides better error handling, returns a boolean to indicate success or failure, and includes documentation for clarity.

To ensure that the saveSummaryStats() method in the repository is correctly implemented, we can run the following check:

This will help us confirm that the method we're calling actually exists and is implemented in the repository.

✅ Verification successful

Verified: saveSummary() properly handles saving game statistics.

The saveSummaryStats() method in _reflectAndShareRepository includes error handling via try-catch blocks, addressing the initial concern about unhandled exceptions. However, consider implementing a feedback mechanism in saveSummary() to inform callers about the operation's success or failure, and add documentation for clarity.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the implementation of saveSummaryStats() in the repository

# Test: Search for the saveSummaryStats method in the repository
rg --type dart -A 5 'saveSummaryStats\(' lib/features/family/features/reflect/domain/

Length of output: 730


Line range hint 1-28: Clarify the timing of summary saving and integrate with existing methods

While the saveSummary() method has been added, its integration with the existing code is not clear. To fully meet the PR objectives, consider the following points:

  1. Timing: The PR objectives specify saving data before transitioning to the grateful screen and when closing the game. This timing is not evident in the current implementation.

  2. Integration: Consider how saveSummary() should interact with the existing init() method and other potential game events.

To address these concerns:

  1. Update the init() method to call saveSummary() after emitting the summary details. This ensures that data is saved before any screen transition.

  2. Implement a method to handle game closure, which should also call saveSummary().

Here's a suggested implementation:

void init() {
  final totalMinutesPlayed =
      (_reflectAndShareRepository.totalTimeSpent / 60).round();
  final generousDeeds =
      _reflectAndShareRepository.getAmountOfGenerousDeeds();

  emitData(
    SummaryDetails(
      minutesPlayed: totalMinutesPlayed,
      generousDeeds: generousDeeds,
    ),
  );
  
  saveSummary(); // Save summary after emitting data
}

void onGameClose() {
  saveSummary(); // Save summary when game is closed
}

To ensure that the SummaryCubit is being used correctly in the wider application context, we can run the following check:

This will help us understand how and where the SummaryCubit is being used, and whether the saveSummary() method is being called at the correct times in the application flow.

✅ Verification successful

Verified: saveSummary() is correctly integrated and invoked at appropriate points.

The saveSummary() method is called in both leave_game_dialog.dart and result_screen.dart, ensuring that summary data is saved before transitioning to the grateful screen and when closing the game. This fulfills the PR objectives.

Category:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of SummaryCubit in the application

# Test: Search for SummaryCubit instantiation and method calls
rg --type dart -A 5 'SummaryCubit|saveSummary' lib/

Length of output: 135


Script:

#!/bin/bash
# Description: Verify the usage of SummaryCubit and saveSummary in the application

# Test: Search for SummaryCubit instantiation and saveSummary method calls
rg --type dart -A 5 'SummaryCubit|saveSummary' lib/

Length of output: 3740

lib/features/family/features/reflect/presentation/widgets/leave_game_dialog.dart (3)

2-2: LGTM: New imports added for dependency injection and state management.

The new imports for injection.dart and summary_cubit.dart are correctly added to support the new functionality of saving the summary when leaving the game.

Also applies to: 5-5


Line range hint 1-53: Summary of review

The changes in this file partially implement the PR objectives by saving the game summary when leaving the game via the dialog. The new imports and the added functionality have been approved. We've suggested a minor improvement for error handling and requested verification of the complete implementation of PR objectives, especially regarding saving game statistics before transitioning to the grateful screen and when closing the game.

Please address the suggestions and verify the complete implementation to ensure all PR objectives are met.


Line range hint 1-53: Verify complete implementation of PR objectives.

The current implementation saves the summary when leaving the game via the dialog, which partially meets the PR objectives. However, we need to verify if this covers all scenarios mentioned in the PR objectives, specifically:

  1. Saving game statistics before transitioning to the grateful screen.
  2. Saving game information when closing the game.

To ensure full coverage of the PR objectives, please run the following script:

This script will help us identify if the saveSummary method is called in all required scenarios. If any of these scenarios are not covered, please update the implementation accordingly.

lib/features/family/features/reflect/presentation/pages/result_screen.dart (2)

7-7: LGTM: New import for SummaryCubit added.

The import for SummaryCubit is correctly added and aligns with the PR objectives of saving game statistics.


Line range hint 1-114: Summary: Changes align with PR objectives, minor improvements suggested.

The modifications to result_screen.dart successfully implement the saving of game statistics before transitioning to the grateful screen, as specified in the PR objectives. The changes are well-integrated into the existing code structure.

Key points:

  1. The SummaryCubit is correctly imported and utilized.
  2. The saveSummary() method is called at the appropriate moment, just before navigation.

While the implementation meets the basic requirements, consider the suggested improvements for error handling and asynchronous behavior to enhance robustness and user experience.

Overall, good job on implementing the feature as per the PR objectives!

lib/features/family/app/injection.dart (1)

83-85: Improved code formatting for FamilySelectionCubit registration.

The lambda function for FamilySelectionCubit registration has been formatted to improve readability. This change aligns with common Dart formatting practices and makes the code more maintainable.

lib/features/family/features/reflect/domain/reflect_and_share_repository.dart (2)

3-3: LGTM: New imports support the PR objectives.

The added imports for the logging service and API service are appropriate for the new functionality of saving game statistics to the backend, which aligns with the PR objectives.

Also applies to: 8-8


Line range hint 1-365: Summary: Implementation aligns well with PR objectives, with room for minor enhancements.

The changes made to ReflectAndShareRepository successfully implement the core functionality for saving game statistics, aligning with the main PR objectives. The new saveSummaryStats method, along with the added FamilyAPIService dependency, provides the necessary structure for sending data to the backend.

To fully meet all PR objectives and enhance the implementation:

  1. Implement a mechanism to call saveSummaryStats when the game is closed.
  2. Consider expanding the saved statistics to include more comprehensive game data.
  3. Add documentation comments to new fields and methods for better code maintainability.

Overall, the implementation is on the right track, and with these minor enhancements, it will fully satisfy the requirements outlined in the PR objectives.

lib/features/family/app/injection.dart Show resolved Hide resolved
lib/features/family/network/api_service.dart Outdated Show resolved Hide resolved
@Daniela510 Daniela510 merged commit 7eb8037 into develop Oct 3, 2024
1 check passed
@Daniela510 Daniela510 deleted the feature/kids-1434-save-gg-stats branch October 3, 2024 09:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants